Add test for minimal accessibility

This commit is contained in:
Brad Humphrey 2021-12-28 11:57:48 -07:00 committed by Fabian Dill
parent e5fedb90a6
commit 18d262c1ae
2 changed files with 68 additions and 25 deletions

View File

@ -74,8 +74,10 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations,
# Add this item to the exisiting placement, and # Add this item to the exisiting placement, and
# add the old item to the back of the queue # add the old item to the back of the queue
spot_to_fill = placements.pop(i) spot_to_fill = placements.pop(i)
swapped_items[placed_item.player, placed_item.name] += 1 swapped_items[placed_item.player,
reachable_items[placed_item.player].appendleft(placed_item) placed_item.name] += 1
reachable_items[placed_item.player].appendleft(
placed_item)
itempool.append(placed_item) itempool.append(placed_item)
break break
else: else:

View File

@ -84,20 +84,38 @@ class TestBase(unittest.TestCase):
def test_ordered_fill_restrictive(self): def test_ordered_fill_restrictive(self):
multi_world = generate_multi_world() multi_world = generate_multi_world()
player1 = generate_player_data(multi_world, 1, 2, 2) player1 = generate_player_data(multi_world, 1, 2, 2)
items = player1.prog_items
item0 = player1.prog_items[0] locations = player1.locations
item1 = player1.prog_items[1]
loc0 = player1.locations[0]
loc1 = player1.locations[1]
multi_world.completion_condition[player1.id] = lambda state: state.has( multi_world.completion_condition[player1.id] = lambda state: state.has(
item0.name, player1.id) and state.has(item1.name, player1.id) items[0].name, player1.id) and state.has(items[1].name, player1.id)
set_rule(loc1, lambda state: state.has(item0.name, player1.id)) set_rule(locations[1], lambda state: state.has(
items[0].name, player1.id))
fill_restrictive(multi_world, multi_world.state, fill_restrictive(multi_world, multi_world.state,
player1.locations, player1.prog_items) player1.locations.copy(), player1.prog_items.copy())
self.assertEqual(loc0.item, item0) self.assertEqual(locations[0].item, items[0])
self.assertEqual(loc1.item, item1) self.assertEqual(locations[1].item, items[1])
def test_minimal_fill_restrictive(self):
multi_world = generate_multi_world()
player1 = generate_player_data(multi_world, 1, 2, 2)
items = player1.prog_items
locations = player1.locations
multi_world.accessibility[player1.id] = 'minimal'
multi_world.completion_condition[player1.id] = lambda state: state.has(
items[1].name, player1.id)
set_rule(locations[1], lambda state: state.has(
items[0].name, player1.id))
fill_restrictive(multi_world, multi_world.state,
player1.locations.copy(), player1.prog_items.copy())
self.assertEqual(locations[0].item, items[1])
# Unnecessary unreachable Item
self.assertEqual(locations[1].item, items[0])
def test_reversed_fill_restrictive(self): def test_reversed_fill_restrictive(self):
multi_world = generate_multi_world() multi_world = generate_multi_world()
@ -126,9 +144,12 @@ class TestBase(unittest.TestCase):
multi_world.completion_condition[player1.id] = lambda state: state.has( multi_world.completion_condition[player1.id] = lambda state: state.has(
items[2].name, player1.id) and state.has(items[3].name, player1.id) items[2].name, player1.id) and state.has(items[3].name, player1.id)
set_rule(locations[1], lambda state: state.has(items[0].name, player1.id)) set_rule(locations[1], lambda state: state.has(
set_rule(locations[2], lambda state: state.has(items[1].name, player1.id)) items[0].name, player1.id))
set_rule(locations[3], lambda state: state.has(items[1].name, player1.id)) set_rule(locations[2], lambda state: state.has(
items[1].name, player1.id))
set_rule(locations[3], lambda state: state.has(
items[1].name, player1.id))
fill_restrictive(multi_world, multi_world.state, fill_restrictive(multi_world, multi_world.state,
player1.locations.copy(), player1.prog_items.copy()) player1.locations.copy(), player1.prog_items.copy())
@ -138,22 +159,42 @@ class TestBase(unittest.TestCase):
self.assertEqual(locations[2].item, items[0]) self.assertEqual(locations[2].item, items[0])
self.assertEqual(locations[3].item, items[3]) self.assertEqual(locations[3].item, items[3])
def test_impossible_fill_restrictive(self): def test_minimal_fill_restrictive(self):
multi_world = generate_multi_world() multi_world = generate_multi_world()
player1 = generate_player_data(multi_world, 1, 2, 2) player1 = generate_player_data(multi_world, 1, 2, 2)
item0 = player1.prog_items[0] items = player1.prog_items
item1 = player1.prog_items[1] locations = player1.locations
loc0 = player1.locations[0]
loc1 = player1.locations[1] multi_world.accessibility[player1.id] = 'minimal'
multi_world.completion_condition[player1.id] = lambda state: state.has(
items[1].name, player1.id)
set_rule(locations[1], lambda state: state.has(
items[0].name, player1.id))
fill_restrictive(multi_world, multi_world.state,
player1.locations.copy(), player1.prog_items.copy())
self.assertEqual(locations[0].item, items[1])
# Unnecessary unreachable Item
self.assertEqual(locations[1].item, items[0])
def test_impossible_fill_restrictive(self):
multi_world = generate_multi_world()
player1 = generate_player_data(multi_world, 1, 2, 2)
items = player1.prog_items
locations = player1.locations
multi_world.completion_condition[player1.id] = lambda state: state.has( multi_world.completion_condition[player1.id] = lambda state: state.has(
item0.name, player1.id) and state.has(item1.name, player1.id) items[0].name, player1.id) and state.has(items[1].name, player1.id)
set_rule(loc1, lambda state: state.has(item1.name, player1.id)) set_rule(locations[1], lambda state: state.has(
set_rule(loc0, lambda state: state.has(item0.name, player1.id)) items[1].name, player1.id))
set_rule(locations[0], lambda state: state.has(
items[0].name, player1.id))
with pytest.raises(FillError): with pytest.raises(FillError):
fill_restrictive(multi_world, multi_world.state, fill_restrictive(multi_world, multi_world.state,
player1.locations, player1.prog_items) player1.locations.copy(), player1.prog_items.copy())
def test_circular_fill_restrictive(self): def test_circular_fill_restrictive(self):
multi_world = generate_multi_world() multi_world = generate_multi_world()