Adjuster gui tweaks
Make the help button and output directory button available regardless of selected tab. Make controls on both tabs share underlying state where it makes sense to do so.
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								Gui.py
								
								
								
								
							
							
						
						
									
										63
									
								
								Gui.py
								
								
								
								
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			@ -22,6 +22,25 @@ def guiMain(args=None):
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    notebook.add(adjustWindow, text='Adjust')
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    notebook.pack()
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    # Shared Controls
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    farBottomFrame = Frame(mainWindow)
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    def open_output():
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        open_file(output_path(''))
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    openOutputButton = Button(farBottomFrame, text='Open Output Directory', command=open_output)
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    if os.path.exists(local_path('README.html')):
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        def open_readme():
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            open_file(local_path('README.html'))
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        openReadmeButton = Button(farBottomFrame, text='Open Documentation', command=open_readme)
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        openReadmeButton.pack(side=LEFT)
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    farBottomFrame.pack(side=BOTTOM, fill=X, padx=5, pady=5)
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    # randomizer controls
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    topFrame = Frame(randomizerWindow)
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    rightHalfFrame = Frame(topFrame)
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    checkBoxFrame = Frame(rightHalfFrame)
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			@ -177,7 +196,6 @@ def guiMain(args=None):
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    heartbeepFrame.pack(expand=True, anchor=E)
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    bottomFrame = Frame(randomizerWindow)
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    farBottomFrame = Frame(randomizerWindow)
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    seedLabel = Label(bottomFrame, text='Seed #')
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    seedVar = StringVar()
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			@ -226,17 +244,6 @@ def guiMain(args=None):
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    generateButton = Button(bottomFrame, text='Generate Patched Rom', command=generateRom)
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    def open_output():
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        open_file(output_path(''))
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    openOutputButton = Button(farBottomFrame, text='Open Output Directory', command=open_output)
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    if os.path.exists(local_path('README.html')):
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        def open_readme():
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            open_file(local_path('README.html'))
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        openReadmeButton = Button(farBottomFrame, text='Open Documentation', command=open_readme)
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        openReadmeButton.pack(side=LEFT)
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    seedLabel.pack(side=LEFT)
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    seedEntry.pack(side=LEFT)
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    countLabel.pack(side=LEFT, padx=(5,0))
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			@ -248,19 +255,17 @@ def guiMain(args=None):
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    drowDownFrame.pack(side=LEFT)
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    rightHalfFrame.pack(side=RIGHT)
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    topFrame.pack(side=TOP)
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    farBottomFrame.pack(side=BOTTOM, fill=X, padx=5, pady=5)
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    bottomFrame.pack(side=BOTTOM)
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    # Adjuster Controls
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    topFrame2 = Frame(adjustWindow)
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    rightHalfFrame2 = Frame(topFrame2)
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    checkBoxFrame2 = Frame(rightHalfFrame2)
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    quickSwapVar2 = IntVar()
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    quickSwapCheckbutton2 = Checkbutton(checkBoxFrame2, text="Enabled L/R Item quickswapping", variable=quickSwapVar2)
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    fastMenuVar2 = IntVar()
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    fastMenuCheckbutton2 = Checkbutton(checkBoxFrame2, text="Enable instant menu", variable=fastMenuVar2)
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    disableMusicVar2 = IntVar()
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    disableMusicCheckbutton2 = Checkbutton(checkBoxFrame2, text="Disable game music", variable=disableMusicVar2)
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    quickSwapCheckbutton2 = Checkbutton(checkBoxFrame2, text="Enabled L/R Item quickswapping", variable=quickSwapVar)
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    fastMenuCheckbutton2 = Checkbutton(checkBoxFrame2, text="Enable instant menu", variable=fastMenuVar)
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    disableMusicCheckbutton2 = Checkbutton(checkBoxFrame2, text="Disable game music", variable=disableMusicVar)
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    quickSwapCheckbutton2.pack(expand=True, anchor=W)
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    fastMenuCheckbutton2.pack(expand=True, anchor=W)
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			@ -284,12 +289,11 @@ def guiMain(args=None):
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    spriteDialogFrame2 = Frame(fileDialogFrame2)
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    baseSpriteLabel2 = Label(spriteDialogFrame2, text='Link Sprite')
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    spriteVar2 = StringVar()
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    spriteEntry2 = Entry(spriteDialogFrame2, textvariable=spriteVar2)
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    spriteEntry2 = Entry(spriteDialogFrame2, textvariable=spriteVar)
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    def SpriteSelect2():
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        sprite = filedialog.askopenfilename()
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        spriteVar2.set(sprite)
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        spriteVar.set(sprite)
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    spriteSelectButton2 = Button(spriteDialogFrame2, text='Select Sprite', command=SpriteSelect2)
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			@ -304,11 +308,8 @@ def guiMain(args=None):
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    fileDialogFrame2.pack()
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    drowDownFrame2 = Frame(topFrame2)
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    heartbeepFrame2 = Frame(drowDownFrame2)
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    heartbeepVar2 = StringVar()
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    heartbeepVar2.set('normal')
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    heartbeepOptionMenu2 = OptionMenu(heartbeepFrame2, heartbeepVar2, 'normal', 'half', 'quarter', 'off')
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    heartbeepOptionMenu2 = OptionMenu(heartbeepFrame2, heartbeepVar, 'normal', 'half', 'quarter', 'off')
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    heartbeepOptionMenu2.pack(side=RIGHT)
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    heartbeepLabel2 = Label(heartbeepFrame2, text='Heartbeep sound rate')
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    heartbeepLabel2.pack(side=LEFT)
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			@ -319,12 +320,12 @@ def guiMain(args=None):
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    def adjustRom():
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        guiargs = Namespace
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        guiargs.heartbeep = heartbeepVar2.get()
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        guiargs.fastmenu = bool(fastMenuVar2.get())
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        guiargs.quickswap = bool(quickSwapVar2.get())
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        guiargs.disablemusic = bool(disableMusicVar2.get())
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        guiargs.heartbeep = heartbeepVar.get()
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        guiargs.fastmenu = bool(fastMenuVar.get())
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        guiargs.quickswap = bool(quickSwapVar.get())
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        guiargs.disablemusic = bool(disableMusicVar.get())
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        guiargs.rom = romVar2.get()
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        guiargs.sprite = spriteVar2.get() if spriteVar2.get() else None
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        guiargs.sprite = spriteVar.get() if spriteVar.get() else None
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        try:
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            adjust(args=guiargs)
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        except Exception as e:
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