Implement a versioning system for the weighted-settings page

This commit is contained in:
Chris Wilson 2021-02-07 13:58:24 -05:00
parent 4684c2349c
commit 1eaab4e843
4 changed files with 38 additions and 3 deletions

View File

@ -2,9 +2,17 @@ let spriteData = null;
window.addEventListener('load', () => {
const gameSettings = document.getElementById('weighted-settings');
Promise.all([fetchPlayerSettingsYaml(), fetchPlayerSettingsJson(), fetchSpriteData()]).then((results) => {
Promise.all([fetchWeightedSettingsYaml(), fetchWeightedSettingsJson(), fetchSpriteData()]).then((results) => {
// Load YAML into object
const sourceData = jsyaml.safeLoad(results[0], { json: true });
const wsVersion = sourceData.ws_version;
delete sourceData.ws_version; // Do not include the settings version number in the export
// Check if settings exist in localStorage. If no settings are present, this is a first load (or reset to default)
// and the version number should be silently updated
if (!localStorage.getItem('weightedSettings1')) {
localStorage.setItem('wsVersion', wsVersion);
}
// Update localStorage with three settings objects. Preserve original objects if present.
for (let i=1; i<=3; i++) {
@ -25,6 +33,16 @@ window.addEventListener('load', () => {
document.getElementById('export-button').addEventListener('click', exportSettings);
document.getElementById('reset-to-default').addEventListener('click', resetToDefaults);
adjustHeaderWidth();
if (localStorage.getItem('wsVersion') !== wsVersion) {
const userWarning = document.getElementById('user-warning');
const messageSpan = document.createElement('span');
messageSpan.innerHTML = "A new version of the weighted settings file is available. Click here to update!" +
"<br />Be aware this will also reset your presets, so you should export them now if you want to save them.";
userWarning.appendChild(messageSpan);
userWarning.style.display = 'block';
userWarning.addEventListener('click', resetToDefaults);
}
}).catch((error) => {
console.error(error);
gameSettings.innerHTML = `
@ -37,7 +55,7 @@ window.addEventListener('load', () => {
document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
});
const fetchPlayerSettingsYaml = () => new Promise((resolve, reject) => {
const fetchWeightedSettingsYaml = () => new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
@ -51,7 +69,7 @@ const fetchPlayerSettingsYaml = () => new Promise((resolve, reject) => {
ajax.send();
});
const fetchPlayerSettingsJson = () => new Promise((resolve, reject) => {
const fetchWeightedSettingsJson = () => new Promise((resolve, reject) => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }

View File

@ -17,6 +17,11 @@
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# For use with the weighted-settings page on the website. Changing this value will cause all users to be prompted
# to update their settings. The version number should match the current released version number, and the revision
# should be updated manually by whoever edits this file.
ws_version: 4.0.1 rev0
description: Template Name # Used to describe your yaml. Useful if you have multiple files
name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
### Logic Section ###

View File

@ -14,6 +14,17 @@ html{
color: #eeffeb;
}
#user-warning{
display: none;
width: calc(100% - 8px);
background-color: #ffe86b;
border-radius: 4px;
color: #000000;
padding: 4px;
text-align: center;
cursor: pointer;
}
#weighted-settings code{
background-color: #d9cd8e;
border-radius: 4px;

View File

@ -11,6 +11,7 @@
{% block body %}
{% include 'header/grassHeader.html' %}
<div id="weighted-settings">
<header id="user-warning"></header>
<h1>Weighted Settings</h1>
<div id="instructions">
This page is used to configure your weighted settings. You have three presets you can control, which