Factorio: Fix Rocket Launch event getting encoded into mod
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@ -53,7 +53,7 @@ new_tree_copy.icon_size = table.deepcopy(technologies["{{ item_name }}"].icon_si
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{#- use default AP icon if no Factorio graphics exist #}
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new_tree_copy.icon = "__{{ mod_name }}__/graphics/icons/ap.png"
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new_tree_copy.icons = nil
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new_tree_copy.icon_size = 512
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new_tree_copy.icon_size = 128
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{% endif %}
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{#- connect Technology #}
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{%- if original_tech_name in tech_tree_layout_prerequisites %}
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@ -58,7 +58,8 @@ def generate_mod(world: MultiWorld, player: int):
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player_names = {x: world.player_names[x][0] for x in world.player_ids}
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locations = []
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for location in world.get_filled_locations(player):
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locations.append((location.name, location.item.name, location.item.player))
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if location.address:
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locations.append((location.name, location.item.name, location.item.player))
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mod_name = f"AP-{world.seed_name}-P{player}-{world.player_names[player][0]}"
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tech_cost = {0: 0.1,
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1: 0.25,
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