Merge branch 'main' into breaking_changes
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commit
2553b1d2ee
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@ -530,7 +530,7 @@ def notify_team(ctx: Context, team: int, text: str):
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def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[Utils.Hint]:
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def collect_hints(ctx: Context, team: int, slot: int, item: str) -> typing.List[Utils.Hint]:
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hints = []
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hints = []
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seeked_item_id = Items.item_table[item][3]
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seeked_item_id = Items.item_table[item][2]
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for check, result in ctx.locations.items():
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for check, result in ctx.locations.items():
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item_id, receiving_player = result
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item_id, receiving_player = result
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if receiving_player == slot and item_id == seeked_item_id:
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if receiving_player == slot and item_id == seeked_item_id:
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@ -862,7 +862,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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if self.ctx.item_cheat:
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if self.ctx.item_cheat:
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item_name, usable, response = get_intended_text(item_name, Items.item_table.keys())
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item_name, usable, response = get_intended_text(item_name, Items.item_table.keys())
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if usable:
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if usable:
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new_item = ReceivedItem(Items.item_table[item_name][3], -1, self.client.slot)
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new_item = ReceivedItem(Items.item_table[item_name][2], -1, self.client.slot)
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get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
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get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
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self.ctx.notify_all('Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team, self.client.slot))
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self.ctx.notify_all('Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team, self.client.slot))
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send_new_items(self.ctx)
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send_new_items(self.ctx)
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@ -1062,7 +1062,7 @@ async def process_client_cmd(ctx: Context, client: Client, cmd: str, args: typin
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target_item, target_player = ctx.locations[(Regions.location_table[loc_name][0], client.slot)]
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target_item, target_player = ctx.locations[(Regions.location_table[loc_name][0], client.slot)]
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replacements = {'SmallKey': 0xA2, 'BigKey': 0x9D, 'Compass': 0x8D, 'Map': 0x7D}
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replacements = {'SmallKey': 0xA2, 'BigKey': 0x9D, 'Compass': 0x8D, 'Map': 0x7D}
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item_type = [i[2] for i in Items.item_table.values() if type(i[3]) is int and i[3] == target_item]
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item_type = [i[1] for i in Items.item_table.values() if type(i[2]) is int and i[2] == target_item]
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if item_type:
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if item_type:
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target_item = replacements.get(item_type[0], target_item)
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target_item = replacements.get(item_type[0], target_item)
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@ -1218,7 +1218,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
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if usable:
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if usable:
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for client in self.ctx.endpoints:
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for client in self.ctx.endpoints:
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if client.name == seeked_player:
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if client.name == seeked_player:
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new_item = ReceivedItem(Items.item_table[item][3], -1, client.slot)
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new_item = ReceivedItem(Items.item_table[item][2], -1, client.slot)
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get_received_items(self.ctx, client.team, client.slot).append(new_item)
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get_received_items(self.ctx, client.team, client.slot).append(new_item)
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self.ctx.notify_all('Cheat console: sending "' + item + '" to ' + self.ctx.get_aliased_name(client.team, client.slot))
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self.ctx.notify_all('Cheat console: sending "' + item + '" to ' + self.ctx.get_aliased_name(client.team, client.slot))
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send_new_items(self.ctx)
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send_new_items(self.ctx)
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@ -186,7 +186,7 @@ item_table = {'Bow': (True, None, 0x0B, 'You have\nchosen the\narcher class.', '
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'Open Floodgate': (True, 'Event', None, None, None, None, None, None, None, None),
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'Open Floodgate': (True, 'Event', None, None, None, None, None, None, None, None),
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}
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}
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lookup_id_to_name = {data[3]: name for name, data in item_table.items()}
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lookup_id_to_name = {data[2]: name for name, data in item_table.items()}
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hint_blacklist = {"Triforce"}
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hint_blacklist = {"Triforce"}
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@ -228,8 +228,8 @@ for basename, substring in _simple_groups:
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del (_simple_groups)
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del (_simple_groups)
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progression_items = {name for name, data in item_table.items() if type(data[3]) == int and data[0]}
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progression_items = {name for name, data in item_table.items() if type(data[2]) == int and data[0]}
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item_name_groups['Everything'] = {name for name, data in item_table.items() if type(data[3]) == int}
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item_name_groups['Everything'] = {name for name, data in item_table.items() if type(data[2]) == int}
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item_name_groups['Progression Items'] = progression_items
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item_name_groups['Progression Items'] = progression_items
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item_name_groups['Non Progression Items'] = item_name_groups['Everything'] - progression_items
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item_name_groups['Non Progression Items'] = item_name_groups['Everything'] - progression_items
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