tutorials: Point lttp tutorial to SNC instead of Z3. Update some deprecated text.

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alwaysintreble 2021-12-27 14:53:55 -06:00 committed by Fabian Dill
parent 4ef0e054d6
commit 1f4ddc295a
1 changed files with 12 additions and 10 deletions

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# A Link to the Past Randomizer Setup Guide # A Link to the Past Randomizer Setup Guide
## Required Software ## Required Software
- [Z3Client](https://github.com/ArchipelagoMW/Z3Client/releases) or the SNIClient included with - [SNIClient](https://github.com/ArchipelagoMW/Archipelago/releases) included with the main Archipelago install
[Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) or [SuperNintendoClient](https://github.com/ArchipelagoMW/SuperNintendoClient/releases)
- If installing Archipelago, make sure to check the box for SNIClient -> A Link to the Past Patch Setup during install, or SNI will not be included - If installing Archipelago, make sure to check the box for `SNI Client - A Link to the Past Patch Setup`
- [SNI](https://github.com/alttpo/sni/releases) (Included in both Z3Client and SNIClient) - [SNI](https://github.com/alttpo/sni/releases) (Included in both clients from the first step)
- Hardware or software capable of loading and playing SNES ROM files - Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI - An emulator capable of connecting to SNI
([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz), ([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
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3. Click on **New Lua Script Window...** 3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...** 4. In the new window, click **Browse...**
5. Select the connector lua file included with your client 5. Select the connector lua file included with your client
- Z3Client users should download `sniConnector.lua` from the client download page - SuperNintendoClient users should download `sniConnector.lua` from the client download page
- SNIClient users should look in their Archipelago folder for `/sni/lua` - SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if
the emulator is 64-bit or 32-bit.
##### BizHawk ##### BizHawk
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following 1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
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3. Click on the Tools menu and click on **Lua Console** 3. Click on the Tools menu and click on **Lua Console**
4. Click Script -> Open Script... 4. Click Script -> Open Script...
5. Select the `Connector.lua` file you downloaded above 5. Select the `Connector.lua` file you downloaded above
- Z3Client users should download `sniConnector.lua` from the client download page - SuperNintendoClient users should download `sniConnector.lua` from the client download page
- SNIClient users should look in their Archipelago folder for `/sni/lua` - SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if
6. Run the script by double-clicking it in the listing the emulator is 64-bit or 32-bit.
#### With hardware #### With hardware
This guide assumes you have downloaded the correct firmware for your device. If you have not This guide assumes you have downloaded the correct firmware for your device. If you have not
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### Play the game ### Play the game
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
on successfully joining a multiworld game! on successfully joining a multiworld game! You can execute various commands in your client. For more information
regarding these commands you can use `/help` for local client commands and `!help` for server commands.
## Hosting a MultiWorld game ## Hosting a MultiWorld game
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple: The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple: