Webhost: Sphere Tracker (#3412)
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@ -24,7 +24,8 @@
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<br />
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{% endif %}
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{% if room.tracker %}
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This room has a <a href="{{ url_for("get_multiworld_tracker", tracker=room.tracker) }}">Multiworld Tracker</a> enabled.
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This room has a <a href="{{ url_for("get_multiworld_tracker", tracker=room.tracker) }}">Multiworld Tracker</a>
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and a <a href="{{ url_for("get_multiworld_sphere_tracker", tracker=room.tracker) }}">Sphere Tracker</a> enabled.
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<br />
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{% endif %}
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The server for this room will be paused after {{ room.timeout//60//60 }} hours of inactivity.
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@ -0,0 +1,72 @@
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{% extends "tablepage.html" %}
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{% block head %}
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{{ super() }}
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<title>Multiworld Sphere Tracker</title>
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<link rel="stylesheet" type="text/css" href="{{ url_for("static", filename="styles/tracker.css") }}" />
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<script type="application/ecmascript" src="{{ url_for("static", filename="assets/trackerCommon.js") }}"></script>
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{% endblock %}
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{% block body %}
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{% include "header/dirtHeader.html" %}
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<div id="tracker-wrapper" data-tracker="{{ room.tracker | suuid }}">
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<div id="tracker-header-bar">
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<input placeholder="Search" id="search" />
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<div class="info">
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{% if tracker_data.get_spheres() %}
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This tracker lists already found locations by their logical access sphere.
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It ignores items that cannot be sent
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and will therefore differ from the sphere numbers in the spoiler playthrough.
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This tracker will automatically update itself periodically.
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{% else %}
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This Multiworld has no Sphere data, likely due to being too old, cannot display data.
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{% endif %}
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</div>
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</div>
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<div id="tables-container">
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{%- for team, players in tracker_data.get_all_players().items() %}
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<div class="table-wrapper">
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<table id="checks-table" class="table non-unique-item-table">
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<thead>
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<tr>
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<th>Sphere</th>
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{#- Mimicking hint table header for familiarity. #}
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<th>Finder</th>
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<th>Receiver</th>
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<th>Item</th>
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<th>Location</th>
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<th>Game</th>
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</tr>
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</thead>
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<tbody>
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{%- for sphere in tracker_data.get_spheres() %}
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{%- set current_sphere = loop.index %}
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{%- for player, sphere_location_ids in sphere.items() %}
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{%- set checked_locations = tracker_data.get_player_checked_locations(team, player) %}
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{%- set finder_game = tracker_data.get_player_game(team, player) %}
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{%- set player_location_data = tracker_data.get_player_locations(team, player) %}
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{%- for location_id in sphere_location_ids.intersection(checked_locations) %}
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<tr>
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{%- set item_id, receiver, item_flags = player_location_data[location_id] %}
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{%- set receiver_game = tracker_data.get_player_game(team, receiver) %}
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<td>{{ current_sphere }}</td>
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<td>{{ tracker_data.get_player_name(team, player) }}</td>
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<td>{{ tracker_data.get_player_name(team, receiver) }}</td>
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<td>{{ tracker_data.item_id_to_name[receiver_game][item_id] }}</td>
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<td>{{ tracker_data.location_id_to_name[finder_game][location_id] }}</td>
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<td>{{ finder_game }}</td>
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</tr>
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{%- endfor %}
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{%- endfor %}
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{%- endfor %}
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</tbody>
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</table>
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</div>
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{%- endfor -%}
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</div>
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</div>
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{% endblock %}
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@ -291,6 +291,11 @@ class TrackerData:
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return video_feeds
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@_cache_results
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def get_spheres(self) -> List[List[int]]:
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""" each sphere is { player: { location_id, ... } } """
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return self._multidata.get("spheres", [])
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@app.route("/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>")
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def get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, generic: bool = False) -> str:
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@ -414,6 +419,26 @@ def render_generic_multiworld_tracker(tracker_data: TrackerData, enabled_tracker
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)
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def render_generic_multiworld_sphere_tracker(tracker_data: TrackerData) -> str:
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return render_template(
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"multispheretracker.html",
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room=tracker_data.room,
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tracker_data=tracker_data,
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)
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@app.route("/sphere_tracker/<suuid:tracker>")
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@cache.memoize(timeout=TRACKER_CACHE_TIMEOUT_IN_SECONDS)
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def get_multiworld_sphere_tracker(tracker: UUID):
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# Room must exist.
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room = Room.get(tracker=tracker)
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if not room:
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abort(404)
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tracker_data = TrackerData(room)
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return render_generic_multiworld_sphere_tracker(tracker_data)
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# TODO: This is a temporary solution until a proper Tracker API can be implemented for tracker templates and data to
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# live in their respective world folders.
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