Small adjustments
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			@ -1111,7 +1111,7 @@ class Location():
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    @property
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    def hint_text(self):
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        return getattr(self, "_hint_text", self.name)
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        return getattr(self, "_hint_text", self.name.replace("_", " ").replace("-", " "))
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class Item():
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    location: Optional[Location] = None
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			@ -356,7 +356,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
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        if msgs:
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            await ctx.send_msgs(msgs)
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        if ctx.finished_game:
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            await ctx.send_msgs([{"cmd": "StatusUpdate", "status": CLientStatus.CLIENT_GOAL}])
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            await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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        # Get the server side view of missing as of time of connecting.
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        # This list is used to only send to the server what is reported as ACTUALLY Missing.
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			@ -525,10 +525,15 @@ def format_hint(ctx: Context, team: int, hint: NetUtils.Hint) -> str:
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def json_format_send_event(net_item: NetworkItem, receiving_player: int):
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    parts = []
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    NetUtils.add_json_text(parts, net_item.player, type=NetUtils.JSONTypes.player_id)
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    NetUtils.add_json_text(parts, " sent ")
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    NetUtils.add_json_text(parts, net_item.item, type=NetUtils.JSONTypes.item_id)
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    NetUtils.add_json_text(parts, " to ")
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    NetUtils.add_json_text(parts, receiving_player, type=NetUtils.JSONTypes.player_id)
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    if net_item.player == receiving_player:
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        NetUtils.add_json_text(parts, " found their ")
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        NetUtils.add_json_text(parts, net_item.item, type=NetUtils.JSONTypes.item_id)
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    else:
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        NetUtils.add_json_text(parts, " sent ")
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        NetUtils.add_json_text(parts, net_item.item, type=NetUtils.JSONTypes.item_id)
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        NetUtils.add_json_text(parts, " to ")
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        NetUtils.add_json_text(parts, receiving_player, type=NetUtils.JSONTypes.player_id)
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    NetUtils.add_json_text(parts, " (")
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    NetUtils.add_json_text(parts, net_item.location, type=NetUtils.JSONTypes.location_id)
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    NetUtils.add_json_text(parts, ")")
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			@ -1651,7 +1651,7 @@ def write_custom_shops(rom, world, player):
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            if item is None:
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                break
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            if not item['item'] in item_table: # item not native to ALTTP
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                item_code = 0x09 # Hammer
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                item_code = 0x09  # Hammer
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            else:
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                item_code = ItemFactory(item['item'], player).code
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                if item['item'] == 'Single Arrow' and item['player'] == 0 and world.retro[player]:
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