Reverted some changes

This commit is contained in:
alwaysintreble 2021-09-07 09:22:12 -05:00
parent 5e8a686bb6
commit 24802d64c7
3 changed files with 7 additions and 13 deletions

View File

@ -2,7 +2,7 @@ from BaseClasses import Item
import typing
class RiskOfRain2Item(Item):
class RiskOfRainItem(Item):
game: str = "Risk of Rain 2"
# 37000 - 38000

View File

@ -118,12 +118,6 @@ class Equipment(Range):
default = 25
class WeightPresets(Choice):
"""Preset item weight options."""
displayname = "Item Weight Preset"
option_default = 0
ror2_weights: typing.Dict[str, type(Option)] = {
"green_scrap": GreenScrap,
"red_scrap": RedScrap,

View File

@ -95,12 +95,12 @@ def create_regions(world, player: int):
]
world.get_entrance("Lobby", player).connect(world.get_region("Petrichor V", player))
world.get_location("Level One", player).place_locked_item(RiskOfRain2Item("Beat Level One", True, None, player))
world.get_location("Level Two", player).place_locked_item(RiskOfRain2Item("Beat Level Two", True, None, player))
world.get_location("Level Three", player).place_locked_item(RiskOfRain2Item("Beat Level Three", True, None, player))
world.get_location("Level Four", player).place_locked_item(RiskOfRain2Item("Beat Level Four", True, None, player))
world.get_location("Level Five", player).place_locked_item(RiskOfRain2Item("Beat Level Five", True, None, player))
world.get_location("Victory", player).place_locked_item(RiskOfRain2Item("Victory", True, None, player))
world.get_location("Level One", player).place_locked_item(RiskOfRainItem("Beat Level One", True, None, player))
world.get_location("Level Two", player).place_locked_item(RiskOfRainItem("Beat Level Two", True, None, player))
world.get_location("Level Three", player).place_locked_item(RiskOfRainItem("Beat Level Three", True, None, player))
world.get_location("Level Four", player).place_locked_item(RiskOfRainItem("Beat Level Four", True, None, player))
world.get_location("Level Five", player).place_locked_item(RiskOfRainItem("Beat Level Five", True, None, player))
world.get_location("Victory", player).place_locked_item(RiskOfRainItem("Victory", True, None, player))
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):