SC2: Switched mission item group to a list comprehension to fix missile shuffle errors (#959)
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@ -1,5 +1,6 @@
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from BaseClasses import Item, ItemClassification
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import typing
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from .MissionTables import vanilla_mission_req_table
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class ItemData(typing.NamedTuple):
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@ -153,12 +154,7 @@ basic_unit: typing.Tuple[str, ...] = (
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item_name_groups = {}
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for item, data in item_table.items():
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item_name_groups.setdefault(data.type, []).append(item)
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item_name_groups["Missions"] = ["Beat Liberation Day", "Beat The Outlaws", "Beat Zero Hour", "Beat Evacuation",
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"None Outbreak", "Beat Safe Haven", "Beat Haven's Fall", "Beat Smash and Grab", "Beat The Dig",
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"Beat The Moebius Factor", "Beat Supernova", "Beat Maw of the Void", "Beat Devil's Playground",
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"Beat Welcome to the Jungle", "Beat Breakout", "Beat Ghost of a Chance",
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"Beat The Great Train Robbery", "Beat Cutthroat", "Beat Engine of Destruction",
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"Beat Media Blitz", "Beat Piercing the Shroud"]
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item_name_groups["Missions"] = ["Beat " + mission_name for mission_name in vanilla_mission_req_table]
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filler_items: typing.Tuple[str, ...] = (
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'+15 Starting Minerals',
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