OoT: create and copy less useless data state (#2379)

This commit is contained in:
Fabian Dill 2023-10-28 03:13:08 +02:00 committed by GitHub
parent e3112e5d51
commit 20dd478fb5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 12 additions and 8 deletions

View File

@ -307,6 +307,10 @@ class MultiWorld():
def get_game_players(self, game_name: str) -> Tuple[int, ...]:
return tuple(player for player in self.player_ids if self.game[player] == game_name)
@functools.lru_cache()
def get_game_groups(self, game_name: str) -> Tuple[int, ...]:
return tuple(group_id for group_id in self.groups if self.game[group_id] == game_name)
@functools.lru_cache()
def get_game_worlds(self, game_name: str):
return tuple(world for player, world in self.worlds.items() if

View File

@ -43,14 +43,14 @@ i_o_limiter = threading.Semaphore(2)
class OOTCollectionState(metaclass=AutoLogicRegister):
def init_mixin(self, parent: MultiWorld):
all_ids = parent.get_all_ids()
self.child_reachable_regions = {player: set() for player in all_ids}
self.adult_reachable_regions = {player: set() for player in all_ids}
self.child_blocked_connections = {player: set() for player in all_ids}
self.adult_blocked_connections = {player: set() for player in all_ids}
self.day_reachable_regions = {player: set() for player in all_ids}
self.dampe_reachable_regions = {player: set() for player in all_ids}
self.age = {player: None for player in all_ids}
oot_ids = parent.get_game_players(OOTWorld.game) + parent.get_game_groups(OOTWorld.game)
self.child_reachable_regions = {player: set() for player in oot_ids}
self.adult_reachable_regions = {player: set() for player in oot_ids}
self.child_blocked_connections = {player: set() for player in oot_ids}
self.adult_blocked_connections = {player: set() for player in oot_ids}
self.day_reachable_regions = {player: set() for player in oot_ids}
self.dampe_reachable_regions = {player: set() for player in oot_ids}
self.age = {player: None for player in oot_ids}
def copy_mixin(self, ret) -> CollectionState:
ret.child_reachable_regions = {player: copy.copy(self.child_reachable_regions[player]) for player in