Core: shuffle around AutoWorld imports
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1d19868119
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@ -6,7 +6,7 @@ import logging
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import json
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import functools
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from collections import OrderedDict, Counter, deque
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from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, TYPE_CHECKING, Callable
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from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, Callable
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import secrets
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import random
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@ -14,13 +14,6 @@ import Options
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import Utils
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import NetUtils
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if TYPE_CHECKING:
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from worlds import AutoWorld
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auto_world = AutoWorld.World
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else:
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auto_world = object
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class Group(TypedDict, total=False):
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name: str
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@ -159,7 +152,7 @@ class MultiWorld():
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group["players"] |= players
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return group_id, group
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new_id: int = self.players + len(self.groups) + 1
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from worlds import AutoWorld
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self.game[new_id] = game
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self.custom_data[new_id] = {}
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self.player_types[new_id] = NetUtils.SlotType.group
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@ -193,7 +186,6 @@ class MultiWorld():
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range(1, self.players + 1)}
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def set_options(self, args):
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from worlds import AutoWorld
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for option_key in Options.common_options:
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setattr(self, option_key, getattr(args, option_key, {}))
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for option_key in Options.per_game_common_options:
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@ -1286,7 +1278,6 @@ class Spoiler():
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return json.dumps(out)
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def to_file(self, filename):
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from worlds.AutoWorld import call_all, call_single, call_stage
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self.parse_data()
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def bool_to_text(variable: Union[bool, str]) -> str:
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@ -1308,7 +1299,7 @@ class Spoiler():
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Utils.__version__, self.world.seed))
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outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
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outfile.write('Players: %d\n' % self.world.players)
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call_stage(self.world, "write_spoiler_header", outfile)
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AutoWorld.call_stage(self.world, "write_spoiler_header", outfile)
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for player in range(1, self.world.players + 1):
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if self.world.players > 1:
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@ -1320,7 +1311,7 @@ class Spoiler():
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if options:
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for f_option, option in options.items():
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write_option(f_option, option)
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call_single(self.world, "write_spoiler_header", player, outfile)
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AutoWorld.call_single(self.world, "write_spoiler_header", player, outfile)
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if player in self.world.get_game_players("A Link to the Past"):
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outfile.write('%s%s\n' % ('Hash: ', self.hashes[player]))
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@ -1370,7 +1361,7 @@ class Spoiler():
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for dungeon, medallion in self.medallions.items():
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outfile.write(f'\n{dungeon}: {medallion}')
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call_all(self.world, "write_spoiler", outfile)
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AutoWorld.call_all(self.world, "write_spoiler", outfile)
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outfile.write('\n\nLocations:\n\n')
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outfile.write('\n'.join(
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@ -1411,7 +1402,7 @@ class Spoiler():
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path_listings.append("{}\n {}".format(location, "\n => ".join(path_lines)))
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outfile.write('\n'.join(path_listings))
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call_all(self.world, "write_spoiler_end", outfile)
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AutoWorld.call_all(self.world, "write_spoiler_end", outfile)
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seeddigits = 20
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@ -1422,3 +1413,8 @@ def get_seed(seed=None):
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random.seed(None)
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return random.randint(0, pow(10, seeddigits) - 1)
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return seed
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from worlds import AutoWorld
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auto_world = AutoWorld.World
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