Convert WebUI to logging.Handler subclass
This commit is contained in:
parent
e2075686c2
commit
276d49981e
130
MultiClient.py
130
MultiClient.py
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@ -35,6 +35,8 @@ import WebUI
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import Regions
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import Utils
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logger = logging.getLogger("Client")
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def create_named_task(coro, *args, name=None):
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if not name:
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@ -52,6 +54,7 @@ class Context():
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# WebUI Stuff
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self.ui_node = WebUI.WebUiClient()
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logger.addHandler(self.ui_node)
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self.custom_address = None
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self.webui_socket_port: typing.Optional[int] = port
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self.hint_cost = 0
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@ -118,6 +121,7 @@ class Context():
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return
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await self.server.socket.send(json.dumps(msgs))
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color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
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'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
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'blue_bg': 44, 'purple_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
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@ -422,11 +426,11 @@ def launch_qusb2snes(ctx: Context):
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qusb2snes_path = Utils.local_path(qusb2snes_path)
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if os.path.isfile(qusb2snes_path):
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ctx.ui_node.log_info(f"Attempting to start {qusb2snes_path}")
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logger.info(f"Attempting to start {qusb2snes_path}")
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import subprocess
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subprocess.Popen(qusb2snes_path, cwd=os.path.dirname(qusb2snes_path))
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else:
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ctx.ui_node.log_info(
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logger.info(
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f"Attempt to start (Q)Usb2Snes was aborted as path {qusb2snes_path} was not found, "
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f"please start it yourself if it is not running")
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@ -434,7 +438,7 @@ def launch_qusb2snes(ctx: Context):
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async def _snes_connect(ctx: Context, address: str):
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address = f"ws://{address}" if "://" not in address else address
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ctx.ui_node.log_info("Connecting to QUsb2snes at %s ..." % address)
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logger.info("Connecting to QUsb2snes at %s ..." % address)
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seen_problems = set()
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succesful = False
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while not succesful:
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@ -446,7 +450,7 @@ async def _snes_connect(ctx: Context, address: str):
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# only tell the user about new problems, otherwise silently lay in wait for a working connection
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if problem not in seen_problems:
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seen_problems.add(problem)
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ctx.ui_node.log_error(f"Error connecting to QUsb2snes ({problem})")
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logger.error(f"Error connecting to QUsb2snes ({problem})")
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if len(seen_problems) == 1:
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# this is the first problem. Let's try launching QUsb2snes if it isn't already running
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@ -469,7 +473,7 @@ async def get_snes_devices(ctx: Context):
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devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
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if not devices:
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ctx.ui_node.log_info('No SNES device found. Ensure QUsb2Snes is running and connect it to the multibridge.')
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logger.info('No SNES device found. Ensure QUsb2Snes is running and connect it to the multibridge.')
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while not devices:
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await asyncio.sleep(1)
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await socket.send(json.dumps(DeviceList_Request))
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@ -484,7 +488,7 @@ async def get_snes_devices(ctx: Context):
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async def snes_connect(ctx: Context, address):
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global SNES_RECONNECT_DELAY
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if ctx.snes_socket is not None and ctx.snes_state == SNES_CONNECTED:
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ctx.ui_node.log_error('Already connected to snes')
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logger.error('Already connected to snes')
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return
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recv_task = None
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@ -510,7 +514,7 @@ async def snes_connect(ctx: Context, address):
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return
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ctx.ui_node.log_info("Attaching to " + device)
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logger.info("Attaching to " + device)
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Attach_Request = {
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"Opcode": "Attach",
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@ -523,12 +527,12 @@ async def snes_connect(ctx: Context, address):
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ctx.ui_node.send_connection_status(ctx)
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if 'sd2snes' in device.lower() or 'COM' in device:
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ctx.ui_node.log_info("SD2SNES/FXPAK Detected")
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logger.info("SD2SNES/FXPAK Detected")
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ctx.is_sd2snes = True
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await ctx.snes_socket.send(json.dumps({"Opcode" : "Info", "Space" : "SNES"}))
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reply = json.loads(await ctx.snes_socket.recv())
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if reply and 'Results' in reply:
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ctx.ui_node.log_info(reply['Results'])
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logger.info(reply['Results'])
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else:
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ctx.is_sd2snes = False
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@ -548,9 +552,9 @@ async def snes_connect(ctx: Context, address):
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ctx.snes_socket = None
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ctx.snes_state = SNES_DISCONNECTED
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if not ctx.snes_reconnect_address:
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ctx.ui_node.log_error("Error connecting to snes (%s)" % e)
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logger.error("Error connecting to snes (%s)" % e)
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else:
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ctx.ui_node.log_error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
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logger.error(f"Error connecting to snes, attempt again in {SNES_RECONNECT_DELAY}s")
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asyncio.create_task(snes_autoreconnect(ctx))
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SNES_RECONNECT_DELAY *= 2
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@ -577,11 +581,11 @@ async def snes_recv_loop(ctx: Context):
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try:
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async for msg in ctx.snes_socket:
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ctx.snes_recv_queue.put_nowait(msg)
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ctx.ui_node.log_warning("Snes disconnected")
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logger.warning("Snes disconnected")
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except Exception as e:
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if not isinstance(e, websockets.WebSocketException):
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logging.exception(e)
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ctx.ui_node.log_error("Lost connection to the snes, type /snes to reconnect")
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logger.exception(e)
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logger.error("Lost connection to the snes, type /snes to reconnect")
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finally:
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socket, ctx.snes_socket = ctx.snes_socket, None
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if socket is not None and not socket.closed:
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@ -595,7 +599,7 @@ async def snes_recv_loop(ctx: Context):
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ctx.rom = None
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if ctx.snes_reconnect_address:
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ctx.ui_node.log_info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
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logger.info(f"...reconnecting in {SNES_RECONNECT_DELAY}s")
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asyncio.create_task(snes_autoreconnect(ctx))
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@ -624,10 +628,10 @@ async def snes_read(ctx : Context, address, size):
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break
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if len(data) != size:
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logging.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
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logger.error('Error reading %s, requested %d bytes, received %d' % (hex(address), size, len(data)))
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if len(data):
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ctx.ui_node.log_error(str(data))
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ctx.ui_node.log_warning('Unable to connect to SNES Device because QUsb2Snes broke temporarily.'
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logger.error(str(data))
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logger.warning('Unable to connect to SNES Device because QUsb2Snes broke temporarily.'
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'Try un-selecting and re-selecting the SNES Device.')
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if ctx.snes_socket is not None and not ctx.snes_socket.closed:
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await ctx.snes_socket.close()
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@ -652,7 +656,7 @@ async def snes_write(ctx : Context, write_list):
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for address, data in write_list:
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if (address < WRAM_START) or ((address + len(data)) > (WRAM_START + WRAM_SIZE)):
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ctx.ui_node.log_error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
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logger.error("SD2SNES: Write out of range %s (%d)" % (hex(address), len(data)))
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return False
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for ptr, byte in enumerate(data, address + 0x7E0000 - WRAM_START):
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cmd += b'\xA9' # LDA
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@ -669,7 +673,7 @@ async def snes_write(ctx : Context, write_list):
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await ctx.snes_socket.send(json.dumps(PutAddress_Request))
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await ctx.snes_socket.send(cmd)
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else:
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logging.warning(f"Could not send data to SNES: {cmd}")
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logger.warning(f"Could not send data to SNES: {cmd}")
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except websockets.ConnectionClosed:
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return False
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else:
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@ -682,7 +686,7 @@ async def snes_write(ctx : Context, write_list):
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await ctx.snes_socket.send(json.dumps(PutAddress_Request))
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await ctx.snes_socket.send(data)
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else:
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logging.warning(f"Could not send data to SNES: {data}")
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logger.warning(f"Could not send data to SNES: {data}")
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except websockets.ConnectionClosed:
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return False
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@ -719,7 +723,7 @@ async def server_loop(ctx: Context, address=None):
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ctx.ui_node.send_connection_status(ctx)
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cached_address = None
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if ctx.server and ctx.server.socket:
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ctx.ui_node.log_error('Already connected')
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logger.error('Already connected')
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return
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if address is None: # set through CLI or BMBP
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@ -731,22 +735,22 @@ async def server_loop(ctx: Context, address=None):
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servers = cached_address = Utils.persistent_load()["servers"]
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address = servers[rom] if rom and rom in servers else servers["default"]
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except Exception as e:
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logging.debug(f"Could not find cached server address. {e}")
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logger.debug(f"Could not find cached server address. {e}")
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# Wait for the user to provide a multiworld server address
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if not address:
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logging.info('Please connect to a multiworld server.')
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logger.info('Please connect to a multiworld server.')
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ctx.ui_node.poll_for_server_ip()
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return
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address = f"ws://{address}" if "://" not in address else address
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port = urllib.parse.urlparse(address).port or 38281
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ctx.ui_node.log_info('Connecting to multiworld server at %s' % address)
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logger.info('Connecting to multiworld server at %s' % address)
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try:
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socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
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ctx.server = Endpoint(socket)
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ctx.ui_node.log_info('Connected')
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logger.info('Connected')
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ctx.server_address = address
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ctx.ui_node.send_connection_status(ctx)
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SERVER_RECONNECT_DELAY = START_RECONNECT_DELAY
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@ -754,21 +758,21 @@ async def server_loop(ctx: Context, address=None):
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for msg in json.loads(data):
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cmd, args = (msg[0], msg[1]) if len(msg) > 1 else (msg, None)
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await process_server_cmd(ctx, cmd, args)
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ctx.ui_node.log_warning('Disconnected from multiworld server, type /connect to reconnect')
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logger.warning('Disconnected from multiworld server, type /connect to reconnect')
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except WebUI.WaitingForUiException:
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pass
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except ConnectionRefusedError:
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if cached_address:
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ctx.ui_node.log_error('Unable to connect to multiworld server at cached address. '
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logger.error('Unable to connect to multiworld server at cached address. '
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'Please use the connect button above.')
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else:
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ctx.ui_node.log_error('Connection refused by the multiworld server')
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logger.error('Connection refused by the multiworld server')
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except (OSError, websockets.InvalidURI):
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ctx.ui_node.log_error('Failed to connect to the multiworld server')
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logger.error('Failed to connect to the multiworld server')
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except Exception as e:
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ctx.ui_node.log_error('Lost connection to the multiworld server, type /connect to reconnect')
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logger.error('Lost connection to the multiworld server, type /connect to reconnect')
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if not isinstance(e, websockets.WebSocketException):
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logging.exception(e)
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logger.exception(e)
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finally:
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ctx.awaiting_rom = False
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ctx.auth = None
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@ -780,7 +784,7 @@ async def server_loop(ctx: Context, address=None):
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ctx.server = None
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ctx.server_task = None
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if ctx.server_address:
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ctx.ui_node.log_info(f"... reconnecting in {SERVER_RECONNECT_DELAY}s")
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logger.info(f"... reconnecting in {SERVER_RECONNECT_DELAY}s")
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ctx.ui_node.send_connection_status(ctx)
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asyncio.create_task(server_autoreconnect(ctx))
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SERVER_RECONNECT_DELAY *= 2
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@ -797,20 +801,20 @@ async def server_autoreconnect(ctx: Context):
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async def process_server_cmd(ctx: Context, cmd, args):
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if cmd == 'RoomInfo':
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ctx.ui_node.log_info('--------------------------------')
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ctx.ui_node.log_info('Room Information:')
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ctx.ui_node.log_info('--------------------------------')
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logger.info('--------------------------------')
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logger.info('Room Information:')
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logger.info('--------------------------------')
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version = args.get("version", "unknown Bonta Protocol")
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if isinstance(version, list):
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ctx.server_version = tuple(version)
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version = ".".join(str(item) for item in version)
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else:
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ctx.server_version = (0, 0, 0)
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ctx.ui_node.log_info(f'Server protocol version: {version}')
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logger.info(f'Server protocol version: {version}')
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if "tags" in args:
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ctx.ui_node.log_info("Server protocol tags: " + ", ".join(args["tags"]))
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logger.info("Server protocol tags: " + ", ".join(args["tags"]))
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if args['password']:
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ctx.ui_node.log_info('Password required')
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logger.info('Password required')
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if "forfeit_mode" in args: # could also be version > 2.2.1, but going with implicit content here
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logging.info(f"Forfeit setting: {args['forfeit_mode']}")
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logging.info(f"Remaining setting: {args['remaining_mode']}")
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@ -822,16 +826,16 @@ async def process_server_cmd(ctx: Context, cmd, args):
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ctx.remaining_mode = args['remaining_mode']
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ctx.ui_node.send_game_info(ctx)
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if len(args['players']) < 1:
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ctx.ui_node.log_info('No player connected')
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logger.info('No player connected')
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else:
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args['players'].sort()
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current_team = -1
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ctx.ui_node.log_info('Connected players:')
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logger.info('Connected players:')
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for team, slot, name in args['players']:
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if team != current_team:
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ctx.ui_node.log_info(f' Team #{team + 1}')
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logger.info(f' Team #{team + 1}')
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current_team = team
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ctx.ui_node.log_info(' %s (Player %d)' % (name, slot))
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logger.info(' %s (Player %d)' % (name, slot))
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await server_auth(ctx, args['password'])
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elif cmd == 'ConnectionRefused':
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@ -848,7 +852,7 @@ async def process_server_cmd(ctx: Context, cmd, args):
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raise Exception('Server reported your client version as incompatible')
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#last to check, recoverable problem
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elif 'InvalidPassword' in args:
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ctx.ui_node.log_error('Invalid password')
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logger.error('Invalid password')
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ctx.password = None
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await server_auth(ctx, True)
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else:
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@ -858,7 +862,7 @@ async def process_server_cmd(ctx: Context, cmd, args):
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elif cmd == 'Connected':
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if ctx.send_unsafe:
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ctx.send_unsafe = False
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ctx.ui_node.log_info(f'Turning off sending of ALL location checks not declared as missing. If you want it on, please use /send_unsafe true')
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logger.info(f'Turning off sending of ALL location checks not declared as missing. If you want it on, please use /send_unsafe true')
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Utils.persistent_store("servers", "default", ctx.server_address)
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Utils.persistent_store("servers", ctx.rom, ctx.server_address)
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ctx.team, ctx.slot = args[0]
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@ -898,7 +902,7 @@ async def process_server_cmd(ctx: Context, cmd, args):
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if location not in ctx.locations_info:
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replacements = {0xA2: 'Small Key', 0x9D: 'Big Key', 0x8D: 'Compass', 0x7D: 'Map'}
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item_name = replacements.get(item, get_item_name_from_id(item))
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ctx.ui_node.log_info(
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logger.info(
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f"Saw {color(item_name, 'red', 'bold')} at {list(Regions.location_table.keys())[location - 1]}")
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ctx.locations_info[location] = (item, player)
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ctx.watcher_event.set()
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@ -929,8 +933,8 @@ async def process_server_cmd(ctx: Context, cmd, args):
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locations = json.loads(args['locations'])
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if ctx.items_missing:
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for location in locations:
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ctx.ui_node.log_info(f'Missing: {location}')
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ctx.ui_node.log_info(f'Found {len(locations)} missing location checks')
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logger.info(f'Missing: {location}')
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logger.info(f'Found {len(locations)} missing location checks')
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ctx.items_missing = [location for location in locations]
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elif cmd == 'Hint':
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@ -957,13 +961,13 @@ async def process_server_cmd(ctx: Context, cmd, args):
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ctx.player_names = {p: n for p, n in args}
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elif cmd == 'Print':
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ctx.ui_node.log_info(args)
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logger.info(args)
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elif cmd == 'HintPointUpdate':
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ctx.hint_points = args[0]
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else:
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logging.debug(f"unknown command {args}")
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logger.debug(f"unknown command {args}")
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def get_tags(ctx: Context):
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@ -975,11 +979,11 @@ def get_tags(ctx: Context):
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async def server_auth(ctx: Context, password_requested):
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if password_requested and not ctx.password:
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ctx.ui_node.log_info('Enter the password required to join this game:')
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logger.info('Enter the password required to join this game:')
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ctx.password = await console_input(ctx)
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if ctx.rom is None:
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ctx.awaiting_rom = True
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ctx.ui_node.log_info(
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logger.info(
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'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)')
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return
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ctx.awaiting_rom = False
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@ -1009,7 +1013,7 @@ class ClientCommandProcessor(CommandProcessor):
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self.ctx = ctx
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def output(self, text: str):
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self.ctx.ui_node.log_info(text)
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logger.info(text)
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def _cmd_exit(self) -> bool:
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"""Close connections and client"""
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@ -1046,7 +1050,7 @@ class ClientCommandProcessor(CommandProcessor):
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def _cmd_received(self) -> bool:
|
||||
"""List all received items"""
|
||||
self.ctx.ui_node.log_info('Received items:')
|
||||
logger.info('Received items:')
|
||||
for index, item in enumerate(self.ctx.items_received, 1):
|
||||
self.ctx.ui_node.notify_item_received(self.ctx.player_names[item.player], get_item_name_from_id(item.item),
|
||||
get_location_name_from_address(item.location), index,
|
||||
|
@ -1098,7 +1102,7 @@ class ClientCommandProcessor(CommandProcessor):
|
|||
self.ctx.found_items = toggle.lower() in {"1", "true", "on"}
|
||||
else:
|
||||
self.ctx.found_items = not self.ctx.found_items
|
||||
self.ctx.ui_node.log_info(f"Set showing team items to {self.ctx.found_items}")
|
||||
logger.info(f"Set showing team items to {self.ctx.found_items}")
|
||||
asyncio.create_task(self.ctx.send_msgs([['UpdateTags', get_tags(self.ctx)]]))
|
||||
return True
|
||||
|
||||
|
@ -1109,7 +1113,7 @@ class ClientCommandProcessor(CommandProcessor):
|
|||
else:
|
||||
self.ctx.slow_mode = not self.ctx.slow_mode
|
||||
|
||||
self.ctx.ui_node.log_info(f"Setting slow mode to {self.ctx.slow_mode}")
|
||||
logger.info(f"Setting slow mode to {self.ctx.slow_mode}")
|
||||
|
||||
def _cmd_web(self):
|
||||
if self.ctx.webui_socket_port:
|
||||
|
@ -1121,9 +1125,9 @@ class ClientCommandProcessor(CommandProcessor):
|
|||
"""Force sending of locations the server did not specify was actually missing. WARNING: This may brick online trackers. Turned off on reconnect."""
|
||||
if toggle:
|
||||
self.ctx.send_unsafe = toggle.lower() in {"1", "true", "on"}
|
||||
self.ctx.ui_node.log_info(f'Turning {("on" if self.ctx.send_unsafe else "off")} the option to send ALL location checks to the multiserver.')
|
||||
logger.info(f'Turning {("on" if self.ctx.send_unsafe else "off")} the option to send ALL location checks to the multiserver.')
|
||||
else:
|
||||
self.ctx.ui_node.log_info("You must specify /send_unsafe true explicitly.")
|
||||
logger.info("You must specify /send_unsafe true explicitly.")
|
||||
self.ctx.send_unsafe = False
|
||||
|
||||
def default(self, raw: str):
|
||||
|
@ -1156,7 +1160,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
|
|||
|
||||
def new_check(location):
|
||||
ctx.unsafe_locations_checked.add(location)
|
||||
ctx.ui_node.log_info("New check: %s (%d/216)" % (location, len(ctx.unsafe_locations_checked)))
|
||||
logger.info("New check: %s (%d/216)" % (location, len(ctx.unsafe_locations_checked)))
|
||||
ctx.ui_node.send_location_check(ctx, location)
|
||||
|
||||
for location, (loc_roomid, loc_mask) in location_table_uw.items():
|
||||
|
@ -1164,7 +1168,7 @@ async def track_locations(ctx : Context, roomid, roomdata):
|
|||
if location not in ctx.unsafe_locations_checked and loc_roomid == roomid and (roomdata << 4) & loc_mask != 0:
|
||||
new_check(location)
|
||||
except Exception as e:
|
||||
ctx.ui_node.log_info(f"Exception: {e}")
|
||||
logger.info(f"Exception: {e}")
|
||||
|
||||
uw_begin = 0x129
|
||||
uw_end = 0
|
||||
|
@ -1227,7 +1231,7 @@ async def send_finished_game(ctx: Context):
|
|||
await ctx.send_msgs([['GameFinished', '']])
|
||||
ctx.finished_game = True
|
||||
except Exception as ex:
|
||||
logging.exception(ex)
|
||||
logger.exception(ex)
|
||||
|
||||
|
||||
async def game_watcher(ctx : Context):
|
||||
|
@ -1257,7 +1261,7 @@ async def game_watcher(ctx : Context):
|
|||
await server_auth(ctx, False)
|
||||
|
||||
if ctx.auth and ctx.auth != ctx.rom:
|
||||
ctx.ui_node.log_warning("ROM change detected, please reconnect to the multiworld server")
|
||||
logger.warning("ROM change detected, please reconnect to the multiworld server")
|
||||
await ctx.disconnect()
|
||||
|
||||
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
|
||||
|
@ -1321,7 +1325,7 @@ async def game_watcher(ctx : Context):
|
|||
|
||||
if scout_location > 0 and scout_location not in ctx.locations_scouted:
|
||||
ctx.locations_scouted.add(scout_location)
|
||||
ctx.ui_node.log_info(f'Scouting item at {list(Regions.location_table.keys())[scout_location - 1]}')
|
||||
logger.info(f'Scouting item at {list(Regions.location_table.keys())[scout_location - 1]}')
|
||||
await ctx.send_msgs([['LocationScouts', [scout_location]]])
|
||||
await track_locations(ctx, roomid, roomdata)
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@ class Node:
|
|||
|
||||
def __init__(self):
|
||||
self.endpoints = []
|
||||
super(Node, self).__init__()
|
||||
|
||||
def broadcast_all(self, msgs):
|
||||
msgs = json.dumps(msgs)
|
||||
|
|
27
WebUI.py
27
WebUI.py
|
@ -1,6 +1,6 @@
|
|||
import http.server
|
||||
import logging
|
||||
import os
|
||||
import typing
|
||||
import socket
|
||||
import socketserver
|
||||
import threading
|
||||
|
@ -12,33 +12,18 @@ from NetUtils import Node
|
|||
from MultiClient import Context
|
||||
import Utils
|
||||
|
||||
logger = logging.getLogger("WebUIRelay")
|
||||
|
||||
|
||||
class WebUiClient(Node):
|
||||
class WebUiClient(Node, logging.Handler):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
super(WebUiClient, self).__init__()
|
||||
self.manual_snes = None
|
||||
|
||||
@staticmethod
|
||||
def build_message(msg_type: str, content: dict) -> dict:
|
||||
def build_message(msg_type: str, content: typing.Union[str, dict]) -> dict:
|
||||
return {'type': msg_type, 'content': content}
|
||||
|
||||
def log_info(self, message, *args, **kwargs):
|
||||
self.broadcast_all(self.build_message('info', message))
|
||||
logger.info(message, *args, **kwargs)
|
||||
|
||||
def log_warning(self, message, *args, **kwargs):
|
||||
self.broadcast_all(self.build_message('warning', message))
|
||||
logger.warning(message, *args, **kwargs)
|
||||
|
||||
def log_error(self, message, *args, **kwargs):
|
||||
self.broadcast_all(self.build_message('error', message))
|
||||
logger.error(message, *args, **kwargs)
|
||||
|
||||
def log_critical(self, message, *args, **kwargs):
|
||||
self.broadcast_all(self.build_message('critical', message))
|
||||
logger.critical(message, *args, **kwargs)
|
||||
def emit(self, record: logging.LogRecord) -> None:
|
||||
self.broadcast_all({"type": record.levelname.lower(), "content": str(record.msg)})
|
||||
|
||||
def send_chat_message(self, message):
|
||||
self.broadcast_all(self.build_message('chat', message))
|
||||
|
|
Loading…
Reference in New Issue