Factorio: add medium_diamonds and pyramid tech tree layouts

This commit is contained in:
Fabian Dill 2021-04-10 19:34:30 +02:00
parent 6d15aef88a
commit 1943586221
2 changed files with 57 additions and 9 deletions

View File

@ -274,6 +274,8 @@ class FreeSamples(Choice):
class TechTreeLayout(Choice):
option_single = 0
option_small_diamonds = 1
option_medium_diamonds = 2
option_pyramid = 3
default = 0
class Visibility(Choice):

View File

@ -1,5 +1,5 @@
import logging
from typing import List, Dict
from typing import List, Dict, Set
from BaseClasses import Region, Entrance, Location, MultiWorld, Item
from Options import TechTreeLayout
@ -37,22 +37,68 @@ def factorio_create_regions(world: MultiWorld, player: int):
def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
prerequisites = {}
if world.tech_tree_layout[player].value == TechTreeLayout.option_small_diamonds:
prerequisites:Dict[str, Set[str]] = {}
layout = world.tech_tree_layout[player].value
if layout == TechTreeLayout.option_small_diamonds:
slice_size = 4
tech_names: List[str] = list(set(technology_table)-static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
while len(tech_names) > 4:
slice = tech_names[:4]
tech_names = tech_names[4:]
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
diamond_0, diamond_1, diamond_2, diamond_3 = slice
# 0 |
# 1 2 |
# 3 V
prerequisites[diamond_3] = [diamond_1, diamond_2]
prerequisites[diamond_2] = prerequisites[diamond_1] = [diamond_0]
prerequisites[diamond_3] = {diamond_1, diamond_2}
prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
elif layout == TechTreeLayout.option_medium_diamonds:
slice_size = 9
tech_names: List[str] = list(set(technology_table)-static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
# 0 |
# 1 2 |
# 3 4 5 |
# 6 7 |
# 8 V
prerequisites[slice[1]] = {slice[0]}
prerequisites[slice[2]] = {slice[0]}
prerequisites[slice[3]] = {slice[1]}
prerequisites[slice[4]] = {slice[1], slice[2]}
prerequisites[slice[5]] = {slice[2]}
prerequisites[slice[6]] = {slice[3], slice[4]}
prerequisites[slice[7]] = {slice[4], slice[5]}
prerequisites[slice[8]] = {slice[6], slice[7]}
elif layout == TechTreeLayout.option_pyramid:
slice_size = 1
tech_names: List[str] = list(set(technology_table)-static_nodes)
tech_names.sort()
world.random.shuffle(tech_names)
tech_names.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
previous_slice = []
while len(tech_names) > slice_size:
slice = tech_names[:slice_size]
tech_names = tech_names[slice_size:]
for i, tech_name in enumerate(previous_slice):
prerequisites.setdefault(slice[i], set()).add(tech_name)
prerequisites.setdefault(slice[i+1], set()).add(tech_name)
previous_slice = slice
slice_size += 1
world.tech_tree_layout_prerequisites[player] = prerequisites
return prerequisites
@ -68,7 +114,7 @@ def set_rules(world: MultiWorld, player: int):
Rules.set_rule(location, technology.build_rule(allowed_packs, player))
prequisites = shapes.get(tech_name)
if prequisites:
locations = [world.get_location(requisite, player) for requisite in prequisites]
locations = {world.get_location(requisite, player) for requisite in prequisites}
Rules.add_rule(location, lambda state,
locations=locations: all(state.can_reach(loc) for loc in locations))