Lingo: Detach Art Gallery Exit from Progressive Art Gallery (#2739)

The final stage of Progressive Art Gallery opens up the four-way intersection between the Art Gallery, Orange Tower Fifth Floor, The Bearer, and Outside The Initiated. This is a very useful door, and it would be cool to be able to open it without having to get five progressive items. The original reason this was included in the progression was because getting into the back of Art Gallery early would cause sequence breaks. At this point, the way the client handles the Art Gallery has changed enough that it does not matter if the player can go through this door before getting all progressive art galleries.
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Star Rauchenberger 2024-02-13 19:55:19 -05:00 committed by GitHub
parent 57fcdf4fbe
commit 2165253961
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2 changed files with 2 additions and 2 deletions

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@ -6193,6 +6193,7 @@
Exit:
id: Tower Room Area Doors/Door_painting_exit
include_reduce: True
item_name: Orange Tower Fifth Floor - Quadruple Intersection
panels:
- ONE ROAD MANY TURNS
paintings:
@ -6212,7 +6213,6 @@
- Third Floor
- Fourth Floor
- Fifth Floor
- Exit
Art Gallery (Second Floor):
entrances:
Art Gallery:

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@ -142,7 +142,7 @@ class TestProgressiveArtGallery(LingoTestBase):
self.assertTrue(self.can_reach_location("Art Gallery - ONE ROAD MANY TURNS"))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Fifth Floor", "Region", self.player))
self.collect(progressive_gallery_room[4])
self.collect_by_name("Orange Tower Fifth Floor - Quadruple Intersection")
self.assertTrue(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertTrue(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))