OoT: trap display rework
Traps from all games now disguise themselves as OoT items Traps all display "[Player] is a FOOL!" when picked up
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@ -1828,7 +1828,6 @@ def get_override_entry(player_id, location):
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player_id = 0 if player_id == location.item.player else min(location.item.player, 255)
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if location.item.game != 'Ocarina of Time':
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# This is an AP sendable. It's guaranteed to not be None.
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looks_like_item_id = 0
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if location.item.advancement:
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item_id = 0xCB
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else:
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@ -1838,7 +1837,8 @@ def get_override_entry(player_id, location):
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if None in [scene, default, item_id]:
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return None
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if location.item.looks_like_item is not None:
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if location.item.trap:
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item_id = 0x7C # Ice Trap ID, to get "X is a fool" message
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looks_like_item_id = location.item.looks_like_item.index
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else:
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looks_like_item_id = 0
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@ -2078,15 +2078,15 @@ def place_shop_items(rom, world, shop_items, messages, locations, init_shop_id=F
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shop_objs.add(location.item.special['object'])
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rom.write_int16(location.address1, location.item.index)
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else:
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if location.item.game != "Ocarina of Time":
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if location.item.trap:
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item_display = location.item.looks_like_item
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elif location.item.game != "Ocarina of Time":
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item_display = location.item
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if location.item.advancement:
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item_display.index = 0xCB
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else:
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item_display.index = 0xCC
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item_display.special = {}
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elif location.item.looks_like_item is not None:
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item_display = location.item.looks_like_item
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else:
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item_display = location.item
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@ -2137,7 +2137,7 @@ def place_shop_items(rom, world, shop_items, messages, locations, init_shop_id=F
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else:
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shop_item_name = item_display.name
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if location.item.name == 'Ice Trap':
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if location.item.trap:
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shop_item_name = create_fake_name(shop_item_name)
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if len(world.world.worlds) > 1:
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@ -567,7 +567,7 @@ class OOTWorld(World):
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self.fake_items.extend(item for item in self.itempool if item.index and self.is_major_item(item))
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if self.ice_trap_appearance in ['junk_only', 'anything']:
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self.fake_items.extend(item for item in self.itempool if
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item.index and not self.is_major_item(item) and item.name != 'Ice Trap')
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item.index and not self.type == 'Shop' and not self.is_major_item(item) and item.name != 'Ice Trap')
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# Kill unreachable events that can't be gotten even with all items
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# Make sure to only kill actual internal events, not in-game "events"
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@ -803,8 +803,8 @@ class OOTWorld(World):
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self.hint_data_available.wait()
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with i_o_limiter:
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# Make ice traps appear as other random items
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ice_traps = [loc.item for loc in self.get_locations() if loc.item.name == 'Ice Trap']
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# Make traps appear as other random items
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ice_traps = [loc.item for loc in self.get_locations() if loc.item.trap]
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for trap in ice_traps:
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trap.looks_like_item = self.create_item(self.world.slot_seeds[self.player].choice(self.fake_items).name)
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