Super Metroid: more path fixes
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# A Link to the Past Randomizer Setup Guide
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# A Link to the Past Randomizer Setup Guide
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## Required Software
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## Required Software
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- [Z3Client](https://github.com/ArchipelagoMW/Z3Client/releases) or the LttPClient included with
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- [Z3Client](https://github.com/ArchipelagoMW/Z3Client/releases) or the SNIClient included with
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[Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
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[Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
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- If installing Archipelago, make sure to check the box for LttPClient during install, or SNI will not be included
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- If installing Archipelago, make sure to check the box for SNIClient -> A Link to the Past Patch Setup during install, or SNI will not be included
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- [SNI](https://github.com/alttpo/sni/releases) (Included in both Z3Client and LttPClient)
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- [SNI](https://github.com/alttpo/sni/releases) (Included in both Z3Client and SNIClient)
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- Hardware or software capable of loading and playing SNES ROM files
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI
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- An emulator capable of connecting to SNI
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([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
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([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
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@ -76,7 +76,7 @@ Firewall.
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4. In the new window, click **Browse...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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5. Select the connector lua file included with your client
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- Z3Client users should download `sniConnector.lua` from the client download page
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- Z3Client users should download `sniConnector.lua` from the client download page
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- LttPClient users should look in their Archipelago folder for `/sni/Connector.lua`
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- SNIClient users should look in their Archipelago folder for `/sni/Connector.lua`
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##### BizHawk
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
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@ -88,7 +88,7 @@ Firewall.
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4. Click the button to open a new Lua script.
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4. Click the button to open a new Lua script.
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5. Select the `sniConnector.lua` file you downloaded above
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5. Select the `sniConnector.lua` file you downloaded above
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- Z3Client users should download `sniConnector.lua` from the client download page
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- Z3Client users should download `sniConnector.lua` from the client download page
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- LttPClient users should look in their Archipelago folder for `/sni/Connector.lua`
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- SNIClient users should look in their Archipelago folder for `/sni/Connector.lua`
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#### With hardware
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not
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This guide assumes you have downloaded the correct firmware for your device. If you have not
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@ -2,16 +2,15 @@ import os, importlib
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from logic.logic import Logic
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from logic.logic import Logic
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from patches.common.patches import patches, additional_PLMs
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from patches.common.patches import patches, additional_PLMs
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from utils.parameters import appDir
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from utils.parameters import appDir
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from Utils import is_frozen
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class PatchAccess(object):
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class PatchAccess(object):
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def __init__(self):
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def __init__(self):
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# load all ips patches
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# load all ips patches
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self.patchesPath = {}
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self.patchesPath = {}
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commonDir = os.path.join(appDir, 'lib' if is_frozen() else '', 'worlds/sm/variaRandomizer/patches/common/ips/')
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commonDir = os.path.join(appDir, 'worlds/sm/variaRandomizer/patches/common/ips/')
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for patch in os.listdir(commonDir):
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for patch in os.listdir(commonDir):
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self.patchesPath[patch] = commonDir
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self.patchesPath[patch] = commonDir
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logicDir = os.path.join(appDir, 'lib' if is_frozen() else '', 'worlds/sm/variaRandomizer/patches/{}/ips/'.format(Logic.patches))
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logicDir = os.path.join(appDir, 'worlds/sm/variaRandomizer/patches/{}/ips/'.format(Logic.patches))
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for patch in os.listdir(logicDir):
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for patch in os.listdir(logicDir):
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self.patchesPath[patch] = logicDir
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self.patchesPath[patch] = logicDir
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@ -352,7 +352,7 @@ class VariaRandomizer:
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sys.exit(-1)
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sys.exit(-1)
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else:
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else:
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preset = 'default'
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preset = 'default'
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PresetLoader.factory('{}/{}/{}.json'.format(appDir, getPresetDir('casual'), 'casual')).load(self.player)
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PresetLoader.factory(os.path.join(appDir, getPresetDir('casual'), 'casual.json')).load(self.player)
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@ -1,19 +1,17 @@
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import os, json, sys, re, random
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import os, json, re, random
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from utils.parameters import Knows, Settings, Controller, isKnows, isSettings, isButton
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from utils.parameters import Knows, Settings, Controller, isKnows, isSettings, isButton
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from utils.parameters import easy, medium, hard, harder, hardcore, mania, text2diff
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from utils.parameters import easy, medium, hard, harder, hardcore, mania, text2diff
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from logic.smbool import SMBool
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from logic.smbool import SMBool
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from Utils import is_frozen
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def isStdPreset(preset):
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def isStdPreset(preset):
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return preset in ['newbie', 'casual', 'regular', 'veteran', 'expert', 'master', 'samus', 'solution', 'Season_Races', 'SMRAT2021']
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return preset in ['newbie', 'casual', 'regular', 'veteran', 'expert', 'master', 'samus', 'solution', 'Season_Races', 'SMRAT2021']
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def getPresetDir(preset):
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def getPresetDir(preset) -> str:
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if isStdPreset(preset):
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if isStdPreset(preset):
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return 'lib/worlds/sm/variaRandomizer/standard_presets' if is_frozen() else 'worlds/sm/variaRandomizer/standard_presets'
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return 'worlds/sm/variaRandomizer/standard_presets'
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else:
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else:
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return 'lib/worlds/sm/variaRandomizer/community_presets' if is_frozen() else 'worlds/sm/variaRandomizer/community_presets'
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return 'worlds/sm/variaRandomizer/community_presets'
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def removeChars(string, toRemove):
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def removeChars(string, toRemove):
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return re.sub('[{}]+'.format(toRemove), '', string)
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return re.sub('[{}]+'.format(toRemove), '', string)
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