Restore "random" option to weighted-settings (#1635)
* Restore "random" option to weighted-settings, adjust capitalization of hardcoded settings * Set default value as "random" for Choice, TextChoice, and Toggle options with no default value
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@ -106,6 +106,9 @@ def create():
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if sub_option_id == option.default:
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this_option["defaultValue"] = sub_option_name
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if not this_option["defaultValue"]:
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this_option["defaultValue"] = "random"
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elif issubclass(option, Options.Range):
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game_options[option_name] = {
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"type": "range",
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@ -157,6 +160,14 @@ def create():
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json.dump(player_settings, f, indent=2, separators=(',', ': '))
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if not world.hidden and world.web.settings_page is True:
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# Add the random option to Choice, TextChoice, and Toggle settings
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for option in game_options.values():
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if option["type"] == "select":
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option["options"].append({"name": "Random", "value": "random"})
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if not option["defaultValue"]:
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option["defaultValue"] = "random"
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weighted_settings["baseOptions"]["game"][game_name] = 0
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weighted_settings["games"][game_name] = {}
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weighted_settings["games"][game_name]["gameSettings"] = game_options
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@ -470,7 +470,17 @@ const buildWeightedSettingsDiv = (game, settings, gameItems, gameLocations) => {
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = option;
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switch(option){
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case 'random':
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tdLeft.innerText = 'Random';
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break;
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case 'random-low':
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tdLeft.innerText = "Random (Low)";
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break;
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case 'random-high':
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tdLeft.innerText = "Random (High)";
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break;
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}
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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