tutorials: Point lttp tutorial to SNC instead of Z3. Update some deprecated text.
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# A Link to the Past Randomizer Setup Guide
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## Required Software
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- [Z3Client](https://github.com/ArchipelagoMW/Z3Client/releases) or the SNIClient included with
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[Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
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- If installing Archipelago, make sure to check the box for SNIClient -> A Link to the Past Patch Setup during install, or SNI will not be included
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- [SNI](https://github.com/alttpo/sni/releases) (Included in both Z3Client and SNIClient)
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- [SNIClient](https://github.com/ArchipelagoMW/Archipelago/releases) included with the main Archipelago install
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or [SuperNintendoClient](https://github.com/ArchipelagoMW/SuperNintendoClient/releases)
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- If installing Archipelago, make sure to check the box for `SNI Client - A Link to the Past Patch Setup`
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- [SNI](https://github.com/alttpo/sni/releases) (Included in both clients from the first step)
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI
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([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
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@ -75,8 +75,9 @@ Firewall.
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Z3Client users should download `sniConnector.lua` from the client download page
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- SNIClient users should look in their Archipelago folder for `/sni/lua`
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- SuperNintendoClient users should download `sniConnector.lua` from the client download page
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- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if
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the emulator is 64-bit or 32-bit.
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
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@ -87,9 +88,9 @@ Firewall.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click Script -> Open Script...
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5. Select the `Connector.lua` file you downloaded above
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- Z3Client users should download `sniConnector.lua` from the client download page
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- SNIClient users should look in their Archipelago folder for `/sni/lua`
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6. Run the script by double-clicking it in the listing
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- SuperNintendoClient users should download `sniConnector.lua` from the client download page
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- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if
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the emulator is 64-bit or 32-bit.
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not
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@ -111,7 +112,8 @@ Status: Connected".
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### Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
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on successfully joining a multiworld game!
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on successfully joining a multiworld game! You can execute various commands in your client. For more information
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regarding these commands you can use `/help` for local client commands and `!help` for server commands.
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## Hosting a MultiWorld game
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The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
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