sm64ex: All Bowser Stages Goal (#2112)
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@ -88,6 +88,12 @@ class ExclamationBoxes(Choice):
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option_Off = 0
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option_1Ups_Only = 1
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class CompletionType(Choice):
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"""Set goal for game completion"""
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display_name = "Completion Goal"
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option_Last_Bowser_Stage = 0
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option_All_Bowser_Stages = 1
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class ProgressiveKeys(DefaultOnToggle):
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"""Keys will first grant you access to the Basement, then to the Secound Floor"""
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@ -110,4 +116,5 @@ sm64_options: typing.Dict[str, type(Option)] = {
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"death_link": DeathLink,
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"BuddyChecks": BuddyChecks,
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"ExclamationBoxes": ExclamationBoxes,
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"CompletionType" : CompletionType,
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}
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@ -124,4 +124,9 @@ def set_rules(world, player: int, area_connections):
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add_rule(world.get_location("MIPS 1", player), lambda state: state.can_reach("Basement", 'Region', player) and state.has("Power Star", player, world.MIPS1Cost[player].value))
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add_rule(world.get_location("MIPS 2", player), lambda state: state.can_reach("Basement", 'Region', player) and state.has("Power Star", player, world.MIPS2Cost[player].value))
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world.completion_condition[player] = lambda state: state.can_reach("Bowser in the Sky", 'Region', player)
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if world.CompletionType[player] == "last_bowser_stage":
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world.completion_condition[player] = lambda state: state.can_reach("Bowser in the Sky", 'Region', player)
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elif world.CompletionType[player] == "all_bowser_stages":
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world.completion_condition[player] = lambda state: state.can_reach("Bowser in the Dark World", 'Region', player) and \
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state.can_reach("Bowser in the Fire Sea", 'Region', player) and \
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state.can_reach("Bowser in the Sky", 'Region', player)
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@ -154,6 +154,7 @@ class SM64World(World):
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"MIPS2Cost": self.multiworld.MIPS2Cost[self.player].value,
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"StarsToFinish": self.multiworld.StarsToFinish[self.player].value,
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"DeathLink": self.multiworld.death_link[self.player].value,
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"CompletionType" : self.multiworld.CompletionType[self.player].value,
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}
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def generate_output(self, output_directory: str):
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