Add "timer" as individual setting (#23)
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8ea3f34898
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@ -18,7 +18,7 @@ class World(object):
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self.swords = swords.copy()
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self.difficulty = difficulty.copy()
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self.difficulty_adjustments = difficulty_adjustments.copy()
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self.timer = timer
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self.timer = timer.copy()
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self.progressive = progressive
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self.goal = goal.copy()
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self.algorithm = algorithm
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@ -37,7 +37,6 @@ class World(object):
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self.shuffle_bonk_prizes = False
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self.light_world_light_cone = False
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self.dark_world_light_cone = False
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self.clock_mode = 'off'
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self.rupoor_cost = 10
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self.aga_randomness = True
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self.lock_aga_door_in_escape = False
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@ -48,7 +47,6 @@ class World(object):
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self.retro = retro.copy()
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self.custom = custom
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self.customitemarray = customitemarray
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self.can_take_damage = True
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self.hints = hints.copy()
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self.dynamic_regions = []
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self.dynamic_locations = []
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@ -93,6 +91,8 @@ class World(object):
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set_player_attr('open_pyramid', False)
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set_player_attr('treasure_hunt_icon', 'Triforce Piece')
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set_player_attr('treasure_hunt_count', 0)
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set_player_attr('clock_mode', 'off')
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set_player_attr('can_take_damage', False)
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def get_name_string_for_object(self, obj):
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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@ -289,7 +289,7 @@ def parse_arguments(argv, no_defaults=False):
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playerargs = parse_arguments(shlex.split(getattr(ret,f"p{player}")), True)
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
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'shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid', 'timer',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
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'retro', 'accessibility', 'hints', 'beemizer',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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10
ItemList.py
10
ItemList.py
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@ -129,12 +129,12 @@ def generate_itempool(world, player):
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'dungeons',
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'triforcehunt',
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'crystals']
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or world.mode[player] not in ['open', 'standard', 'inverted'] or world.timer not in ['none', 'display',
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or world.mode[player] not in ['open', 'standard', 'inverted'] or world.timer[player] not in ['none', 'display',
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'timed', 'timed-ohko',
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'ohko',
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'timed-countdown']):
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raise NotImplementedError('Not supported yet')
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if world.timer in ['ohko', 'timed-ohko']:
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if world.timer[player] in ['ohko', 'timed-ohko']:
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world.can_take_damage = False
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if world.goal[player] in ['pedestal', 'triforcehunt']:
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@ -181,14 +181,14 @@ def generate_itempool(world, player):
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if world.custom:
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon,
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lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive[player], world.shuffle[player],
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world.difficulty[player], world.timer, world.goal[player],
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world.difficulty[player], world.timer[player], world.goal[player],
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world.mode[player], world.swords[player],
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world.retro[player], world.customitemarray)
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world.rupoor_cost = min(world.customitemarray[69], 9999)
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else:
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon,
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lamps_needed_for_dark_rooms) = get_pool_core(world.progressive[player], world.shuffle[player],
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world.difficulty[player], world.timer, world.goal[player],
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world.difficulty[player], world.timer[player], world.goal[player],
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world.mode[player], world.swords[player], world.retro[player])
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for item in precollected_items:
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@ -226,7 +226,7 @@ def generate_itempool(world, player):
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world.lamps_needed_for_dark_rooms = lamps_needed_for_dark_rooms
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if clock_mode is not None:
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world.clock_mode = clock_mode
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world.clock_mode[player] = clock_mode
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if treasure_hunt_count is not None:
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world.treasure_hunt_count[player] = treasure_hunt_count
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2
Main.py
2
Main.py
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@ -54,6 +54,7 @@ def main(args, seed=None):
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world.enemy_health = args.enemy_health.copy()
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world.enemy_damage = args.enemy_damage.copy()
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world.beemizer = args.beemizer.copy()
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world.timer = args.timer.copy()
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world.shufflepots = args.shufflepots.copy()
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world.progressive = args.progressive.copy()
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world.extendedmsu = args.extendedmsu.copy()
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@ -273,6 +274,7 @@ def copy_world(world):
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ret.enemy_health = world.enemy_health.copy()
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ret.enemy_damage = world.enemy_damage.copy()
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ret.beemizer = world.beemizer.copy()
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ret.timer = world.timer.copy()
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ret.shufflepots = world.shufflepots.copy()
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ret.extendedmsu = world.extendedmsu.copy()
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@ -217,6 +217,13 @@ def roll_settings(weights):
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ret.beemizer = int(get_choice('beemizer')) if 'beemizer' in weights else 0
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ret.timer = {'none': 'none',
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'timed': 'timed',
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'timed_ohko': 'timed-ohko',
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'ohko': 'ohko',
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'timed_countdown': 'timed-countdown',
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'display': 'display'}[get_choice('timer')] if 'timer' in weights.keys() else 'none'
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ret.progressive = convert_to_on_off(get_choice('progressive')) if "progressive" in weights else 'on'
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inventoryweights = weights.get('startinventory', {})
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startitems = []
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14
Rom.py
14
Rom.py
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@ -707,7 +707,7 @@ def patch_rom(world, rom, player, team, enemized):
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# Set stun items
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rom.write_byte(0x180180, 0x03) # All standard items
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#Set overflow items for progressive equipment
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if world.timer in ['timed', 'timed-countdown', 'timed-ohko']:
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if world.timer[player] in ['timed', 'timed-countdown', 'timed-ohko']:
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overflow_replacement = GREEN_CLOCK
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else:
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overflow_replacement = GREEN_TWENTY_RUPEES
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@ -861,19 +861,19 @@ def patch_rom(world, rom, player, team, enemized):
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ERtimeincrease = 20
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if world.keyshuffle[player] or world.bigkeyshuffle[player] or world.mapshuffle[player]:
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ERtimeincrease = ERtimeincrease + 15
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if world.clock_mode == 'off':
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if world.clock_mode[player] == 'off':
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rom.write_bytes(0x180190, [0x00, 0x00, 0x00]) # turn off clock mode
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write_int32(rom, 0x180200, 0) # red clock adjustment time (in frames, sint32)
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write_int32(rom, 0x180204, 0) # blue clock adjustment time (in frames, sint32)
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write_int32(rom, 0x180208, 0) # green clock adjustment time (in frames, sint32)
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write_int32(rom, 0x18020C, 0) # starting time (in frames, sint32)
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elif world.clock_mode == 'ohko':
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elif world.clock_mode[player] == 'ohko':
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rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality
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write_int32(rom, 0x180200, 0) # red clock adjustment time (in frames, sint32)
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write_int32(rom, 0x180204, 0) # blue clock adjustment time (in frames, sint32)
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write_int32(rom, 0x180208, 0) # green clock adjustment time (in frames, sint32)
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write_int32(rom, 0x18020C, 0) # starting time (in frames, sint32)
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elif world.clock_mode == 'countdown-ohko':
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elif world.clock_mode[player] == 'countdown-ohko':
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rom.write_bytes(0x180190, [0x01, 0x02, 0x01]) # ohko timer with resetable timer functionality
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write_int32(rom, 0x180200, -100 * 60 * 60 * 60) # red clock adjustment time (in frames, sint32)
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write_int32(rom, 0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32)
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@ -882,13 +882,13 @@ def patch_rom(world, rom, player, team, enemized):
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write_int32(rom, 0x18020C, (10 + ERtimeincrease) * 60 * 60) # starting time (in frames, sint32)
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else:
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write_int32(rom, 0x18020C, int((5 + ERtimeincrease / 2) * 60 * 60)) # starting time (in frames, sint32)
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if world.clock_mode == 'stopwatch':
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if world.clock_mode[player] == 'stopwatch':
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rom.write_bytes(0x180190, [0x02, 0x01, 0x00]) # set stopwatch mode
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write_int32(rom, 0x180200, -2 * 60 * 60) # red clock adjustment time (in frames, sint32)
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write_int32(rom, 0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32)
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write_int32(rom, 0x180208, 4 * 60 * 60) # green clock adjustment time (in frames, sint32)
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write_int32(rom, 0x18020C, 0) # starting time (in frames, sint32)
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if world.clock_mode == 'countdown':
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if world.clock_mode[player] == 'countdown':
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rom.write_bytes(0x180190, [0x01, 0x01, 0x00]) # set countdown, with no reset available
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write_int32(rom, 0x180200, -2 * 60 * 60) # red clock adjustment time (in frames, sint32)
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write_int32(rom, 0x180204, 2 * 60 * 60) # blue clock adjustment time (in frames, sint32)
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@ -1119,7 +1119,7 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00) # maps showing crystals on overworld
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# compasses showing dungeon count
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if world.clock_mode != 'off':
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if world.clock_mode[player] != 'off':
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rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
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elif world.compassshuffle[player]:
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rom.write_byte(0x18003C, 0x01) # show on pickup
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