Reverted some changes
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5e8a686bb6
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@ -2,7 +2,7 @@ from BaseClasses import Item
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import typing
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import typing
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class RiskOfRain2Item(Item):
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class RiskOfRainItem(Item):
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game: str = "Risk of Rain 2"
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game: str = "Risk of Rain 2"
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# 37000 - 38000
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# 37000 - 38000
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@ -118,12 +118,6 @@ class Equipment(Range):
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default = 25
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default = 25
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class WeightPresets(Choice):
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"""Preset item weight options."""
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displayname = "Item Weight Preset"
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option_default = 0
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ror2_weights: typing.Dict[str, type(Option)] = {
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ror2_weights: typing.Dict[str, type(Option)] = {
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"green_scrap": GreenScrap,
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"green_scrap": GreenScrap,
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"red_scrap": RedScrap,
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"red_scrap": RedScrap,
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@ -95,12 +95,12 @@ def create_regions(world, player: int):
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]
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]
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world.get_entrance("Lobby", player).connect(world.get_region("Petrichor V", player))
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world.get_entrance("Lobby", player).connect(world.get_region("Petrichor V", player))
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world.get_location("Level One", player).place_locked_item(RiskOfRain2Item("Beat Level One", True, None, player))
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world.get_location("Level One", player).place_locked_item(RiskOfRainItem("Beat Level One", True, None, player))
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world.get_location("Level Two", player).place_locked_item(RiskOfRain2Item("Beat Level Two", True, None, player))
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world.get_location("Level Two", player).place_locked_item(RiskOfRainItem("Beat Level Two", True, None, player))
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world.get_location("Level Three", player).place_locked_item(RiskOfRain2Item("Beat Level Three", True, None, player))
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world.get_location("Level Three", player).place_locked_item(RiskOfRainItem("Beat Level Three", True, None, player))
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world.get_location("Level Four", player).place_locked_item(RiskOfRain2Item("Beat Level Four", True, None, player))
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world.get_location("Level Four", player).place_locked_item(RiskOfRainItem("Beat Level Four", True, None, player))
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world.get_location("Level Five", player).place_locked_item(RiskOfRain2Item("Beat Level Five", True, None, player))
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world.get_location("Level Five", player).place_locked_item(RiskOfRainItem("Beat Level Five", True, None, player))
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world.get_location("Victory", player).place_locked_item(RiskOfRain2Item("Victory", True, None, player))
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world.get_location("Victory", player).place_locked_item(RiskOfRainItem("Victory", True, None, player))
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def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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