MultiServer: fix IncompatibleVersion not triggering
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@ -1244,6 +1244,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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game = ctx.games[slot]
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if "IgnoreGame" not in args["tags"] and args['game'] != game:
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errors.add('InvalidGame')
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minver = ctx.minimum_client_versions[slot]
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if minver > args['version']:
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errors.add('IncompatibleVersion')
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# only exact version match allowed
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if ctx.compatibility == 0 and args['version'] != version_tuple:
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@ -1259,9 +1262,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
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client.auth = False # swapping Team/Slot
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client.team = team
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client.slot = slot
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minver = ctx.minimum_client_versions[slot]
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if minver > args['version']:
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errors.add('IncompatibleVersion')
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ctx.client_ids[client.team, client.slot] = args["uuid"]
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ctx.clients[team][slot].append(client)
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client.version = args['version']
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@ -889,10 +889,10 @@ async def game_watcher(ctx: Context):
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if not ctx.rom:
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ctx.finished_game = False
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gameName = await snes_read(ctx, SM_ROMNAME_START, 2)
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if gameName is None:
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game_name = await snes_read(ctx, SM_ROMNAME_START, 2)
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if game_name is None:
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continue
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elif gameName == b"SM":
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elif game_name == b"SM":
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ctx.game = GAME_SM
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else:
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ctx.game = GAME_ALTTP
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