Merge branch 'main' of https://github.com/ArchipelagoMW/Archipelago into main
This commit is contained in:
commit
14dc450631
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@ -36,7 +36,11 @@ if __name__ == "__main__":
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multiprocessing.freeze_support()
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multiprocessing.freeze_support()
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multiprocessing.set_start_method('spawn')
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multiprocessing.set_start_method('spawn')
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logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
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logging.basicConfig(format='[%(asctime)s] %(message)s', level=logging.INFO)
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try:
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update_sprites_lttp()
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update_sprites_lttp()
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except Exception as e:
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logging.exception(e)
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logging.warning("Could not update LttP sprites.")
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app = get_app()
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app = get_app()
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create_options_files()
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create_options_files()
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if app.config["SELFLAUNCH"]:
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if app.config["SELFLAUNCH"]:
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@ -229,7 +229,7 @@ Requests the data package from the server. Does not require client authenticatio
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#### Arguments
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#### Arguments
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| Name | Type | Notes |
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| Name | Type | Notes |
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| ------ | ----- | ------ |
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| ------ | ----- | ------ |
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| exlusions | list[str] | Optional. If specified, will not send back the specified data. Such as, ["Factorio"] -> Datapackage without Factorio data.|
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| exclusions | list[str] | Optional. If specified, will not send back the specified data. Such as, ["Factorio"] -> Datapackage without Factorio data.|
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### Bounce
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### Bounce
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Send this message to the server, tell it which clients should receive the message and
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Send this message to the server, tell it which clients should receive the message and
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@ -62,7 +62,8 @@ class RiskOfRainWorld(World):
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"itemPickupStep": self.world.item_pickup_step[self.player].value,
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"itemPickupStep": self.world.item_pickup_step[self.player].value,
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"seed": "".join(self.world.slot_seeds[self.player].choice(string.digits) for i in range(16)),
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"seed": "".join(self.world.slot_seeds[self.player].choice(string.digits) for i in range(16)),
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"totalLocations": self.world.total_locations[self.player].value,
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"totalLocations": self.world.total_locations[self.player].value,
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"totalRevivals": self.world.total_revivals[self.player].value
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"totalRevivals": self.world.total_revivals[self.player].value,
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"startWithDio": self.world.start_with_revive[self.player].value
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}
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}
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def create_item(self, name: str) -> Item:
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def create_item(self, name: str) -> Item:
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