use individual palette for sprite if it exists
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								Rom.py
								
								
								
								
							
							
						
						
									
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								Rom.py
								
								
								
								
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			@ -597,9 +597,8 @@ class Sprite(object):
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        def expand_color(i):
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            return ((i & 0x1F) * 8, (i >> 5 & 0x1F) * 8, (i >> 10 & 0x1F) * 8)
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        raw_palette = Sprite.palette[:] # copy
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        # turn palette data into a list of RGB tuples with 8 bit values
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        palette_as_colors = [expand_color(make_int16(chnk)) for chnk in array_chunk(raw_palette, 2)]
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        palette_as_colors = [expand_color(make_int16(chnk)) for chnk in array_chunk(self.palette, 2)]
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        # split into palettes of 15 colors
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        return array_chunk(palette_as_colors, 15)
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