Add Singularity and Duality Boss Shuffles

This commit is contained in:
Fabian Dill 2020-07-31 00:07:55 +02:00
parent 4e47be38f9
commit 25b43e8357
5 changed files with 36 additions and 7 deletions

View File

@ -119,6 +119,8 @@ boss_table = {
'Agahnim2': ('Agahnim2', AgahnimDefeatRule) 'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
} }
anywhere_bosses = ["Moldorm", "Helmasaur King", "Mothula", "Vitreous"]
def can_place_boss(world, player, boss, dungeon_name, level=None): def can_place_boss(world, player, boss, dungeon_name, level=None):
if world.swords[player] in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace': if world.swords[player] in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
return False return False
@ -178,7 +180,7 @@ def place_bosses(world, player):
['Inverted Ganons Tower', 'bottom'], ['Inverted Ganons Tower', 'bottom'],
] ]
all_bosses = sorted(boss_table.keys()) #s orted to be deterministic on older pythons all_bosses = sorted(boss_table.keys()) #sorted to be deterministic on older pythons
placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']] placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
if world.boss_shuffle[player] in ["basic", "normal"]: if world.boss_shuffle[player] in ["basic", "normal"]:
@ -194,7 +196,7 @@ def place_bosses(world, player):
else: # all bosses present, the three duplicates chosen at random else: # all bosses present, the three duplicates chosen at random
bosses = all_bosses + [world.random.choice(placeable_bosses) for _ in range(3)] bosses = all_bosses + [world.random.choice(placeable_bosses) for _ in range(3)]
logging.getLogger('').debug('Bosses chosen %s', bosses) logging.debug('Bosses chosen %s', bosses)
world.random.shuffle(bosses) world.random.shuffle(bosses)
for [loc, level] in boss_locations: for [loc, level] in boss_locations:
@ -204,7 +206,7 @@ def place_bosses(world, player):
raise FillError('Could not place boss for location %s' % loc_text) raise FillError('Could not place boss for location %s' % loc_text)
bosses.remove(boss) bosses.remove(boss)
logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text) logging.debug('Placing boss %s at %s', boss, loc_text)
world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player) world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player)
elif world.boss_shuffle[player] == "chaos": #all bosses chosen at random elif world.boss_shuffle[player] == "chaos": #all bosses chosen at random
for [loc, level] in boss_locations: for [loc, level] in boss_locations:
@ -215,5 +217,26 @@ def place_bosses(world, player):
except IndexError: except IndexError:
raise FillError('Could not place boss for location %s' % loc_text) raise FillError('Could not place boss for location %s' % loc_text)
logging.getLogger('').debug('Placing boss %s at %s', boss, loc_text) logging.debug('Placing boss %s at %s', boss, loc_text)
world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player) world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player)
elif world.boss_shuffle[player] == "singularity":
if world.swords[player] == 'swordless':
boss = world.random.choice(anywhere_bosses)
else:
boss = world.random.choice(anywhere_bosses + ["Kholdstare"])
for [loc, level] in boss_locations:
logging.debug('Placing boss %s at %s', boss, loc + (' ('+level+')' if level else ''))
world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player)
elif world.boss_shuffle[player] == "duality":
if world.swords[player] == 'swordless':
used_anywhere_bosses = anywhere_bosses
else:
used_anywhere_bosses = anywhere_bosses + ["Kholdstare"]
limited_boss = world.random.choice([boss for boss in placeable_bosses if boss not in used_anywhere_bosses])
anywhere_boss = world.random.choice(used_anywhere_bosses)
for [loc, level] in boss_locations:
boss = limited_boss if can_place_boss(world, player, limited_boss, loc, level) else anywhere_boss
logging.debug('Placing boss %s at %s', boss, loc + (' ('+level+')' if level else ''))
world.get_dungeon(loc, player).bosses[level] = BossFactory(boss, player)

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@ -290,7 +290,8 @@ def parse_arguments(argv, no_defaults=False):
help="Skip Multiworld Progression balancing.") help="Skip Multiworld Progression balancing.")
parser.add_argument('--skip_playthrough', action='store_true', default=defval(False)) parser.add_argument('--skip_playthrough', action='store_true', default=defval(False))
parser.add_argument('--enemizercli', default=defval('EnemizerCLI/EnemizerCLI.Core')) parser.add_argument('--enemizercli', default=defval('EnemizerCLI/EnemizerCLI.Core'))
parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos']) parser.add_argument('--shufflebosses', default=defval('none'), choices=['none', 'basic', 'normal', 'chaos',
"singularity", "duality"])
parser.add_argument('--shuffleenemies', default=defval('none'), parser.add_argument('--shuffleenemies', default=defval('none'),
choices=['none', 'shuffled', 'chaos', 'chaosthieves']) choices=['none', 'shuffled', 'chaos', 'chaosthieves'])
parser.add_argument('--enemy_health', default=defval('default'), parser.add_argument('--enemy_health', default=defval('default'),

3
Gui.py
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@ -384,7 +384,8 @@ def guiMain(args=None):
enemizerBossLabel.pack(side=LEFT) enemizerBossLabel.pack(side=LEFT)
enemizerBossVar = StringVar() enemizerBossVar = StringVar()
enemizerBossVar.set('none') enemizerBossVar.set('none')
enemizerBossOption = OptionMenu(enemizerBossFrame, enemizerBossVar, 'none', 'basic', 'normal', 'chaos') enemizerBossOption = OptionMenu(enemizerBossFrame, enemizerBossVar, 'none', 'basic', 'normal', 'chaos',
"singularity", "duality")
enemizerBossOption.pack(side=LEFT) enemizerBossOption.pack(side=LEFT)
enemizerDamageFrame = Frame(enemizerFrame) enemizerDamageFrame = Frame(enemizerFrame)

View File

@ -329,7 +329,9 @@ def roll_settings(weights):
ret.shufflebosses = {'none': 'none', ret.shufflebosses = {'none': 'none',
'simple': 'basic', 'simple': 'basic',
'full': 'normal', 'full': 'normal',
'random': 'chaos' 'random': 'chaos',
'singularity': 'singularity',
'duality': 'duality'
}[get_choice('boss_shuffle', weights)] }[get_choice('boss_shuffle', weights)]
ret.shuffleenemies = {'none': 'none', ret.shuffleenemies = {'none': 'none',

View File

@ -147,6 +147,8 @@ boss_shuffle:
simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons simple: 0 # Existing bosses except Ganon and Agahnim are shuffled throughout dungeons
full: 0 # 3 bosses can occur twice full: 0 # 3 bosses can occur twice
random: 0 # Any boss can appear any amount of times random: 0 # Any boss can appear any amount of times
singularity: 0 # picks any boss that can appear anywhere and puts that boss into every arena
duality: 0 # picks a boss that can only appear in some places and a boss that can appear anywhere, then attempts to put both in that order in every arena
enemy_shuffle: enemy_shuffle:
none: 1 # Vanilla enemy placement none: 1 # Vanilla enemy placement
chaos: 0 # Enemies are randomized chaos: 0 # Enemies are randomized