[Timespinner] Add Show Item Drops in Bestiary
This commit is contained in:
parent
764b6c78c5
commit
23144ff204
|
@ -209,6 +209,10 @@ class ShowBestiary(Toggle):
|
|||
"All entries in the bestiary are visible, without needing to kill one of a given enemy first"
|
||||
display_name = "Show Bestiary Entries"
|
||||
|
||||
class ShowDrops(Toggle):
|
||||
"All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first"
|
||||
display_name = "Show Bestiary Item Drops"
|
||||
|
||||
# Some options that are available in the timespinner randomizer arent currently implemented
|
||||
timespinner_options: Dict[str, Option] = {
|
||||
"StartWithJewelryBox": StartWithJewelryBox,
|
||||
|
@ -231,6 +235,7 @@ timespinner_options: Dict[str, Option] = {
|
|||
"ShopMultiplier": ShopMultiplier,
|
||||
"LootPool": LootPool,
|
||||
"ShowBestiary": ShowBestiary,
|
||||
"ShowDrops": ShowDrops,
|
||||
"DeathLink": DeathLink,
|
||||
}
|
||||
|
||||
|
@ -242,4 +247,4 @@ def get_option_value(world: MultiWorld, player: int, name: str) -> Union[int, di
|
|||
if option == None:
|
||||
return 0
|
||||
|
||||
return option[player].value
|
||||
return option[player].value
|
||||
|
|
Loading…
Reference in New Issue