Revert part of a previous change
This commit is contained in:
		
							parent
							
								
									7f74aa7cb0
								
							
						
					
					
						commit
						1d93952ef1
					
				
							
								
								
									
										26
									
								
								Main.py
								
								
								
								
							
							
						
						
									
										26
									
								
								Main.py
								
								
								
								
							| 
						 | 
				
			
			@ -108,7 +108,6 @@ def main(args, seed=None):
 | 
			
		|||
            world.player_names[player].append(name)
 | 
			
		||||
 | 
			
		||||
    logger.info('')
 | 
			
		||||
    initialize_world(world)
 | 
			
		||||
 | 
			
		||||
    for player in range(1, world.players + 1):
 | 
			
		||||
        world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
 | 
			
		||||
| 
						 | 
				
			
			@ -157,6 +156,14 @@ def main(args, seed=None):
 | 
			
		|||
 | 
			
		||||
        world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player], world.triforce_pieces_required[player])
 | 
			
		||||
 | 
			
		||||
        for player in range(1, world.players + 1):
 | 
			
		||||
            if world.mode[player] != 'inverted':
 | 
			
		||||
                create_regions(world, player)
 | 
			
		||||
            else:
 | 
			
		||||
                create_inverted_regions(world, player)
 | 
			
		||||
            create_shops(world, player)
 | 
			
		||||
            create_dungeons(world, player)
 | 
			
		||||
 | 
			
		||||
    logger.info('Shuffling the World about.')
 | 
			
		||||
 | 
			
		||||
    for player in range(1, world.players + 1):
 | 
			
		||||
| 
						 | 
				
			
			@ -451,15 +458,6 @@ def main(args, seed=None):
 | 
			
		|||
    return world
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def initialize_world(world):
 | 
			
		||||
    for player in range(1, world.players + 1):
 | 
			
		||||
        if world.mode[player] != 'inverted':
 | 
			
		||||
            create_regions(world, player)
 | 
			
		||||
        else:
 | 
			
		||||
            create_inverted_regions(world, player)
 | 
			
		||||
        create_shops(world, player)
 | 
			
		||||
        create_dungeons(world, player)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def copy_world(world):
 | 
			
		||||
    # ToDo: Not good yet
 | 
			
		||||
| 
						 | 
				
			
			@ -505,7 +503,13 @@ def copy_world(world):
 | 
			
		|||
    ret.dark_room_logic = world.dark_room_logic.copy()
 | 
			
		||||
    ret.restrict_dungeon_item_on_boss = world.restrict_dungeon_item_on_boss.copy()
 | 
			
		||||
 | 
			
		||||
    initialize_world(ret)
 | 
			
		||||
    for player in range(1, world.players + 1):
 | 
			
		||||
        if world.mode[player] != 'inverted':
 | 
			
		||||
            create_regions(ret, player)
 | 
			
		||||
        else:
 | 
			
		||||
            create_inverted_regions(ret, player)
 | 
			
		||||
        create_shops(ret, player)
 | 
			
		||||
        create_dungeons(ret, player)
 | 
			
		||||
 | 
			
		||||
    copy_dynamic_regions_and_locations(world, ret)
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue