ArchipIDLE 2024 (#3079)
* Update item pool to include 25 jokes and videos as progression items, as well as a progression GeroCities profile * Fix a bug in Items.py causing item names to be appended inappropriately * Remove unnecessary import * Change item pool to have 50 jokes and 20 motivational videos * Adjust item pool to have 40 of both jokes and videos * Fix imports to allow compressing for distribution as a .apworld
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worlds/archipidle
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@ -1,4 +1,7 @@
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item_table = (
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'An Old GeoCities Profile',
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'Very Funny Joke',
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'Motivational Video',
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'Staples Easy Button',
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'One Million Dollars',
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'Replica Master Sword',
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@ -13,7 +16,7 @@ item_table = (
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'2012 Magic the Gathering Core Set Starter Box',
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'Poke\'mon Booster Pack',
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'USB Speakers',
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'Plastic Spork',
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'Eco-Friendly Spork',
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'Cheeseburger',
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'Brand New Car',
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'Hunting Knife',
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@ -22,7 +25,7 @@ item_table = (
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'One-Up Mushroom',
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'Nokia N-GAGE',
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'2-Liter of Sprite',
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'Free trial of the critically acclaimed MMORPG Final Fantasy XIV, including the entirety of A Realm Reborn and the award winning Heavensward expansion up to level 60 with no restrictions on playtime!',
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'Free trial of the critically acclaimed MMORPG Final Fantasy XIV, including the entirety of A Realm Reborn and the award winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime!',
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'Can of Compressed Air',
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'Striped Kitten',
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'USB Power Adapter',
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@ -1,6 +1,5 @@
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from BaseClasses import MultiWorld
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from ..AutoWorld import LogicMixin
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from ..generic.Rules import set_rule
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from worlds.AutoWorld import LogicMixin
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class ArchipIDLELogic(LogicMixin):
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@ -10,29 +9,20 @@ class ArchipIDLELogic(LogicMixin):
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def set_rules(world: MultiWorld, player: int):
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for i in range(16, 31):
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set_rule(
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world.get_location(f"IDLE item number {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 4)
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)
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 4)
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for i in range(31, 51):
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set_rule(
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world.get_location(f"IDLE item number {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 10)
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)
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 10)
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for i in range(51, 101):
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set_rule(
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world.get_location(f"IDLE item number {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 20)
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)
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 20)
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for i in range(101, 201):
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set_rule(
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world.get_location(f"IDLE item number {i}", player),
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lambda state: state._archipidle_location_is_accessible(player, 40)
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)
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world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
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state: state._archipidle_location_is_accessible(player, 40)
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world.completion_condition[player] =\
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lambda state:\
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state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)
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lambda state: state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)
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@ -1,8 +1,8 @@
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from BaseClasses import Item, MultiWorld, Region, Location, Entrance, Tutorial, ItemClassification
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from worlds.AutoWorld import World, WebWorld
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from datetime import datetime
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from .Items import item_table
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from .Rules import set_rules
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from ..AutoWorld import World, WebWorld
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from datetime import datetime
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class ArchipIDLEWebWorld(WebWorld):
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@ -29,11 +29,10 @@ class ArchipIDLEWebWorld(WebWorld):
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class ArchipIDLEWorld(World):
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"""
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An idle game which sends a check every thirty seconds, up to two hundred checks.
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An idle game which sends a check every thirty to sixty seconds, up to two hundred checks.
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"""
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game = "ArchipIDLE"
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topology_present = False
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data_version = 5
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hidden = (datetime.now().month != 4) # ArchipIDLE is only visible during April
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web = ArchipIDLEWebWorld()
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@ -56,18 +55,40 @@ class ArchipIDLEWorld(World):
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return Item(name, ItemClassification.progression, self.item_name_to_id[name], self.player)
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def create_items(self):
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item_table_copy = list(item_table)
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self.multiworld.random.shuffle(item_table_copy)
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item_pool = []
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for i in range(200):
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item = ArchipIDLEItem(
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item_table_copy[i],
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ItemClassification.progression if i < 40 else ItemClassification.filler,
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self.item_name_to_id[item_table_copy[i]],
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item_pool = [
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ArchipIDLEItem(
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item_table[0],
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ItemClassification.progression,
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self.item_name_to_id[item_table[0]],
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self.player
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)
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item_pool.append(item)
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]
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for i in range(40):
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item_pool.append(ArchipIDLEItem(
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item_table[1],
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ItemClassification.progression,
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self.item_name_to_id[item_table[1]],
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self.player
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))
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for i in range(40):
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item_pool.append(ArchipIDLEItem(
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item_table[2],
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ItemClassification.filler,
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self.item_name_to_id[item_table[2]],
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self.player
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))
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item_table_copy = list(item_table[3:])
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self.random.shuffle(item_table_copy)
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for i in range(119):
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item_pool.append(ArchipIDLEItem(
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item_table_copy[i],
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ItemClassification.progression if i < 9 else ItemClassification.filler,
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self.item_name_to_id[item_table_copy[i]],
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self.player
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))
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self.multiworld.itempool += item_pool
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