Revert part of a previous change
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								Main.py
								
								
								
								
							
							
						
						
									
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								Main.py
								
								
								
								
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					@ -108,7 +108,6 @@ def main(args, seed=None):
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            world.player_names[player].append(name)
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					            world.player_names[player].append(name)
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    logger.info('')
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					    logger.info('')
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    initialize_world(world)
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    for player in range(1, world.players + 1):
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					    for player in range(1, world.players + 1):
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        world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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					        world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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					@ -157,6 +156,14 @@ def main(args, seed=None):
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        world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player], world.triforce_pieces_required[player])
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					        world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player], world.triforce_pieces_required[player])
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					        for player in range(1, world.players + 1):
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					            if world.mode[player] != 'inverted':
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					                create_regions(world, player)
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					            else:
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					                create_inverted_regions(world, player)
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					            create_shops(world, player)
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					            create_dungeons(world, player)
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    logger.info('Shuffling the World about.')
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					    logger.info('Shuffling the World about.')
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    for player in range(1, world.players + 1):
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					    for player in range(1, world.players + 1):
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					@ -451,15 +458,6 @@ def main(args, seed=None):
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    return world
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					    return world
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def initialize_world(world):
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    for player in range(1, world.players + 1):
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        if world.mode[player] != 'inverted':
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            create_regions(world, player)
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        else:
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            create_inverted_regions(world, player)
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        create_shops(world, player)
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        create_dungeons(world, player)
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def copy_world(world):
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					def copy_world(world):
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    # ToDo: Not good yet
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					    # ToDo: Not good yet
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					@ -505,7 +503,13 @@ def copy_world(world):
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    ret.dark_room_logic = world.dark_room_logic.copy()
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					    ret.dark_room_logic = world.dark_room_logic.copy()
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    ret.restrict_dungeon_item_on_boss = world.restrict_dungeon_item_on_boss.copy()
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					    ret.restrict_dungeon_item_on_boss = world.restrict_dungeon_item_on_boss.copy()
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    initialize_world(ret)
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					    for player in range(1, world.players + 1):
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					        if world.mode[player] != 'inverted':
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					            create_regions(ret, player)
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					        else:
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					            create_inverted_regions(ret, player)
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					        create_shops(ret, player)
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					        create_dungeons(ret, player)
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    copy_dynamic_regions_and_locations(world, ret)
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					    copy_dynamic_regions_and_locations(world, ret)
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