KDL3: fix shuffled animals not actually being random (#3060)
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@ -206,6 +206,8 @@ class KDL3World(World):
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locations = [self.multiworld.get_location(spawn, self.player) for spawn in spawns]
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items = [self.create_item(animal) for animal in animal_pool]
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allstate = self.multiworld.get_all_state(False)
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self.random.shuffle(locations)
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self.random.shuffle(items)
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fill_restrictive(self.multiworld, allstate, locations, items, True, True)
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else:
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animal_friends = animal_friend_spawns.copy()
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