rename has_blunt_weapon to has_melee_weapon
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@ -523,7 +523,7 @@ class CollectionState(object):
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return basemagic >= smallmagic
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def can_kill_most_things(self, player: int, enemies=5) -> bool:
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return (self.has_blunt_weapon(player)
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return (self.has_melee_weapon(player)
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or self.has('Cane of Somaria', player)
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or (self.has('Cane of Byrna', player) and (enemies < 6 or self.can_extend_magic(player)))
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or self.can_shoot_arrows(player)
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@ -554,7 +554,7 @@ class CollectionState(object):
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def has_beam_sword(self, player: int) -> bool:
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return self.has('Master Sword', player) or self.has('Tempered Sword', player) or self.has('Golden Sword', player)
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def has_blunt_weapon(self, player: int) -> bool:
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def has_melee_weapon(self, player: int) -> bool:
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return self.has_sword(player) or self.has('Hammer', player)
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def has_Mirror(self, player: int) -> bool:
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70
Bosses.py
70
Bosses.py
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@ -17,26 +17,26 @@ def BossFactory(boss, player):
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def ArmosKnightsDefeatRule(state, player):
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# Magic amounts are probably a bit overkill
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return (
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state.has_blunt_weapon(player) or
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state.can_shoot_arrows(player) or
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(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 10)) or
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(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
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(state.has('Ice Rod', player) and state.can_extend_magic(player, 32)) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 32)) or
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state.has('Blue Boomerang', player) or
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state.has('Red Boomerang', player))
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state.has_melee_weapon(player) or
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state.can_shoot_arrows(player) or
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(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 10)) or
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(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
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(state.has('Ice Rod', player) and state.can_extend_magic(player, 32)) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 32)) or
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state.has('Blue Boomerang', player) or
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state.has('Red Boomerang', player))
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def LanmolasDefeatRule(state, player):
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return (
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state.has_blunt_weapon(player) or
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state.has('Fire Rod', player) or
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state.has('Ice Rod', player) or
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state.has('Cane of Somaria', player) or
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state.has('Cane of Byrna', player) or
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state.can_shoot_arrows(player))
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state.has_melee_weapon(player) or
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state.has('Fire Rod', player) or
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state.has('Ice Rod', player) or
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state.has('Cane of Somaria', player) or
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state.has('Cane of Byrna', player) or
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state.can_shoot_arrows(player))
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def MoldormDefeatRule(state, player):
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return state.has_blunt_weapon(player)
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return state.has_melee_weapon(player)
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def HelmasaurKingDefeatRule(state, player):
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# TODO: technically possible with the hammer
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@ -48,7 +48,7 @@ def ArrghusDefeatRule(state, player):
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# TODO: ideally we would have a check for bow and silvers, which combined with the
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# hookshot is enough. This is not coded yet because the silvers that only work in pyramid feature
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# makes this complicated
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if state.has_blunt_weapon(player):
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if state.has_melee_weapon(player):
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return True
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return ((state.has('Fire Rod', player) and (state.can_shoot_arrows(player) or state.can_extend_magic(player, 12))) or #assuming mostly gitting two puff with one shot
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@ -57,21 +57,21 @@ def ArrghusDefeatRule(state, player):
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def MothulaDefeatRule(state, player):
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return (
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state.has_blunt_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 10)) or
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# TODO: Not sure how much (if any) extend magic is needed for these two, since they only apply
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# to non-vanilla locations, so are harder to test, so sticking with what VT has for now:
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(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 16)) or
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(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
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state.can_get_good_bee(player)
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state.has_melee_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 10)) or
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# TODO: Not sure how much (if any) extend magic is needed for these two, since they only apply
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# to non-vanilla locations, so are harder to test, so sticking with what VT has for now:
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(state.has('Cane of Somaria', player) and state.can_extend_magic(player, 16)) or
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(state.has('Cane of Byrna', player) and state.can_extend_magic(player, 16)) or
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state.can_get_good_bee(player)
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)
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def BlindDefeatRule(state, player):
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return state.has_blunt_weapon(player) or state.has('Cane of Somaria', player) or state.has('Cane of Byrna', player)
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return state.has_melee_weapon(player) or state.has('Cane of Somaria', player) or state.has('Cane of Byrna', player)
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def KholdstareDefeatRule(state, player):
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return (
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(
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(
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state.has('Fire Rod', player) or
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(
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state.has('Bombos', player) and
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@ -79,21 +79,21 @@ def KholdstareDefeatRule(state, player):
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(state.has_sword(player) or state.world.swords[player] == 'swordless')
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)
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) and
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(
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state.has_blunt_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 20)) or
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# FIXME: this actually only works for the vanilla location for swordless
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(
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state.has('Fire Rod', player) and
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state.has('Bombos', player) and
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state.world.swords[player] == 'swordless' and
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state.can_extend_magic(player, 16)
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state.has_melee_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 20)) or
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# FIXME: this actually only works for the vanilla location for swordless
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(
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state.has('Fire Rod', player) and
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state.has('Bombos', player) and
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state.world.swords[player] == 'swordless' and
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state.can_extend_magic(player, 16)
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)
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)
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)
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)
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def VitreousDefeatRule(state, player):
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return state.can_shoot_arrows(player) or state.has_blunt_weapon(player)
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return state.can_shoot_arrows(player) or state.has_melee_weapon(player)
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def TrinexxDefeatRule(state, player):
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if not (state.has('Fire Rod', player) and state.has('Ice Rod', player)):
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@ -194,7 +194,7 @@ def generate_itempool(world, player):
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for item in precollected_items:
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world.push_precollected(ItemFactory(item, player))
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if world.mode[player] == 'standard' and not world.state.has_blunt_weapon(player):
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if world.mode[player] == 'standard' and not world.state.has_melee_weapon(player):
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if "Link's Uncle" not in placed_items:
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found_sword = False
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found_bow = False
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