LTTP: Key Drop Shuffle fix for dungeon state item removal (#2232)
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@ -255,7 +255,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
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if all_state_base.has("Triforce", player):
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all_state_base.remove(multiworld.worlds[player].create_item("Triforce"))
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for (player, key_drop_shuffle) in enumerate(multiworld.key_drop_shuffle.values(), start=1):
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for (player, key_drop_shuffle) in multiworld.key_drop_shuffle.items():
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if not key_drop_shuffle and player not in multiworld.groups:
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for key_loc in key_drop_data:
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key_data = key_drop_data[key_loc]
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