Factorio: add medium_diamonds and pyramid tech tree layouts
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				|  | @ -274,6 +274,8 @@ class FreeSamples(Choice): | |||
| class TechTreeLayout(Choice): | ||||
|     option_single = 0 | ||||
|     option_small_diamonds = 1 | ||||
|     option_medium_diamonds = 2 | ||||
|     option_pyramid = 3 | ||||
|     default = 0 | ||||
| 
 | ||||
| class Visibility(Choice): | ||||
|  |  | |||
|  | @ -1,5 +1,5 @@ | |||
| import logging | ||||
| from typing import List, Dict | ||||
| from typing import List, Dict, Set | ||||
| 
 | ||||
| from BaseClasses import Region, Entrance, Location, MultiWorld, Item | ||||
| from Options import TechTreeLayout | ||||
|  | @ -37,22 +37,68 @@ def factorio_create_regions(world: MultiWorld, player: int): | |||
| 
 | ||||
| 
 | ||||
| def get_shapes(world: MultiWorld, player: int) -> Dict[str, List[str]]: | ||||
|     prerequisites = {} | ||||
|     if world.tech_tree_layout[player].value == TechTreeLayout.option_small_diamonds: | ||||
|     prerequisites:Dict[str, Set[str]] = {} | ||||
|     layout = world.tech_tree_layout[player].value | ||||
|     if layout == TechTreeLayout.option_small_diamonds: | ||||
|         slice_size = 4 | ||||
|         tech_names: List[str] = list(set(technology_table)-static_nodes) | ||||
|         tech_names.sort() | ||||
|         world.random.shuffle(tech_names) | ||||
|         while len(tech_names) > 4: | ||||
|             slice = tech_names[:4] | ||||
|             tech_names = tech_names[4:] | ||||
|         while len(tech_names) > slice_size: | ||||
|             slice = tech_names[:slice_size] | ||||
|             tech_names = tech_names[slice_size:] | ||||
|             slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients)) | ||||
|             diamond_0, diamond_1, diamond_2, diamond_3 = slice | ||||
| 
 | ||||
|             #   0    | | ||||
|             # 1   2  | | ||||
|             #   3    V | ||||
|             prerequisites[diamond_3] = [diamond_1, diamond_2] | ||||
|             prerequisites[diamond_2] = prerequisites[diamond_1] = [diamond_0] | ||||
|             prerequisites[diamond_3] = {diamond_1, diamond_2} | ||||
|             prerequisites[diamond_2] = prerequisites[diamond_1] = {diamond_0} | ||||
|     elif layout == TechTreeLayout.option_medium_diamonds: | ||||
|         slice_size = 9 | ||||
|         tech_names: List[str] = list(set(technology_table)-static_nodes) | ||||
|         tech_names.sort() | ||||
|         world.random.shuffle(tech_names) | ||||
|         while len(tech_names) > slice_size: | ||||
|             slice = tech_names[:slice_size] | ||||
|             tech_names = tech_names[slice_size:] | ||||
|             slice.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients)) | ||||
| 
 | ||||
|             #     0     | | ||||
|             #   1   2   | | ||||
|             # 3   4   5 | | ||||
|             #   6   7   | | ||||
|             #     8     V | ||||
| 
 | ||||
|             prerequisites[slice[1]] = {slice[0]} | ||||
|             prerequisites[slice[2]] = {slice[0]} | ||||
| 
 | ||||
|             prerequisites[slice[3]] = {slice[1]} | ||||
|             prerequisites[slice[4]] = {slice[1], slice[2]} | ||||
|             prerequisites[slice[5]] = {slice[2]} | ||||
| 
 | ||||
|             prerequisites[slice[6]] = {slice[3], slice[4]} | ||||
|             prerequisites[slice[7]] = {slice[4], slice[5]} | ||||
| 
 | ||||
|             prerequisites[slice[8]] = {slice[6], slice[7]} | ||||
| 
 | ||||
|     elif layout == TechTreeLayout.option_pyramid: | ||||
|         slice_size = 1 | ||||
|         tech_names: List[str] = list(set(technology_table)-static_nodes) | ||||
|         tech_names.sort() | ||||
|         world.random.shuffle(tech_names) | ||||
|         tech_names.sort(key=lambda tech_name: len(technology_table[tech_name].ingredients)) | ||||
|         previous_slice = [] | ||||
|         while len(tech_names) > slice_size: | ||||
|             slice = tech_names[:slice_size] | ||||
|             tech_names = tech_names[slice_size:] | ||||
|             for i, tech_name in enumerate(previous_slice): | ||||
|                 prerequisites.setdefault(slice[i], set()).add(tech_name) | ||||
|                 prerequisites.setdefault(slice[i+1], set()).add(tech_name) | ||||
|             previous_slice = slice | ||||
|             slice_size += 1 | ||||
| 
 | ||||
|     world.tech_tree_layout_prerequisites[player] = prerequisites | ||||
|     return prerequisites | ||||
| 
 | ||||
|  | @ -68,7 +114,7 @@ def set_rules(world: MultiWorld, player: int): | |||
|             Rules.set_rule(location, technology.build_rule(allowed_packs, player)) | ||||
|             prequisites = shapes.get(tech_name) | ||||
|             if prequisites: | ||||
|                 locations = [world.get_location(requisite, player) for requisite in prequisites] | ||||
|                 locations = {world.get_location(requisite, player) for requisite in prequisites} | ||||
|                 Rules.add_rule(location, lambda state, | ||||
|                                                 locations=locations: all(state.can_reach(loc) for loc in locations)) | ||||
| 
 | ||||
|  |  | |||
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