From 19d649f92b8d012575936afe4758396999458259 Mon Sep 17 00:00:00 2001 From: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Date: Fri, 13 Oct 2023 01:46:16 +0200 Subject: [PATCH] The Witness: Update docs (outdated information) (#2294) * Update Witness Game Page * Update outdated Witness Setup Guide * Incorporate suggestions --- worlds/witness/docs/en_The Witness.md | 7 ++++--- worlds/witness/docs/setup_en.md | 8 +++++--- 2 files changed, 9 insertions(+), 6 deletions(-) diff --git a/worlds/witness/docs/en_The Witness.md b/worlds/witness/docs/en_The Witness.md index 2ae478be..4d00ecaa 100644 --- a/worlds/witness/docs/en_The Witness.md +++ b/worlds/witness/docs/en_The Witness.md @@ -10,12 +10,13 @@ config file. Puzzles are randomly generated using the popular [Sigma Rando](https://github.com/sigma144/witness-randomizer). They are made to be similar to the original game, but with different solutions. -Ontop of that each puzzle symbol (Squares, Stars, Dots, etc.) is now an item. +On top of that, each puzzle symbol (Squares, Stars, Dots, etc.) is now an item. Panels with puzzle symbols on them are now locked initially. ## What is a "check" in The Witness? Solving the last panel in a row of panels or an important standalone panel will count as a check, and send out an item. +It is also possible to add Environmental Puzzles into the location pool via the "Shuffle Environmental Puzzles" setting. ## What "items" can you unlock in The Witness? @@ -32,7 +33,7 @@ By default, the audio logs scattered around the world will have 10 hints for you Example: "Shipwreck Vault contains Triangles". -## The Jungle, Orchard, Forest and Color House aren't randomized. What gives? +## The Jungle, Orchard, Forest and Color Bunker aren't randomized. What gives? There are limitations to what can currently be randomized in The Witness. There is an option to turn these non-randomized panels off, called "disable_non_randomized" in your yaml file. This will also slightly change the activation requirement of certain panels, detailed [here](https://github.com/sigma144/witness-randomizer/wiki/Activation-Triggers). @@ -46,4 +47,4 @@ In this case, the generator will make its best attempt to adjust logic according One of the use cases of this could be to pre-open a specific door or pre-activate a single laser. In "shuffle_EPs: obelisk_sides", any Environmental Puzzles in exclude_locations will be pre-completed and not considered for their Obelisk Side. -If every Environmental Puzzle on an Obelisk Side is pre-completed, that side disappears from the location pool entirely. \ No newline at end of file +If every Environmental Puzzle on an Obelisk Side is pre-completed, that side disappears from the location pool entirely. diff --git a/worlds/witness/docs/setup_en.md b/worlds/witness/docs/setup_en.md index 94a50846..daa9b8b9 100644 --- a/worlds/witness/docs/setup_en.md +++ b/worlds/witness/docs/setup_en.md @@ -29,8 +29,10 @@ To continue an earlier game: ## Archipelago Text Client -It is recommended to have Archipelago's Text Client open on the side to keep track of what items you receive and send, as The Witness has no in-game messages. -
Or use the Auto-Tracker! +It is recommended to have Archipelago's Text Client open on the side to keep track of what items you receive and send. +
The Witness does display received and sent items in-game, but only for a short time, and the messages are easy to miss while playing. + +

Of course, you can also use the Auto-Tracker! ## Auto-Tracking @@ -41,4 +43,4 @@ The Witness has a fully functional map tracker that supports auto-tracking. 3. Click on the "AP" symbol at the top. 4. Enter the AP address, slot name and password. -The rest should take care of itself! Items and checks will be marked automatically, and it even knows your settings - It will hide checks & adjust logic accordingly. Note that the tracker may be out of date. \ No newline at end of file +The rest should take care of itself! Items and checks will be marked automatically, and it even knows your settings - It will hide checks & adjust logic accordingly.