Plandoing structures causes them to output in the spoiler log

This commit is contained in:
espeon65536 2021-06-16 20:24:36 -05:00
parent cd0306d513
commit 16ae77ca1c
1 changed files with 1 additions and 1 deletions

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@ -66,7 +66,7 @@ def link_minecraft_structures(world, player):
for exit, struct in pairs.items():
world.get_entrance(exit, player).connect(world.get_region(struct, player))
if world.shuffle_structures[player]:
if world.shuffle_structures[player] or world.plando_connections[player]:
world.spoiler.set_entrance(exit, struct, 'entrance', player)
# (Region name, list of exits)