restore unkillable thieves in chaosthieves option
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parent
78dd0d4280
commit
252f9600fe
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@ -292,8 +292,10 @@ def parse_arguments(argv, no_defaults=False):
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parser.add_argument('--skip_playthrough', action='store_true', default=defval(False))
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parser.add_argument('--enemizercli', default=defval('EnemizerCLI/EnemizerCLI.Core'))
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parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos'])
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parser.add_argument('--shuffleenemies', default=defval('none'), choices=['none', 'shuffled', 'chaos'])
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parser.add_argument('--enemy_health', default=defval('default'), choices=['default', 'easy', 'normal', 'hard', 'expert'])
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parser.add_argument('--shuffleenemies', default=defval('none'),
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choices=['none', 'shuffled', 'chaos', 'chaosthieves'])
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parser.add_argument('--enemy_health', default=defval('default'),
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choices=['default', 'easy', 'normal', 'hard', 'expert'])
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parser.add_argument('--enemy_damage', default=defval('default'), choices=['default', 'shuffled', 'chaos'])
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parser.add_argument('--shufflepots', default=defval(False), action='store_true')
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parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4))
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2
Gui.py
2
Gui.py
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@ -375,7 +375,7 @@ def guiMain(args=None):
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enemizerEnemyLabel.pack(side=LEFT)
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enemyShuffleVar = StringVar()
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enemyShuffleVar.set('none')
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enemizerEnemyOption = OptionMenu(enemizerEnemyFrame, enemyShuffleVar, 'none', 'shuffled', 'chaos')
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enemizerEnemyOption = OptionMenu(enemizerEnemyFrame, enemyShuffleVar, 'none', 'shuffled', 'chaos', 'chaosthieves')
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enemizerEnemyOption.pack(side=LEFT)
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enemizerBossFrame = Frame(enemizerFrame)
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@ -331,7 +331,9 @@ def roll_settings(weights):
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ret.shuffleenemies = {'none': 'none',
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'shuffled': 'shuffled',
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'random': 'chaos'
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'random': 'chaos',
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'chaosthieves': 'chaosthieves',
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'chaos': 'chaos'
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}[get_choice('enemy_shuffle', weights)]
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ret.enemy_damage = {'default': 'default',
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5
Rom.py
5
Rom.py
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@ -152,7 +152,7 @@ def patch_enemizer(world, player: int, rom: LocalRom, enemizercli, random_sprite
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options = {
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'RandomizeEnemies': world.enemy_shuffle[player] != 'none',
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'RandomizeEnemiesType': 3,
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'RandomizeBushEnemyChance': world.enemy_shuffle[player] == 'chaos',
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'RandomizeBushEnemyChance': 'chaos' in world.enemy_shuffle[player],
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'RandomizeEnemyHealthRange': world.enemy_health[player] != 'default',
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'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[
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world.enemy_health[player]],
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@ -203,7 +203,8 @@ def patch_enemizer(world, player: int, rom: LocalRom, enemizercli, random_sprite
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'BeesLevel': 0,
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'RandomizeTileTrapPattern': world.enemy_shuffle[player] == 'chaos',
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'RandomizeTileTrapFloorTile': False,
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'AllowKillableThief': world.enemy_shuffle[player] != 'none',
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'AllowKillableThief': bool(random.randint(0, 1)) if 'thieves' in world.enemy_shuffle[player] else
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world.enemy_shuffle[player] != 'none',
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'RandomizeSpriteOnHit': random_sprite_on_hit,
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'DebugMode': False,
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'DebugForceEnemy': False,
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11
easy.yaml
11
easy.yaml
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@ -145,16 +145,17 @@ item_functionality:
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boss_shuffle:
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none: 1 # No boss shuffle
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simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
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full: 0 # Replace GT bosses with random bosses, then follow simple logic
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random: 0 # Choose from one of the above options
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full: 0 # 3 bosses can occur twice
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random: 0 # Any boss can appear any amount of times
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enemy_shuffle:
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none: 1 # Vanilla enemy placement
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shuffled: 0 # Enemies are randomized
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random: 0 # Choose one of the above
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random: 0 # also shuffle bush enemies, random tile rooms and random bush enemy spawn chance
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chaosthieves: 0 # random + thieves may not be killable
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enemy_damage:
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default: 1 # Vanilla enemy damage
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shuffled: 0 # Enemies do a randomized amount of damage
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random: 0 # Choose one of the above
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shuffled: 0 # Enemies deal 0 to 4 hearts and armor helps
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random: 0 # Enemies deal 0 to 8 hearts and armor just reshuffles the damage
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enemy_health:
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default: 1 # Vanilla enemy HP
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easy: 0 # Enemies have reduced health
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