[OC2] Horde Levels Logically Give 1-Star (#1322)
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@ -46,7 +46,7 @@ class Overcooked2World(World):
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game = "Overcooked! 2"
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web = Overcooked2Web()
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required_client_version = (0, 3, 4)
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required_client_version = (0, 3, 7)
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option_definitions = overcooked_options
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topology_present: bool = False
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data_version = 2
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@ -215,16 +215,21 @@ class Overcooked2World(World):
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is_event=True,
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)
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# Add Locations to house star aquisition events, except for horde levels
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if not self.is_level_horde(level.level_id):
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for n in [1, 2, 3]:
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self.add_level_location(
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level.level_name,
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level.location_name_star_event(n),
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level.level_id,
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n,
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is_event=True,
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)
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# Add Locations to house star aquisition events
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if self.is_level_horde(level.level_id):
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# in randomizer, horde levels grant a single star
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star_counts = [1]
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else:
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star_counts = [1, 2, 3]
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for n in star_counts:
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self.add_level_location(
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level.level_name,
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level.location_name_star_event(n),
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level.level_id,
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n,
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is_event=True,
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)
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# Overworld -> Level
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required_star_count: int = self.level_unlock_counts[level.level_id]
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@ -311,9 +316,12 @@ class Overcooked2World(World):
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self.place_event(level.location_name_level_complete, level.event_name_level_complete)
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if self.is_level_horde(level.level_id):
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continue # horde levels don't have star rewards
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# in randomizer, horde levels grant a single star
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star_counts = [1]
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else:
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star_counts = [1, 2, 3]
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for n in [1, 2, 3]:
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for n in star_counts:
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self.place_event(level.location_name_star_event(n), "Star")
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# Add Victory Condition
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