add forgotten file (#378)
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from ..generic.Rules import set_rule, add_rule
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units = {
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"egg": "RANCIDEGGS",
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"grub": "GRUBS",
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"essence": "ESSENCE",
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"charm": "CHARMS",
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}
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def hk_set_rule(hk_world, location: str, rule):
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count = hk_world.created_multi_locations[location]
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if count:
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locations = [f"{location}_{x}" for x in range(1, count+1)]
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elif (location, hk_world.player) in hk_world.world._location_cache:
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locations = [location]
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else:
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return
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for location in locations:
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set_rule(hk_world.world.get_location(location, hk_world.player), rule)
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def set_shop_prices(hk_world):
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player = hk_world.player
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for shop, unit in hk_world.shops.items():
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for i in range(1, 1 + hk_world.created_multi_locations[shop]):
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loc = hk_world.world.get_location(f"{shop}_{i}", hk_world.player)
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add_rule(loc, lambda state, unit=units[unit], cost=loc.cost: state.count(unit, player) > cost)
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def set_rules(hk_world):
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player = hk_world.player
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world = hk_world.world
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# Events
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{% for location, rule_text in event_rules.items() %}
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hk_set_rule(hk_world, "{{location}}", lambda state: {{rule_text}})
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{%- endfor %}
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# Locations
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{% for location, rule_text in location_rules.items() %}
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hk_set_rule(hk_world, "{{location}}", lambda state: {{rule_text}})
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{%- endfor %}
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# Shop prices
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set_shop_prices(hk_world)
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# Connectors
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{% for entrance, rule_text in connectors_rules.items() %}
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rule = lambda state: {{rule_text}}
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entrance = world.get_entrance("{{entrance}}", player)
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entrance.access_rule = rule
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{%- if entrance not in one_ways %}
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world.get_entrance("{{entrance}}_R", player).access_rule = lambda state, entrance= entrance: \
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rule(state) and entrance.can_reach(state)
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{%- endif %}
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{% endfor %}
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