DLC Quest Bug Fix 50+ coin bundle basic Campaign (#4276)
* DLC Quest Bug Fix * DLC Quest Bug Fix
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@ -72,8 +72,16 @@ class DLCqworld(World):
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self.multiworld.itempool += created_items
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if self.options.campaign == Options.Campaign.option_basic or self.options.campaign == Options.Campaign.option_both:
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self.multiworld.early_items[self.player]["Movement Pack"] = 1
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campaign = self.options.campaign
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has_both = campaign == Options.Campaign.option_both
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has_base = campaign == Options.Campaign.option_basic or has_both
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has_big_bundles = self.options.coinsanity and self.options.coinbundlequantity > 50
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early_items = self.multiworld.early_items
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if has_base:
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if has_both and has_big_bundles:
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early_items[self.player]["Incredibly Important Pack"] = 1
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else:
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early_items[self.player]["Movement Pack"] = 1
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for item in items_to_exclude:
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if item in self.multiworld.itempool:
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@ -82,7 +90,7 @@ class DLCqworld(World):
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def precollect_coinsanity(self):
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if self.options.campaign == Options.Campaign.option_basic:
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if self.options.coinsanity == Options.CoinSanity.option_coin and self.options.coinbundlequantity >= 5:
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self.multiworld.push_precollected(self.create_item("Movement Pack"))
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self.multiworld.push_precollected(self.create_item("DLC Quest: Coin Bundle"))
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def create_item(self, item: Union[str, ItemData], classification: ItemClassification = None) -> DLCQuestItem:
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if isinstance(item, str):
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