Add "timer" as individual setting (#23)
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				|  | @ -18,7 +18,7 @@ class World(object): | |||
|         self.swords = swords.copy() | ||||
|         self.difficulty = difficulty.copy() | ||||
|         self.difficulty_adjustments = difficulty_adjustments.copy() | ||||
|         self.timer = timer | ||||
|         self.timer = timer.copy() | ||||
|         self.progressive = progressive | ||||
|         self.goal = goal.copy() | ||||
|         self.algorithm = algorithm | ||||
|  | @ -37,7 +37,6 @@ class World(object): | |||
|         self.shuffle_bonk_prizes = False | ||||
|         self.light_world_light_cone = False | ||||
|         self.dark_world_light_cone = False | ||||
|         self.clock_mode = 'off' | ||||
|         self.rupoor_cost = 10 | ||||
|         self.aga_randomness = True | ||||
|         self.lock_aga_door_in_escape = False | ||||
|  | @ -48,7 +47,6 @@ class World(object): | |||
|         self.retro = retro.copy() | ||||
|         self.custom = custom | ||||
|         self.customitemarray = customitemarray | ||||
|         self.can_take_damage = True | ||||
|         self.hints = hints.copy() | ||||
|         self.dynamic_regions = [] | ||||
|         self.dynamic_locations = [] | ||||
|  | @ -93,6 +91,8 @@ class World(object): | |||
|             set_player_attr('open_pyramid', False) | ||||
|             set_player_attr('treasure_hunt_icon', 'Triforce Piece') | ||||
|             set_player_attr('treasure_hunt_count', 0) | ||||
|             set_player_attr('clock_mode', 'off') | ||||
|             set_player_attr('can_take_damage', False) | ||||
| 
 | ||||
|     def get_name_string_for_object(self, obj): | ||||
|         return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})' | ||||
|  |  | |||
|  | @ -289,7 +289,7 @@ def parse_arguments(argv, no_defaults=False): | |||
|             playerargs = parse_arguments(shlex.split(getattr(ret,f"p{player}")), True) | ||||
| 
 | ||||
|             for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality', | ||||
|                          'shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid', | ||||
|                          'shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid', 'timer', | ||||
|                          'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory', | ||||
|                          'retro', 'accessibility', 'hints', 'beemizer', | ||||
|                          'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots', | ||||
|  |  | |||
							
								
								
									
										10
									
								
								ItemList.py
								
								
								
								
							
							
						
						
									
										10
									
								
								ItemList.py
								
								
								
								
							|  | @ -129,12 +129,12 @@ def generate_itempool(world, player): | |||
|                                                                                                    'dungeons', | ||||
|                                                                                                    'triforcehunt', | ||||
|                                                                                                    'crystals'] | ||||
|             or world.mode[player] not in ['open', 'standard', 'inverted'] or world.timer not in ['none', 'display', | ||||
|             or world.mode[player] not in ['open', 'standard', 'inverted'] or world.timer[player] not in ['none', 'display', | ||||
|                                                                                                  'timed', 'timed-ohko', | ||||
|                                                                                                  'ohko', | ||||
|                                                                                                  'timed-countdown']): | ||||
|         raise NotImplementedError('Not supported yet') | ||||
|     if world.timer in ['ohko', 'timed-ohko']: | ||||
|     if world.timer[player] in ['ohko', 'timed-ohko']: | ||||
|         world.can_take_damage = False | ||||
| 
 | ||||
|     if world.goal[player] in ['pedestal', 'triforcehunt']: | ||||
|  | @ -181,14 +181,14 @@ def generate_itempool(world, player): | |||
|     if world.custom: | ||||
|         (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, | ||||
|          lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive[player], world.shuffle[player], | ||||
|                                                               world.difficulty[player], world.timer, world.goal[player], | ||||
|                                                               world.difficulty[player], world.timer[player], world.goal[player], | ||||
|                                                               world.mode[player], world.swords[player], | ||||
|                                                               world.retro[player], world.customitemarray) | ||||
|         world.rupoor_cost = min(world.customitemarray[69], 9999) | ||||
|     else: | ||||
|         (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, | ||||
|          lamps_needed_for_dark_rooms) = get_pool_core(world.progressive[player], world.shuffle[player], | ||||
|                                                       world.difficulty[player], world.timer, world.goal[player], | ||||
|                                                       world.difficulty[player], world.timer[player], world.goal[player], | ||||
|                                                       world.mode[player], world.swords[player], world.retro[player]) | ||||
| 
 | ||||
|     for item in precollected_items: | ||||
|  | @ -226,7 +226,7 @@ def generate_itempool(world, player): | |||
|     world.lamps_needed_for_dark_rooms = lamps_needed_for_dark_rooms | ||||
| 
 | ||||
|     if clock_mode is not None: | ||||
|         world.clock_mode = clock_mode | ||||
|         world.clock_mode[player] = clock_mode | ||||
| 
 | ||||
|     if treasure_hunt_count is not None: | ||||
|         world.treasure_hunt_count[player] = treasure_hunt_count | ||||
|  |  | |||
							
								
								
									
										2
									
								
								Main.py
								
								
								
								
							
							
						
						
									
										2
									
								
								Main.py
								
								
								
								
							|  | @ -54,6 +54,7 @@ def main(args, seed=None): | |||
|     world.enemy_health = args.enemy_health.copy() | ||||
|     world.enemy_damage = args.enemy_damage.copy() | ||||
|     world.beemizer = args.beemizer.copy() | ||||
|     world.timer = args.timer.copy() | ||||
|     world.shufflepots = args.shufflepots.copy() | ||||
|     world.progressive = args.progressive.copy() | ||||
|     world.extendedmsu = args.extendedmsu.copy() | ||||
|  | @ -273,6 +274,7 @@ def copy_world(world): | |||
|     ret.enemy_health = world.enemy_health.copy() | ||||
|     ret.enemy_damage = world.enemy_damage.copy() | ||||
|     ret.beemizer = world.beemizer.copy() | ||||
|     ret.timer = world.timer.copy() | ||||
|     ret.shufflepots = world.shufflepots.copy() | ||||
|     ret.extendedmsu = world.extendedmsu.copy() | ||||
| 
 | ||||
|  |  | |||
|  | @ -217,6 +217,13 @@ def roll_settings(weights): | |||
| 
 | ||||
|     ret.beemizer = int(get_choice('beemizer')) if 'beemizer' in weights else 0 | ||||
| 
 | ||||
|     ret.timer = {'none': 'none', | ||||
|                  'timed': 'timed', | ||||
|                  'timed_ohko': 'timed-ohko', | ||||
|                  'ohko': 'ohko', | ||||
|                  'timed_countdown': 'timed-countdown', | ||||
|                  'display': 'display'}[get_choice('timer')] if 'timer' in weights.keys() else 'none' | ||||
| 
 | ||||
|     ret.progressive = convert_to_on_off(get_choice('progressive')) if "progressive" in weights else 'on' | ||||
|     inventoryweights = weights.get('startinventory', {}) | ||||
|     startitems = [] | ||||
|  |  | |||
							
								
								
									
										14
									
								
								Rom.py
								
								
								
								
							
							
						
						
									
										14
									
								
								Rom.py
								
								
								
								
							|  | @ -707,7 +707,7 @@ def patch_rom(world, rom, player, team, enemized): | |||
|         # Set stun items | ||||
|         rom.write_byte(0x180180, 0x03) # All standard items | ||||
|         #Set overflow items for progressive equipment | ||||
|         if world.timer in ['timed', 'timed-countdown', 'timed-ohko']: | ||||
|         if world.timer[player] in ['timed', 'timed-countdown', 'timed-ohko']: | ||||
|             overflow_replacement = GREEN_CLOCK | ||||
|         else: | ||||
|             overflow_replacement = GREEN_TWENTY_RUPEES | ||||
|  | @ -861,19 +861,19 @@ def patch_rom(world, rom, player, team, enemized): | |||
|         ERtimeincrease = 20 | ||||
|     if world.keyshuffle[player] or world.bigkeyshuffle[player] or world.mapshuffle[player]: | ||||
|         ERtimeincrease = ERtimeincrease + 15 | ||||
|     if world.clock_mode == 'off': | ||||
|     if world.clock_mode[player] == 'off': | ||||
|         rom.write_bytes(0x180190, [0x00, 0x00, 0x00])  # turn off clock mode | ||||
|         write_int32(rom, 0x180200, 0)  # red clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x180204, 0)  # blue clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x180208, 0)  # green clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x18020C, 0)  # starting time (in frames, sint32) | ||||
|     elif world.clock_mode == 'ohko': | ||||
|     elif world.clock_mode[player] == 'ohko': | ||||
|         rom.write_bytes(0x180190, [0x01, 0x02, 0x01])  # ohko timer with resetable timer functionality | ||||
|         write_int32(rom, 0x180200, 0)  # red clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x180204, 0)  # blue clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x180208, 0)  # green clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x18020C, 0)  # starting time (in frames, sint32) | ||||
|     elif world.clock_mode == 'countdown-ohko': | ||||
|     elif world.clock_mode[player] == 'countdown-ohko': | ||||
|         rom.write_bytes(0x180190, [0x01, 0x02, 0x01])  # ohko timer with resetable timer functionality | ||||
|         write_int32(rom, 0x180200, -100 * 60 * 60 * 60)  # red clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x180204, 2 * 60 * 60)  # blue clock adjustment time (in frames, sint32) | ||||
|  | @ -882,13 +882,13 @@ def patch_rom(world, rom, player, team, enemized): | |||
|             write_int32(rom, 0x18020C, (10 + ERtimeincrease) * 60 * 60)  # starting time (in frames, sint32) | ||||
|         else: | ||||
|             write_int32(rom, 0x18020C, int((5 + ERtimeincrease / 2) * 60 * 60))  # starting time (in frames, sint32) | ||||
|     if world.clock_mode == 'stopwatch': | ||||
|     if world.clock_mode[player] == 'stopwatch': | ||||
|         rom.write_bytes(0x180190, [0x02, 0x01, 0x00])  # set stopwatch mode | ||||
|         write_int32(rom, 0x180200, -2 * 60 * 60)  # red clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x180204, 2 * 60 * 60)  # blue clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x180208, 4 * 60 * 60)  # green clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x18020C, 0)  # starting time (in frames, sint32) | ||||
|     if world.clock_mode == 'countdown': | ||||
|     if world.clock_mode[player] == 'countdown': | ||||
|         rom.write_bytes(0x180190, [0x01, 0x01, 0x00])  # set countdown, with no reset available | ||||
|         write_int32(rom, 0x180200, -2 * 60 * 60)  # red clock adjustment time (in frames, sint32) | ||||
|         write_int32(rom, 0x180204, 2 * 60 * 60)  # blue clock adjustment time (in frames, sint32) | ||||
|  | @ -1119,7 +1119,7 @@ def patch_rom(world, rom, player, team, enemized): | |||
|     rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00)  # maps showing crystals on overworld | ||||
| 
 | ||||
|     # compasses showing dungeon count | ||||
|     if world.clock_mode != 'off': | ||||
|     if world.clock_mode[player] != 'off': | ||||
|         rom.write_byte(0x18003C, 0x00)  # Currently must be off if timer is on, because they use same HUD location | ||||
|     elif world.compassshuffle[player]: | ||||
|         rom.write_byte(0x18003C, 0x01)  # show on pickup | ||||
|  |  | |||
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