Plandoing structures causes them to output in the spoiler log
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@ -66,7 +66,7 @@ def link_minecraft_structures(world, player):
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for exit, struct in pairs.items():
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for exit, struct in pairs.items():
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world.get_entrance(exit, player).connect(world.get_region(struct, player))
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world.get_entrance(exit, player).connect(world.get_region(struct, player))
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if world.shuffle_structures[player]:
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if world.shuffle_structures[player] or world.plando_connections[player]:
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world.spoiler.set_entrance(exit, struct, 'entrance', player)
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world.spoiler.set_entrance(exit, struct, 'entrance', player)
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# (Region name, list of exits)
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# (Region name, list of exits)
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