Timespinner: Options to Support Loot Randomization
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@ -81,6 +81,20 @@ class ShopMultiplier(Range):
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range_end = 10
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range_end = 10
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default = 1
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default = 1
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class LootPool(Choice):
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"""Sets the items that drop from enemies (does not apply to boss reward checks)
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Vanilla: Drops are the same as the base game
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Randomized: Each slot of every enemy's drop table is given a random use item or piece of equipment.
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Empty: Enemies drop nothing."""
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display_name = "Shop Inventory"
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option_vanilla = 0
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option_randomized = 1
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option_empty = 2
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class ShowBestiary(Toggle):
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"All entries in the bestiary are visible, without needing to kill one of a given enemy first"
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display_name = "Show Bestiary Entries"
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# Some options that are available in the timespinner randomizer arent currently implemented
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# Some options that are available in the timespinner randomizer arent currently implemented
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timespinner_options: Dict[str, Option] = {
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timespinner_options: Dict[str, Option] = {
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"StartWithJewelryBox": StartWithJewelryBox,
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"StartWithJewelryBox": StartWithJewelryBox,
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