Lingo: Split up Color Hunt and Champion's Rest (#2745)
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2165253961
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@ -1166,7 +1166,7 @@
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group: Color Hunt Barriers
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skip_location: True
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panels:
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- room: Champion's Rest
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- room: Color Hunt
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panel: PURPLE
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Hallway Door:
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id: Red Blue Purple Room Area Doors/Door_room_2
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@ -1957,7 +1957,7 @@
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group: Color Hunt Barriers
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skip_location: True
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panels:
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- room: Champion's Rest
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- room: Color Hunt
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panel: RED
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Rhyme Room Entrance:
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id: Double Room Area Doors/Door_room_entry_stairs2
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@ -1975,9 +1975,9 @@
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- Color Arrow Room Doors/Door_orange_hider_1
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- Color Arrow Room Doors/Door_orange_hider_2
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- Color Arrow Room Doors/Door_orange_hider_3
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location_name: Color Hunt - RED and YELLOW
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group: Champion's Rest - Color Barriers
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item_name: Champion's Rest - Orange Barrier
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location_name: Color Barriers - RED and YELLOW
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group: Color Hunt Barriers
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item_name: Color Hunt - Orange Barrier
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panels:
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- RED
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- room: Directional Gallery
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@ -2382,7 +2382,7 @@
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group: Color Hunt Barriers
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skip_location: True
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panels:
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- room: Champion's Rest
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- room: Color Hunt
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panel: GREEN
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paintings:
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- id: flower_painting_7
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@ -2893,14 +2893,14 @@
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group: Color Hunt Barriers
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skip_location: True
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panels:
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- room: Champion's Rest
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- room: Color Hunt
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panel: BLUE
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Orange Barrier:
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id: Color Arrow Room Doors/Door_orange_3
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group: Color Hunt Barriers
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skip_location: True
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panels:
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- room: Champion's Rest
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- room: Color Hunt
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panel: ORANGE
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Initiated Entrance:
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id: Red Blue Purple Room Area Doors/Door_locked_knocked
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@ -2912,9 +2912,9 @@
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# containing region.
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Green Barrier:
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id: Color Arrow Room Doors/Door_green_hider_1
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location_name: Color Hunt - BLUE and YELLOW
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item_name: Champion's Rest - Green Barrier
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group: Champion's Rest - Color Barriers
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location_name: Color Barriers - BLUE and YELLOW
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item_name: Color Hunt - Green Barrier
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group: Color Hunt Barriers
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panels:
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- BLUE
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- room: Directional Gallery
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@ -2924,9 +2924,9 @@
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- Color Arrow Room Doors/Door_purple_hider_1
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- Color Arrow Room Doors/Door_purple_hider_2
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- Color Arrow Room Doors/Door_purple_hider_3
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location_name: Color Hunt - RED and BLUE
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item_name: Champion's Rest - Purple Barrier
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group: Champion's Rest - Color Barriers
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location_name: Color Barriers - RED and BLUE
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item_name: Color Hunt - Purple Barrier
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group: Color Hunt Barriers
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panels:
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- BLUE
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- room: Orange Tower Third Floor
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@ -2936,7 +2936,7 @@
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- Color Arrow Room Doors/Door_all_hider_1
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- Color Arrow Room Doors/Door_all_hider_2
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- Color Arrow Room Doors/Door_all_hider_3
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location_name: Color Hunt - GREEN, ORANGE and PURPLE
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location_name: Color Barriers - GREEN, ORANGE and PURPLE
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item_name: Champion's Rest - Entrance
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panels:
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- ORANGE
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@ -3176,8 +3176,8 @@
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Outside The Bold:
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entrances:
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Color Hallways: True
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Champion's Rest:
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room: Champion's Rest
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Color Hunt:
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room: Color Hunt
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door: Shortcut to The Steady
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The Bearer:
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room: The Bearer
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@ -4002,7 +4002,7 @@
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group: Color Hunt Barriers
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skip_location: True
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panels:
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- room: Champion's Rest
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- room: Color Hunt
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panel: YELLOW
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paintings:
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- id: smile_painting_7
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@ -4020,12 +4020,15 @@
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orientation: south
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- id: cherry_painting
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orientation: east
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Champion's Rest:
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Color Hunt:
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entrances:
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Outside The Bold:
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door: Shortcut to The Steady
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Orange Tower Fourth Floor: True # sunwarp
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Roof: True # through ceiling of sunwarp
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Champion's Rest:
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room: Outside The Initiated
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door: Entrance
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panels:
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EXIT:
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id: Rock Room/Panel_red_red
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@ -4066,41 +4069,6 @@
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required_door:
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room: Orange Tower Third Floor
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door: Orange Barrier
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YOU:
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id: Color Arrow Room/Panel_you
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required_door:
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room: Outside The Initiated
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door: Entrance
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check: True
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colors: gray
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tag: forbid
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ME:
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id: Color Arrow Room/Panel_me
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colors: gray
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tag: forbid
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required_door:
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room: Outside The Initiated
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door: Entrance
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SECRET BLUE:
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# Pretend this and the other two are white, because they are snipes.
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# TODO: Extract them and randomize them?
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id: Color Arrow Room/Panel_secret_blue
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tag: forbid
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required_door:
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room: Outside The Initiated
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door: Entrance
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SECRET YELLOW:
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id: Color Arrow Room/Panel_secret_yellow
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tag: forbid
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required_door:
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room: Outside The Initiated
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door: Entrance
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SECRET RED:
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id: Color Arrow Room/Panel_secret_red
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tag: forbid
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required_door:
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room: Outside The Initiated
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door: Entrance
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doors:
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Shortcut to The Steady:
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id: Rock Room Doors/Door_hint
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@ -4115,12 +4083,35 @@
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required_door:
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room: Outside The Initiated
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door: Entrance
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Champion's Rest:
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entrances:
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Color Hunt:
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room: Outside The Initiated
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door: Entrance
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panels:
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YOU:
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id: Color Arrow Room/Panel_you
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check: True
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colors: gray
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tag: forbid
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ME:
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id: Color Arrow Room/Panel_me
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colors: gray
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tag: forbid
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SECRET BLUE:
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# Pretend this and the other two are white, because they are snipes.
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# TODO: Extract them and randomize them?
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id: Color Arrow Room/Panel_secret_blue
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tag: forbid
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SECRET YELLOW:
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id: Color Arrow Room/Panel_secret_yellow
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tag: forbid
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SECRET RED:
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id: Color Arrow Room/Panel_secret_red
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tag: forbid
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paintings:
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- id: colors_painting
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orientation: south
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enter_only: True
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required_door:
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room: Outside The Initiated
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door: Entrance
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The Bearer:
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entrances:
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Outside The Bold:
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@ -489,7 +489,7 @@ panels:
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WINDWARD: 444803
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LIGHT: 444804
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REWIND: 444805
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Champion's Rest:
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Color Hunt:
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EXIT: 444806
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HUES: 444807
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RED: 444808
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@ -498,6 +498,7 @@ panels:
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GREEN: 444811
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PURPLE: 444812
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ORANGE: 444813
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Champion's Rest:
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YOU: 444814
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ME: 444815
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SECRET BLUE: 444816
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@ -1286,7 +1287,7 @@ doors:
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location: 445246
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Yellow Barrier:
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item: 444538
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Champion's Rest:
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Color Hunt:
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Shortcut to The Steady:
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item: 444539
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location: 444806
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@ -1442,7 +1443,6 @@ door_groups:
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Fearless Doors: 444469
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Backside Doors: 444473
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Orange Tower First Floor - Shortcuts: 444484
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Champion's Rest - Color Barriers: 444489
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Welcome Back Doors: 444492
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Colorful Doors: 444498
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Directional Gallery Doors: 444531
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@ -196,9 +196,8 @@ class LingoPlayerLogic:
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["Orange Tower Fourth Floor", "Hot Crusts Door"], ["Outside The Initiated", "Shortcut to Hub Room"],
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["Orange Tower First Floor", "Shortcut to Hub Room"], ["Directional Gallery", "Shortcut to The Undeterred"],
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["Orange Tower First Floor", "Salt Pepper Door"], ["Hub Room", "Crossroads Entrance"],
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["Champion's Rest", "Shortcut to The Steady"], ["The Bearer", "Shortcut to The Bold"],
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["Art Gallery", "Exit"], ["The Tenacious", "Shortcut to Hub Room"],
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["Outside The Agreeable", "Tenacious Entrance"]
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["Color Hunt", "Shortcut to The Steady"], ["The Bearer", "Shortcut to The Bold"], ["Art Gallery", "Exit"],
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["The Tenacious", "Shortcut to Hub Room"], ["Outside The Agreeable", "Tenacious Entrance"]
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]
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pilgrimage_reqs = AccessRequirements()
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for door in fake_pilgrimage:
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