CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514)
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c622240730
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1f685b4272
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@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
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if ': !' not in msg:
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "ReceivedItems":
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msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
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msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "Retrieved":
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if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
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@ -225,6 +225,9 @@ class CommonContext:
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def lookup_in_slot(self, code: int, slot: typing.Optional[int] = None) -> str:
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"""Returns the name for an item/location id in the context of a specific slot or own slot if `slot` is
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omitted.
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Use of `lookup_in_slot` should not be used when not connected to a server. If looking in own game, set
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`ctx.game` and use `lookup_in_game` method instead.
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"""
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if slot is None:
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slot = self.ctx.slot
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@ -247,8 +247,8 @@ async def process_undertale_cmd(ctx: UndertaleContext, cmd: str, args: dict):
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with open(os.path.join(ctx.save_game_folder, filename), "w") as f:
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toDraw = ""
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for i in range(20):
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if i < len(str(ctx.item_names.lookup_in_slot(l.item))):
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toDraw += str(ctx.item_names.lookup_in_slot(l.item))[i]
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if i < len(str(ctx.item_names.lookup_in_game(l.item))):
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toDraw += str(ctx.item_names.lookup_in_game(l.item))[i]
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else:
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break
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f.write(toDraw)
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@ -176,7 +176,7 @@ class WargrooveContext(CommonContext):
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if not os.path.isfile(path):
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open(path, 'w').close()
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# Announcing commander unlocks
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item_name = self.item_names.lookup_in_slot(network_item.item)
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item_name = self.item_names.lookup_in_game(network_item.item)
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if item_name in faction_table.keys():
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for commander in faction_table[item_name]:
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logger.info(f"{commander.name} has been unlocked!")
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@ -197,7 +197,7 @@ class WargrooveContext(CommonContext):
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open(print_path, 'w').close()
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with open(print_path, 'w') as f:
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f.write("Received " +
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self.item_names.lookup_in_slot(network_item.item) +
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self.item_names.lookup_in_game(network_item.item) +
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" from " +
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self.player_names[network_item.player])
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f.close()
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@ -342,7 +342,7 @@ class WargrooveContext(CommonContext):
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faction_items = 0
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faction_item_names = [faction + ' Commanders' for faction in faction_table.keys()]
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for network_item in self.items_received:
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if self.item_names.lookup_in_slot(network_item.item) in faction_item_names:
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if self.item_names.lookup_in_game(network_item.item) in faction_item_names:
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faction_items += 1
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starting_groove = (faction_items - 1) * self.starting_groove_multiplier
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# Must be an integer larger than 0
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@ -152,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
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def reconcile_shops(ctx: ZeldaContext):
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checked_location_names = [ctx.location_names.lookup_in_slot(location) for location in ctx.checked_locations]
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checked_location_names = [ctx.location_names.lookup_in_game(location) for location in ctx.checked_locations]
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shops = [location for location in checked_location_names if "Shop" in location]
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left_slots = [shop for shop in shops if "Left" in shop]
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middle_slots = [shop for shop in shops if "Middle" in shop]
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@ -190,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
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locations_checked = []
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location = None
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for location in ctx.missing_locations:
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location_name = ctx.location_names.lookup_in_slot(location)
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location_name = ctx.location_names.lookup_in_game(location)
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if location_name in Locations.overworld_locations and zone == "overworld":
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status = locations_array[Locations.major_location_offsets[location_name]]
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@ -339,7 +339,7 @@ async def track_locations(ctx, roomid, roomdata) -> bool:
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def new_check(location_id):
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new_locations.append(location_id)
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ctx.locations_checked.add(location_id)
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location = ctx.location_names.lookup_in_slot(location_id)
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location = ctx.location_names.lookup_in_game(location_id)
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snes_logger.info(
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f'New Check: {location} ' +
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f'({len(ctx.checked_locations) + 1 if ctx.checked_locations else len(ctx.locations_checked)}/' +
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@ -552,7 +552,7 @@ class ALTTPSNIClient(SNIClient):
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item = ctx.items_received[recv_index]
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recv_index += 1
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
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color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
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color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
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@ -146,7 +146,7 @@ class Castlevania64Client(BizHawkClient):
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text_color = bytearray([0xA2, 0x0B])
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else:
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text_color = bytearray([0xA2, 0x02])
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received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_slot(next_item.item)}\n"
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received_text, num_lines = cv64_text_wrap(f"{ctx.item_names.lookup_in_game(next_item.item)}\n"
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f"from {ctx.player_names[next_item.player]}", 96)
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await bizhawk.guarded_write(ctx.bizhawk_ctx,
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[(0x389BE1, [next_item.item & 0xFF], "RDRAM"),
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@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
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for new_check_id in new_checks:
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ctx.locations_checked.add(new_check_id)
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location = ctx.location_names.lookup_in_slot(new_check_id)
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location = ctx.location_names.lookup_in_game(new_check_id)
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snes_logger.info(
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f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
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@ -99,7 +99,7 @@ class DKC3SNIClient(SNIClient):
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item = ctx.items_received[recv_index]
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recv_index += 1
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
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color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
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color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
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@ -247,7 +247,7 @@ async def game_watcher(ctx: FactorioContext):
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if ctx.locations_checked != research_data:
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bridge_logger.debug(
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f"New researches done: "
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f"{[ctx.location_names.lookup_in_slot(rid) for rid in research_data - ctx.locations_checked]}")
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f"{[ctx.location_names.lookup_in_game(rid) for rid in research_data - ctx.locations_checked]}")
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ctx.locations_checked = research_data
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
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death_link_tick = data.get("death_link_tick", 0)
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@ -360,7 +360,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
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transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
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item_id = transfer_item.item
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player_name = ctx.player_names[transfer_item.player]
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item_name = ctx.item_names.lookup_in_slot(item_id)
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item_name = ctx.item_names.lookup_in_game(item_id)
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factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
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commands[ctx.send_index] = f"/ap-get-technology {item_name}\t{ctx.send_index}\t{player_name}"
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ctx.send_index += 1
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@ -330,7 +330,7 @@ class KDL3SNIClient(SNIClient):
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item = ctx.items_received[recv_amount]
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recv_amount += 1
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
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color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
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color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names.lookup_in_slot(item.location, item.player), recv_amount, len(ctx.items_received)))
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@ -415,7 +415,7 @@ class KDL3SNIClient(SNIClient):
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for new_check_id in new_checks:
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ctx.locations_checked.add(new_check_id)
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location = ctx.location_names.lookup_in_slot(new_check_id)
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location = ctx.location_names.lookup_in_game(new_check_id)
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snes_logger.info(
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f'New Check: {location} ({len(ctx.locations_checked)}/'
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f'{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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@ -147,7 +147,7 @@ class L2ACSNIClient(SNIClient):
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snes_items_received += 1
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snes_logger.info("Received %s from %s (%s) (%d/%d in list)" % (
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ctx.item_names.lookup_in_slot(item.item),
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ctx.item_names.lookup_in_game(item.item),
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ctx.player_names[item.player],
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ctx.location_names.lookup_in_slot(item.location, item.player),
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snes_items_received, len(ctx.items_received)))
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@ -243,10 +243,10 @@ class StarcraftClientProcessor(ClientCommandProcessor):
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self.formatted_print(f" [u]{faction.name}[/u] ")
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for item_id in categorized_items[faction]:
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item_name = self.ctx.item_names.lookup_in_slot(item_id)
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item_name = self.ctx.item_names.lookup_in_game(item_id)
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received_child_items = items_received_set.intersection(parent_to_child.get(item_id, []))
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matching_children = [child for child in received_child_items
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if item_matches_filter(self.ctx.item_names.lookup_in_slot(child))]
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if item_matches_filter(self.ctx.item_names.lookup_in_game(child))]
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received_items_of_this_type = items_received.get(item_id, [])
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item_is_match = item_matches_filter(item_name)
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if item_is_match or len(matching_children) > 0:
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@ -1164,7 +1164,7 @@ def request_unfinished_missions(ctx: SC2Context) -> None:
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objectives = set(ctx.locations_for_mission(mission))
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if objectives:
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remaining_objectives = objectives.difference(ctx.checked_locations)
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unfinished_locations[mission] = [ctx.location_names.lookup_in_slot(location_id) for location_id in remaining_objectives]
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unfinished_locations[mission] = [ctx.location_names.lookup_in_game(location_id) for location_id in remaining_objectives]
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else:
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unfinished_locations[mission] = []
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@ -269,7 +269,7 @@ class SC2Manager(GameManager):
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for loc in self.ctx.locations_for_mission(mission_name):
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if loc in self.ctx.missing_locations:
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count += 1
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locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_slot(loc))
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locations[lookup_location_id_to_type[loc]].append(self.ctx.location_names.lookup_in_game(loc))
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plando_locations = []
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for plando_loc in self.ctx.plando_locations:
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@ -123,7 +123,7 @@ class SMSNIClient(SNIClient):
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location_id = locations_start_id + item_index
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ctx.locations_checked.add(location_id)
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location = ctx.location_names.lookup_in_slot(location_id)
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location = ctx.location_names.lookup_in_game(location_id)
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snes_logger.info(
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f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
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@ -151,7 +151,7 @@ class SMSNIClient(SNIClient):
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snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
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bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
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color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
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color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
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@ -448,7 +448,7 @@ class SMWSNIClient(SNIClient):
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for new_check_id in new_checks:
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ctx.locations_checked.add(new_check_id)
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location = ctx.location_names.lookup_in_slot(new_check_id)
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location = ctx.location_names.lookup_in_game(new_check_id)
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snes_logger.info(
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f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
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@ -501,14 +501,14 @@ class SMWSNIClient(SNIClient):
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recv_index += 1
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sending_game = ctx.slot_info[item.player].game
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
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color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
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color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
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if self.should_show_message(ctx, item):
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if item.item != 0xBC0012 and item.item not in trap_rom_data:
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# Don't send messages for Boss Tokens
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item_name = ctx.item_names.lookup_in_slot(item.item)
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item_name = ctx.item_names.lookup_in_game(item.item)
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player_name = ctx.player_names[item.player]
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receive_message = generate_received_text(item_name, player_name)
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@ -516,7 +516,7 @@ class SMWSNIClient(SNIClient):
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snes_buffered_write(ctx, SMW_RECV_PROGRESS_ADDR, bytes([recv_index&0xFF, (recv_index>>8)&0xFF]))
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if item.item in trap_rom_data:
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item_name = ctx.item_names.lookup_in_slot(item.item)
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item_name = ctx.item_names.lookup_in_game(item.item)
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player_name = ctx.player_names[item.player]
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receive_message = generate_received_text(item_name, player_name)
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@ -597,7 +597,7 @@ class SMWSNIClient(SNIClient):
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for loc_id in ctx.checked_locations:
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if loc_id not in ctx.locations_checked:
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ctx.locations_checked.add(loc_id)
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loc_name = ctx.location_names.lookup_in_slot(loc_id)
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loc_name = ctx.location_names.lookup_in_game(loc_id)
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if loc_name not in location_id_to_level_id:
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continue
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@ -109,7 +109,7 @@ class SMZ3SNIClient(SNIClient):
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location_id = locations_start_id + convertLocSMZ3IDToAPID(item_index)
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ctx.locations_checked.add(location_id)
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location = ctx.location_names.lookup_in_slot(location_id)
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location = ctx.location_names.lookup_in_game(location_id)
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snes_logger.info(f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
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@ -132,7 +132,7 @@ class SMZ3SNIClient(SNIClient):
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item_out_ptr += 1
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snes_buffered_write(ctx, SMZ3_RECV_PROGRESS_ADDR + recv_progress_addr_table_offset, bytes([item_out_ptr & 0xFF, (item_out_ptr >> 8) & 0xFF]))
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
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color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names.lookup_in_slot(item.location, item.player), item_out_ptr, len(ctx.items_received)))
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await snes_flush_writes(ctx)
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@ -116,7 +116,7 @@ class YoshisIslandSNIClient(SNIClient):
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for new_check_id in new_checks:
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ctx.locations_checked.add(new_check_id)
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location = ctx.location_names.lookup_in_slot(new_check_id)
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location = ctx.location_names.lookup_in_game(new_check_id)
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total_locations = len(ctx.missing_locations) + len(ctx.checked_locations)
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snes_logger.info(f"New Check: {location} ({len(ctx.locations_checked)}/{total_locations})")
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await ctx.send_msgs([{"cmd": "LocationChecks", "locations": [new_check_id]}])
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@ -127,7 +127,7 @@ class YoshisIslandSNIClient(SNIClient):
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item = ctx.items_received[recv_index]
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recv_index += 1
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logging.info("Received %s from %s (%s) (%d/%d in list)" % (
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color(ctx.item_names.lookup_in_slot(item.item), "red", "bold"),
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color(ctx.item_names.lookup_in_game(item.item), "red", "bold"),
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color(ctx.player_names[item.player], "yellow"),
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ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
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