Factorio: add medium_diamonds and pyramid tech tree layouts
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@ -274,6 +274,8 @@ class FreeSamples(Choice):
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class TechTreeLayout(Choice):
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class TechTreeLayout(Choice):
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option_single = 0
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option_single = 0
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option_small_diamonds = 1
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option_small_diamonds = 1
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option_medium_diamonds = 2
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option_pyramid = 3
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default = 0
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default = 0
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class Visibility(Choice):
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class Visibility(Choice):
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@ -1,5 +1,5 @@
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import logging
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import logging
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from typing import List, Dict
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from typing import List, Dict, Set
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from BaseClasses import Region, Entrance, Location, MultiWorld, Item
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from BaseClasses import Region, Entrance, Location, MultiWorld, Item
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from Options import TechTreeLayout
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from Options import TechTreeLayout
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@ -37,22 +37,68 @@ def factorio_create_regions(world: MultiWorld, player: int):
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def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
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def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]:
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prerequisites = {}
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prerequisites:Dict[str, Set[str]] = {}
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if world.tech_tree_layout[player].value == TechTreeLayout.option_small_diamonds:
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layout = world.tech_tree_layout[player].value
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if layout == TechTreeLayout.option_small_diamonds:
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slice_size = 4
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tech_names: List[str] = list(set(technology_table)-static_nodes)
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tech_names: List[str] = list(set(technology_table)-static_nodes)
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tech_names.sort()
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tech_names.sort()
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world.random.shuffle(tech_names)
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world.random.shuffle(tech_names)
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while len(tech_names) > 4:
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while len(tech_names) > slice_size:
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slice = tech_names[:4]
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slice = tech_names[:slice_size]
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tech_names = tech_names[4:]
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tech_names = tech_names[slice_size:]
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slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
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slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
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diamond_0, diamond_1, diamond_2, diamond_3 = slice
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diamond_0, diamond_1, diamond_2, diamond_3 = slice
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# 0 |
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# 0 |
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# 1 2 |
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# 1 2 |
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# 3 V
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# 3 V
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prerequisites[diamond_3] = [diamond_1, diamond_2]
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prerequisites[diamond_3] = {diamond_1, diamond_2}
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prerequisites[diamond_2] = prerequisites[diamond_1] = [diamond_0]
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prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0}
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elif layout == TechTreeLayout.option_medium_diamonds:
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slice_size = 9
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tech_names: List[str] = list(set(technology_table)-static_nodes)
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tech_names.sort()
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world.random.shuffle(tech_names)
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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tech_names = tech_names[slice_size:]
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slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
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# 0 |
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# 1 2 |
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# 3 4 5 |
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# 6 7 |
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# 8 V
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prerequisites[slice[1]] = {slice[0]}
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prerequisites[slice[2]] = {slice[0]}
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prerequisites[slice[3]] = {slice[1]}
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prerequisites[slice[4]] = {slice[1], slice[2]}
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prerequisites[slice[5]] = {slice[2]}
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prerequisites[slice[6]] = {slice[3], slice[4]}
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prerequisites[slice[7]] = {slice[4], slice[5]}
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prerequisites[slice[8]] = {slice[6], slice[7]}
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elif layout == TechTreeLayout.option_pyramid:
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slice_size = 1
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tech_names: List[str] = list(set(technology_table)-static_nodes)
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tech_names.sort()
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world.random.shuffle(tech_names)
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tech_names.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients))
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previous_slice = []
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while len(tech_names) > slice_size:
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slice = tech_names[:slice_size]
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tech_names = tech_names[slice_size:]
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for i, tech_name in enumerate(previous_slice):
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prerequisites.setdefault(slice[i], set()).add(tech_name)
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prerequisites.setdefault(slice[i+1], set()).add(tech_name)
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previous_slice = slice
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slice_size += 1
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world.tech_tree_layout_prerequisites[player] = prerequisites
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world.tech_tree_layout_prerequisites[player] = prerequisites
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return prerequisites
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return prerequisites
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@ -68,7 +114,7 @@ def set_rules(world: MultiWorld, player: int):
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Rules.set_rule(location, technology.build_rule(allowed_packs, player))
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Rules.set_rule(location, technology.build_rule(allowed_packs, player))
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prequisites = shapes.get(tech_name)
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prequisites = shapes.get(tech_name)
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if prequisites:
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if prequisites:
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locations = [world.get_location(requisite, player) for requisite in prequisites]
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locations = {world.get_location(requisite, player) for requisite in prequisites}
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Rules.add_rule(location, lambda state,
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Rules.add_rule(location, lambda state,
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locations=locations: all(state.can_reach(loc) for loc in locations))
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locations=locations: all(state.can_reach(loc) for loc in locations))
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