WebHost: Add a ChecksFinder tracker (#1333)

Co-authored-by: Chris Wilson <chris@legendserver.info>
This commit is contained in:
0rganics 2023-03-05 13:17:04 +00:00 committed by GitHub
parent 08c17c83d4
commit 227d59ecfb
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4 changed files with 194 additions and 1 deletions

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@ -0,0 +1,49 @@
window.addEventListener('load', () => {
// Reload tracker every 60 seconds
const url = window.location;
setInterval(() => {
const ajax = new XMLHttpRequest();
ajax.onreadystatechange = () => {
if (ajax.readyState !== 4) { return; }
// Create a fake DOM using the returned HTML
const domParser = new DOMParser();
const fakeDOM = domParser.parseFromString(ajax.responseText, 'text/html');
// Update item tracker
document.getElementById('inventory-table').innerHTML = fakeDOM.getElementById('inventory-table').innerHTML;
// Update only counters in the location-table
let counters = document.getElementsByClassName('counter');
const fakeCounters = fakeDOM.getElementsByClassName('counter');
for (let i = 0; i < counters.length; i++) {
counters[i].innerHTML = fakeCounters[i].innerHTML;
}
};
ajax.open('GET', url);
ajax.send();
}, 60000)
// Collapsible advancement sections
const categories = document.getElementsByClassName("location-category");
for (let i = 0; i < categories.length; i++) {
let hide_id = categories[i].id.split('-')[0];
if (hide_id == 'Total') {
continue;
}
categories[i].addEventListener('click', function() {
// Toggle the advancement list
document.getElementById(hide_id).classList.toggle("hide");
// Change text of the header
const tab_header = document.getElementById(hide_id+'-header').children[0];
const orig_text = tab_header.innerHTML;
let new_text;
if (orig_text.includes("▼")) {
new_text = orig_text.replace("▼", "▲");
}
else {
new_text = orig_text.replace("▲", "▼");
}
tab_header.innerHTML = new_text;
});
}
});

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@ -0,0 +1,30 @@
#player-tracker-wrapper{
margin: 0;
}
#inventory-table{
padding: 8px 10px 2px 6px;
background-color: #42b149;
border-radius: 4px;
border: 2px solid black;
}
#inventory-table tr.column-headers td {
font-size: 1rem;
padding: 0 5rem 0 0;
}
#inventory-table td{
padding: 0 0.5rem 0.5rem;
font-family: LexendDeca-Light, monospace;
font-size: 2.5rem;
color: #ffffff;
}
#inventory-table td img{
vertical-align: middle;
}
.hide {
display: none;
}

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@ -0,0 +1,35 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>{{ player_name }}&apos;s Tracker</title>
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename='styles/checksfinderTracker.css') }}" />
<script type="application/ecmascript" src="{{ url_for('static', filename='assets/checksfinderTracker.js') }}"></script>
</head>
<body>
<div id="player-tracker-wrapper" data-tracker="{{ room.tracker|suuid }}">
<table id="inventory-table">
<tr class="column-headers">
<td colspan="2">Checks Available:</td>
<td colspan="2">Map Bombs:</td>
</tr>
<tr>
<td><img alt="Checks Available" src="{{ icons['Checks Available'] }}" /></td>
<td>{{ checks_available }}</td>
<td><img alt="Bombs Remaining" src="{{ icons['Map Bombs'] }}" /></td>
<td>{{ bombs_display }}/20</td>
</tr>
<tr class="column-headers">
<td colspan="2">Map Width:</td>
<td colspan="2">Map Height:</td>
</tr>
<tr>
<td><img alt="Map Width" src="{{ icons['Map Width'] }}" /></td>
<td>{{ width_display }}/10</td>
<td><img alt="Map Height" src="{{ icons['Map Height'] }}" /></td>
<td>{{ height_display }}/10</td>
</tr>
</table>
</div>
</body>
</html>

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@ -1219,6 +1219,84 @@ def __renderSC2WoLTracker(multisave: Dict[str, Any], room: Room, locations: Dict
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
**display_data)
def __renderChecksfinder(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
inventory: Counter, team: int, player: int, playerName: str,
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict, saving_second: int) -> str:
icons = {
"Checks Available": "https://0rganics.org/archipelago/cf/spr_tiles_3.png",
"Map Width": "https://0rganics.org/archipelago/cf/spr_tiles_4.png",
"Map Height": "https://0rganics.org/archipelago/cf/spr_tiles_5.png",
"Map Bombs": "https://0rganics.org/archipelago/cf/spr_tiles_6.png",
"Nothing": "",
}
checksfinder_location_ids = {
"Tile 1": 81000,
"Tile 2": 81001,
"Tile 3": 81002,
"Tile 4": 81003,
"Tile 5": 81004,
"Tile 6": 81005,
"Tile 7": 81006,
"Tile 8": 81007,
"Tile 9": 81008,
"Tile 10": 81009,
"Tile 11": 81010,
"Tile 12": 81011,
"Tile 13": 81012,
"Tile 14": 81013,
"Tile 15": 81014,
"Tile 16": 81015,
"Tile 17": 81016,
"Tile 18": 81017,
"Tile 19": 81018,
"Tile 20": 81019,
"Tile 21": 81020,
"Tile 22": 81021,
"Tile 23": 81022,
"Tile 24": 81023,
"Tile 25": 81024,
}
display_data = {}
# Multi-items
multi_items = {
"Map Width": 80000,
"Map Height": 80001,
"Map Bombs": 80002
}
for item_name, item_id in multi_items.items():
base_name = item_name.split()[-1].lower()
count = inventory[item_id]
display_data[base_name + "_count"] = count
display_data[base_name + "_display"] = count + 5
# Get location info
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
lookup_name = lambda id: lookup_any_location_id_to_name[id]
location_info = {tile_name: {lookup_name(tile_location): (tile_location in checked_locations)} for tile_name, tile_location in checksfinder_location_ids.items() if tile_location in set(locations[player])}
checks_done = {tile_name: len([tile_location]) for tile_name, tile_location in checksfinder_location_ids.items() if tile_location in checked_locations and tile_location in set(locations[player])}
checks_done['Total'] = len(checked_locations)
checks_in_area = checks_done
# Calculate checks available
display_data["checks_unlocked"] = min(display_data["width_count"] + display_data["height_count"] + display_data["bombs_count"] + 5, 25)
display_data["checks_available"] = max(display_data["checks_unlocked"] - len(checked_locations), 0)
# Victory condition
game_state = multisave.get("client_game_state", {}).get((team, player), 0)
display_data['game_finished'] = game_state == 30
return render_template("checksfinderTracker.html",
inventory=inventory, icons=icons,
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
id in lookup_any_item_id_to_name},
player=player, team=team, room=room, player_name=playerName,
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
**display_data)
def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
inventory: Counter, team: int, player: int, playerName: str,
@ -1351,6 +1429,7 @@ game_specific_trackers: typing.Dict[str, typing.Callable] = {
"Ocarina of Time": __renderOoTTracker,
"Timespinner": __renderTimespinnerTracker,
"A Link to the Past": __renderAlttpTracker,
"ChecksFinder": __renderChecksfinder,
"Super Metroid": __renderSuperMetroidTracker,
"Starcraft 2 Wings of Liberty": __renderSC2WoLTracker
}