Factorio: simplify resulting data-final-fixes.lua after templating a bit.
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			@ -30,6 +30,18 @@ function prep_copy(new_copy, old_tech)
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    end
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end
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function set_ap_icon(tech)
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    tech.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
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    tech.icons = nil
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    tech.icon_size = 128
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end
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function copy_factorio_icon(tech, tech_source)
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    tech.icon = table.deepcopy(technologies[tech_source].icon)
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    tech.icons = table.deepcopy(technologies[tech_source].icons)
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    tech.icon_size = table.deepcopy(technologies[tech_source].icon_size)
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end
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table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "crafting-with-fluid")
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{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
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			@ -40,21 +52,15 @@ new_tree_copy = table.deepcopy(template_tech)
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new_tree_copy.name = "ap-{{ tech_table[original_tech_name] }}-"{# use AP ID #}
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prep_copy(new_tree_copy, original_tech)
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{% if tech_cost != 1 %}
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if new_tree_copy.unit.count then
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new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost_scale }}))
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end
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{% endif %}
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{% if item_name in tech_table and visibility %}
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{#- copy Factorio Technology Icon #}
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new_tree_copy.icon = table.deepcopy(technologies["{{ item_name }}"].icon)
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new_tree_copy.icons = table.deepcopy(technologies["{{ item_name }}"].icons)
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new_tree_copy.icon_size = table.deepcopy(technologies["{{ item_name }}"].icon_size)
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{% else %}
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{#- use default AP icon if no Factorio graphics exist #}
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new_tree_copy.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
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new_tree_copy.icons = nil
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new_tree_copy.icon_size = 128
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{% endif %}
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{%- if item_name in tech_table and visibility -%}
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{#- copy Factorio Technology Icon -#}
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copy_factorio_icon(new_tree_copy, "{{ item_name }}")
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{%- else -%}
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{#- use default AP icon if no Factorio graphics exist -#}
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set_ap_icon(new_tree_copy)
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{%- endif -%}
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{#- connect Technology  #}
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{%- if original_tech_name in tech_tree_layout_prerequisites %}
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{%- for prerequesite in tech_tree_layout_prerequisites[original_tech_name] %}
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