Update crystal placing logic to consider implications of --shuffleganon option.
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@ -1,5 +1,7 @@
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import random
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# ToDo: With shuffle_ganon option, prevent gtower from linking to an exit only location through a 2 entrance cave.
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def link_entrances(world):
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ret = []
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@ -41,7 +43,7 @@ def link_entrances(world):
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dungeon_exits.append(('Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
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lw_entrances.append('Hyrule Castle Entrance (South)')
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if world.goal == 'ganon':
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if not world.shuffle_ganon:
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ret.append(connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit'))
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else:
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dw_entrances.append('Ganons Tower')
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@ -119,12 +121,9 @@ def link_entrances(world):
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bomb_shop_doors.extend(blacksmith_doors)
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# place dam and pyramid fairy, have limited options
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# ToDo Dam might be behind fat fairy if we later check for this when placing crystal 5 and 6
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random.shuffle(bomb_shop_doors)
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bomb_shop = bomb_shop_doors.pop()
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ret.append(connect_entrance(world, bomb_shop, 'Big Bomb Shop'))
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dam = bomb_shop_doors.pop()
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ret.append(connect_entrance(world, dam, 'Dam'))
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single_doors.extend(bomb_shop_doors)
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# tavern back door cannot be shuffled yet
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@ -180,12 +179,9 @@ def link_entrances(world):
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bomb_shop_doors.extend(blacksmith_doors)
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# place dam and pyramid fairy, have limited options
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# ToDo Dam might be behind fat fairy if we later check for this when placing crystal 5 and 6
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random.shuffle(bomb_shop_doors)
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bomb_shop = bomb_shop_doors.pop()
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ret.append(connect_entrance(world, bomb_shop, 'Big Bomb Shop'))
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dam = bomb_shop_doors.pop()
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ret.append(connect_entrance(world, dam, 'Dam'))
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single_doors.extend(bomb_shop_doors)
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# tavern back door cannot be shuffled yet
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@ -217,7 +213,7 @@ def link_entrances(world):
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caves.append(('Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
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lw_entrances.append('Hyrule Castle Entrance (South)')
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if world.goal == 'ganon':
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if not world.shuffle_ganon:
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ret.append(connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit'))
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else:
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dw_entrances.append('Ganons Tower')
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@ -261,12 +257,9 @@ def link_entrances(world):
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bomb_shop_doors.extend(blacksmith_doors)
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# place dam and pyramid fairy, have limited options
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# ToDo Dam might be behind fat fairy if we later check for this when placing crystal 5 and 6
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random.shuffle(bomb_shop_doors)
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bomb_shop = bomb_shop_doors.pop()
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ret.append(connect_entrance(world, bomb_shop, 'Big Bomb Shop'))
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dam = bomb_shop_doors.pop()
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ret.append(connect_entrance(world, dam, 'Dam'))
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single_doors.extend(bomb_shop_doors)
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# tavern back door cannot be shuffled yet
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@ -325,7 +318,7 @@ def link_entrances(world):
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hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance'))
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lw_entrances.append('Hyrule Castle Secret Entrance Stairs')
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if world.goal == 'ganon':
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if not world.shuffle_ganon:
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ret.append(connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit'))
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ret.append(connect_two_way(world, 'Pyramid Entrance', 'Pyramid Exit'))
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ret.append(connect_entrance(world, 'Pyramid Hole', 'Pyramid'))
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@ -507,12 +500,9 @@ def link_entrances(world):
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bomb_shop_doors.extend(blacksmith_doors)
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# place dam and pyramid fairy, have limited options
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# ToDo Dam might be behind fat fairy if we later check for this when placing crystal 5 and 6
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random.shuffle(bomb_shop_doors)
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bomb_shop = bomb_shop_doors.pop()
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ret.append(connect_entrance(world, bomb_shop, 'Big Bomb Shop'))
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dam = bomb_shop_doors.pop()
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ret.append(connect_entrance(world, dam, 'Dam'))
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single_doors.extend(bomb_shop_doors)
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# tavern back door cannot be shuffled yet
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@ -557,7 +547,7 @@ def link_entrances(world):
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entrances.append('Hyrule Castle Secret Entrance Stairs')
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caves.append('Hyrule Castle Secret Entrance Exit')
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if world.goal == 'ganon':
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if not world.shuffle_ganon:
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ret.append(connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit'))
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ret.append(connect_two_way(world, 'Pyramid Entrance', 'Pyramid Exit'))
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ret.append(connect_entrance(world, 'Pyramid Hole', 'Pyramid'))
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@ -652,12 +642,9 @@ def link_entrances(world):
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bomb_shop_doors.extend(blacksmith_doors)
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# place dam and pyramid fairy, have limited options
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# ToDo Dam might be behind fat fairy if we later check for this when placing crystal 5 and 6
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random.shuffle(bomb_shop_doors)
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bomb_shop = bomb_shop_doors.pop()
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ret.append(connect_entrance(world, bomb_shop, 'Big Bomb Shop'))
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dam = bomb_shop_doors.pop()
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ret.append(connect_entrance(world, dam, 'Dam'))
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single_doors.extend(bomb_shop_doors)
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# tavern back door cannot be shuffled yet
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@ -750,7 +737,7 @@ def scramble_holes(world):
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('Lumberjack Tree Exit', 'Lumberjack Tree (top)'),
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('Sanctuary Exit', 'Sewer Drop')]
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if world.goal == 'ganon':
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if not world.shuffle_ganon:
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ret.append(connect_two_way(world, 'Pyramid Entrance', 'Pyramid Exit'))
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ret.append(connect_entrance(world, 'Pyramid Hole', 'Pyramid'))
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else:
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@ -883,7 +870,7 @@ def simple_shuffle_dungeons(world):
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dungeon_entrances = ['Eastern Palace', 'Tower of Hera', 'Thieves Town', 'Skull Woods Final Section', 'Palace of Darkness', 'Ice Palace', 'Misery Mire', 'Swamp Palace']
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dungeon_exits = ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Dark Palace Exit', 'Ice Palace Exit', 'Misery Mire Exit', 'Swamp Palace Exit']
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if world.goal == 'ganon':
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if not world.shuffle_ganon:
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ret.append(connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit'))
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else:
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dungeon_entrances.append('Ganons Tower')
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@ -1179,7 +1166,8 @@ Single_Cave_Targets = ['Thiefs Hut',
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'Dark World Shop',
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'Lumberjack House',
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'Fortune Teller (Light)',
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'Kakariko Gamble Game']
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'Kakariko Gamble Game',
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'Dam']
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# these are connections that cannot be shuffled and always exist. They link together separate parts of the world we need to divide into regions
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mandatory_connections = [('Links House', 'Links House'), # unshuffled. For now
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36
Main.py
36
Main.py
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@ -483,11 +483,35 @@ def generate_itempool(world):
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world.itempool.append(ItemFactory('Magic Upgrade (1/2)'))
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# distribute crystals
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crystals = ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'])
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crystal_locations = [world.get_location('Armos - Pendant'), world.get_location('Lanmolas - Pendant'), world.get_location('Moldorm - Pendant'), world.get_location('Helmasaur - Crystal'),
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world.get_location('Blind - Crystal'), world.get_location('Mothula - Crystal'), world.get_location('Arrghus - Crystal'), world.get_location('Kholdstare - Crystal'),
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world.get_location('Vitreous - Crystal'), world.get_location('Trinexx - Crystal')]
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crystals = ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant'])
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crystal_locations = [world.get_location('Trinexx - Crystal')]
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random.shuffle(crystals)
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if world.shuffle_ganon:
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# ensure that no crystal gets locked inside of ganons tower location as that is unsolvable
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for region, crystallocation in [('Eastern Palace', 'Armos - Pendant'), ('Desert Palace North', 'Lanmolas - Pendant'), ('Tower of Hera (Bottom)', 'Moldorm - Pendant'),
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('Dark Palace (Entrance)', 'Helmasaur - Crystal'), ('Thieves Town (Entrance)', 'Blind - Crystal'), ('Skull Woods Final Section (Entrance)', 'Mothula - Crystal'),
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('Swamp Palace (Entrance)', 'Arrghus - Crystal'), ('Ice Palace (Entrance)', 'Kholdstare - Crystal'), ('Misery Mire (Entrance)', 'Vitreous - Crystal')]:
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if world.get_entrance('Ganons Tower').connected_region.name == region:
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# can't place a crystal here
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world.push_item(world.get_location(crystallocation), crystals.pop(), False)
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else:
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crystal_locations.append(world.get_location(crystallocation))
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else:
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crystal_locations += [world.get_location('Armos - Pendant'), world.get_location('Lanmolas - Pendant'), world.get_location('Moldorm - Pendant'), world.get_location('Helmasaur - Crystal'),
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world.get_location('Blind - Crystal'), world.get_location('Mothula - Crystal'), world.get_location('Arrghus - Crystal'), world.get_location('Kholdstare - Crystal'),
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world.get_location('Vitreous - Crystal')]
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crystals.extend(ItemFactory(['Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7']))
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random.shuffle(crystals)
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# check if dam is behind pyramid fairy, if so, swamp can't hold a crystal
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if world.get_entrance('Pyramid Fairy').connected_region.name == 'Dam':
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crystallocation = crystal_locations.pop(crystal_locations.index(world.get_location('Arrghus - Crystal')))
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world.push_item(world.get_location(crystallocation), crystals.pop(), False)
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crystals.extend(ItemFactory(['Crystal 5', 'Crystal 6']))
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random.shuffle(crystals)
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for location, crystal in zip(crystal_locations, crystals):
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world.push_item(location, crystal, False)
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location.event = True
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@ -518,8 +542,6 @@ def copy_world(world):
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for entrance in region.entrances:
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ret.get_entrance(entrance.name).connect(ret.get_region(region.name))
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set_rules(ret)
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# fill locations
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for location in world.get_locations():
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if location.item is not None:
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@ -536,6 +558,8 @@ def copy_world(world):
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# copy progress items in state
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ret.state.prog_items = list(world.state.prog_items)
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set_rules(ret)
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return ret
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