- Add Minecraft to inno_setup_38.iss, this will download java and forge and install them.
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# Minecraft Randomizer Setup Guide
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#Automatic Hosting Install
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- download and install [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) and choose the `Minecraft Client` module
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## Required Software
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### Server Host
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- [Minecraft Forge](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.16.5.html)
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- [Minecraft Archipelago Randomizer Mod](https://github.com/KonoTyran/Minecraft_AP_Randomizer/releases)
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### Players
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- [Minecraft Java Edition](https://www.minecraft.net/en-us/store/minecraft-java-edition)
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## Installation Procedures
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### Dedicated Server Setup
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Only one person has to do this setup and host a dedicated server for everyone else playing to connect to.
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1. Download the 1.16.5 **Minecraft Forge** installer from the link above, making sure to download the most recent recommended version.
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2. Run the `forge-1.16.5-xx.x.x-installer.jar` file and choose **install server**.
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- On this page you will also choose where to install the server to remember this directory it's important in the next step.
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3. Navigate to where you installed the server and open `forge-1.16.5-xx.x.x.jar`
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- Upon first launch of the server it will close and ask you to accept Minecraft's EULA. There will be a new file called `eula.txt` that contains a link to Minecraft's EULA, and a line that you need to change to `eula=true` to accept Minecraft's EULA.
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- This will create the appropriate directories for you to place the files in the following step.
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4. Place the `aprandomizer-x.x.x.jar` from the link above file into the `mods` folder of the above installation of your forge server.
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- Once again run the server, it will load up and generate the required directory `APData` for when you are ready to play a game!
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### Basic Player Setup
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- Purchase and install Minecraft from the above link.
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**You're Done**.
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Players only need to have a Vanilla unmodified version of Minecraft to play!
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### Advanced Player Setup
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***This is not required to play a randomized minecraft game.***
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however this recommended as it helps make the experience more enjoyable.
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#### Recomended Mods
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- [JourneyMap](https://www.curseforge.com/minecraft/mc-mods/journeymap) (Minimap)
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1. Install and run Minecraft from the link above at least once.
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2. Run the `forge-1.16.5-xx.x.x-installer.jar` file and choose **install client**.
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- Start Minecraft forge at least once to create the directories needed for the next steps.
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3. Navigate to your minecraft install directory and place desired mods `.jar` file the in the `mods` directory.
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- The default install directories are as follows.
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- Windows `%APPDATA%\.minecraft\mods`
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- macOS `~/Library/Application Support/minecraft/mods`
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- Linux `~/.minecraft/mods`
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## Configuring your YAML file
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### What is a YAML file and why do I need one?
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@ -60,10 +18,10 @@ can all have different options.
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### Where do I get a YAML file?
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A basic minecraft yaml will look like this.
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```yaml
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description: Template Name
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description: Basic Minecraft Yaml
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# Your name in-game. Spaces will be replaced with underscores and
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# there is a 16 character limit
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name: YourName
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name: YourName
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game: Minecraft
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# Shared Options supported by all games:
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progression_balancing: on
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# Minecraft Specific Options
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# Number of advancements required (out of 92 total) to spawn the
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# Ender Dragon and complete the game.
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advancement_goal:
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few: 0 #30
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normal: 1 #50
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many: 0 #70
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Minecraft:
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# Number of advancements required (87 max) to spawn the Ender Dragon and complete the game.
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advancement_goal: 50
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# Modifies the level of items logically required for exploring
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# dangerous areas and fighting bosses.
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combat_difficulty:
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easy: 0
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normal: 1
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hard: 0
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# Number of dragon egg shards to collect (30 max) before the Ender Dragon will spawn.
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egg_shards_required: 10
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# Junk-fills certain RNG-reliant or tedious advancements with XP rewards.
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include_hard_advancements:
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on: 0
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off: 1
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# Number of egg shards available in the pool (30 max).
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egg_shards_available: 15
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# Junk-fills extremely difficult advancements;
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# this is only How Did We Get Here? and Adventuring Time.
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include_insane_advancements:
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on: 0
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off: 1
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# Modifies the level of items logically required for
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# exploring dangerous areas and fighting bosses.
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combat_difficulty:
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easy: 0
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normal: 1
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hard: 0
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# Junk-fills certain RNG-reliant or tedious advancements.
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include_hard_advancements:
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on: 0
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off: 1
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# Junk-fills extremely difficult advancements;
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# this is only How Did We Get Here? and Adventuring Time.
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include_insane_advancements:
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on: 0
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off: 1
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# Some advancements require defeating the Ender Dragon;
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# this will junk-fill them so you won't have to finish to send some items.
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include_postgame_advancements:
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on: 0
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off: 1
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# Some advancements require defeating the Ender Dragon;
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# this will junk-fill them, so you won't have to finish them to send some items.
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include_postgame_advancements:
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on: 0
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off: 1
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# Enables shuffling of villages, outposts, fortresses, bastions, and end cities.
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shuffle_structures:
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on: 0
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off: 1
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#enables shuffling of villages, outposts, fortresses, bastions, and end cities.
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shuffle_structures:
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on: 1
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off: 0
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# Adds structure compasses to the item pool,
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# which point to the nearest indicated structure.
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structure_compasses:
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on: 0
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off: 1
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# Replaces a percentage of junk items with bee traps
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# which spawn multiple angered bees around every player when received.
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bee_traps:
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0: 1
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25: 0
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50: 0
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75: 0
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100: 0
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```
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## Joining a MultiWorld Game
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### Obtain your Minecraft data file
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is done, the host will provide you with either a link to download your data file, or with a zip file containing
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everyone's data files. Your data file should have a `.apmc` extension.
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Put your data file in your forge servers `APData` folder. Make sure to remove any previous data file that was in there
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previously.
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double click on your `.apmc` file to have the minecraft client auto-launch the installed forge server.
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### Connect to the MultiServer
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After having placed your data file in the `APData` folder, start the Forge server and make sure you have OP
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on successfully joining a multiworld game! At this point any additional minecraft players may connect to your
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forge server.
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## Manual Installation Procedures
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this is only required if you wish to set up a forge install yourself, its recommended to just use the Archipelago Installer.
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###Required Software
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- [Minecraft Forge](https://files.minecraftforge.net/net/minecraftforge/forge/index_1.16.5.html)
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- [Minecraft Archipelago Randomizer Mod](https://github.com/KonoTyran/Minecraft_AP_Randomizer/releases)
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**DO NOT INSTALL THIS ON YOUR CLIENT**
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### Dedicated Server Setup
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Only one person has to do this setup and host a dedicated server for everyone else playing to connect to.
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1. Download the 1.16.5 **Minecraft Forge** installer from the link above, making sure to download the most recent recommended version.
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2. Run the `forge-1.16.5-xx.x.x-installer.jar` file and choose **install server**.
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- On this page you will also choose where to install the server to remember this directory it's important in the next step.
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3. Navigate to where you installed the server and open `forge-1.16.5-xx.x.x.jar`
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- Upon first launch of the server it will close and ask you to accept Minecraft's EULA. There will be a new file called `eula.txt` that contains a link to Minecraft's EULA, and a line that you need to change to `eula=true` to accept Minecraft's EULA.
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- This will create the appropriate directories for you to place the files in the following step.
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4. Place the `aprandomizer-x.x.x.jar` from the link above file into the `mods` folder of the above installation of your forge server.
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- Once again run the server, it will load up and generate the required directory `APData` for when you are ready to play a game!
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@ -29,7 +29,7 @@ ArchitecturesAllowed=x64
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AllowNoIcons=yes
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SetupIconFile={#MyAppIcon}
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UninstallDisplayIcon={app}\{#MyAppExeName}
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; you will likely have to remove the following signtool line when testing/debugging localy. Don't include that change in PRs.
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; you will likely have to remove the following signtool line when testing/debugging localy. Don't include that change in PRs.
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SignTool= signtool
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LicenseFile= LICENSE
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WizardStyle= modern
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@ -54,6 +54,7 @@ Name: "server"; Description: "Server"; Types: full hosting
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Name: "client"; Description: "Clients"; Types: full playing
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Name: "client/lttp"; Description: "A Link to the Past"; Types: full playing hosting
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Name: "client/factorio"; Description: "Factorio"; Types: full playing
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Name: "client/minecraft"; Description: "Minecraft"; Types: full playing; ExtraDiskSpaceRequired: 226894278
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[Dirs]
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NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
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Source: "{#sourcepath}\ArchipelagoFactorioClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/factorio
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Source: "{#sourcepath}\ArchipelagoLttPClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/lttp
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Source: "{#sourcepath}\ArchipelagoLttPAdjuster.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/lttp
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Source: "{#sourcepath}\ArchipelagoMinecraftClient.exe"; DestDir: "{app}"; Flags: ignoreversion; Components: client/minecraft
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Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
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;minecraft temp files
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Source: "{tmp}\forge-installer.jar"; DestDir: "{app}"; Flags: skipifsourcedoesntexist external deleteafterinstall; Components: client/minecraft
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[Icons]
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Name: "{group}\{#MyAppName} Folder"; Filename: "{app}";
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Name: "{group}\{#MyAppName} Server"; Filename: "{app}\{#MyAppExeName}"; Components: server
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Name: "{group}\{#MyAppName} LttP Client"; Filename: "{app}\ArchipelagoLttPClient.exe"; Components: client/lttp
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Name: "{group}\{#MyAppName} Factorio Client"; Filename: "{app}\ArchipelagoFactorioClient.exe"; Components: client/factorio
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Name: "{group}\{#MyAppName} Minecraft Client"; Filename: "{app}\ArchipelagoMinecraftClient.exe"; Components: client/minecraft
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Name: "{commondesktop}\{#MyAppName} Folder"; Filename: "{app}"; Tasks: desktopicon
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Name: "{commondesktop}\{#MyAppName} Server"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon; Components: server
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Name: "{commondesktop}\{#MyAppName} LttP Client"; Filename: "{app}\ArchipelagoLttPClient.exe"; Tasks: desktopicon; Components: client/lttp
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Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
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Filename: "{app}\ArchipelagoLttPAdjuster"; Parameters: "--update_sprites"; StatusMsg: "Updating Sprite Library..."; Components: client/lttp or generator
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Filename: "{app}\jre8\bin\java.exe"; Parameters: "-jar ""{app}\forge-installer.jar"" --installServer ""{app}\Minecraft Forge server"""; Flags: runhidden; Check: IsForgeNeeded(); StatusMsg: "Installing Forge Server..."; Components: client/minecraft
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[UninstallDelete]
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Type: dirifempty; Name: "{app}"
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Root: HKCR; Subkey: "{#MyAppName}patch\DefaultIcon"; ValueData: "{app}\ArchipelagoLttPClient.exe,0"; ValueType: string; ValueName: ""; Components: client/lttp
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Root: HKCR; Subkey: "{#MyAppName}patch\shell\open\command"; ValueData: """{app}\ArchipelagoLttPClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/lttp
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Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/minecraft
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Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/minecraft
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Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: ""; Components: client/minecraft
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Root: HKCR; Subkey: "{#MyAppName}mcdata\shell\open\command"; ValueData: """{app}\ArchipelagoMinecraftClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/minecraft
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Root: HKCR; Subkey: ".archipelago"; ValueData: "{#MyAppName}multidata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: server
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Root: HKCR; Subkey: "{#MyAppName}multidata"; ValueData: "Archipelago Server Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: server
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Root: HKCR; Subkey: "{#MyAppName}multidata\DefaultIcon"; ValueData: "{app}\ArchipelagoServer.exe,0"; ValueType: string; ValueName: ""; Components: server
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[Code]
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const
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SHCONTCH_NOPROGRESSBOX = 4;
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SHCONTCH_RESPONDYESTOALL = 16;
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FORGE_VERSION = '1.16.5-36.2.0';
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// See: https://stackoverflow.com/a/51614652/2287576
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function IsVCRedist64BitNeeded(): boolean;
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var
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end;
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end;
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function IsForgeNeeded(): boolean;
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begin
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Result := True;
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if (FileExists(ExpandConstant('{app}')+'\Minecraft Forge Server\forge-'+FORGE_VERSION+'.jar')) then
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Result := False;
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end;
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function IsJavaNeeded(): boolean;
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begin
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Result := True;
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if (FileExists(ExpandConstant('{app}')+'\jre8\bin\java.exe')) then
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Result := False;
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end;
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function OnDownloadMinecraftProgress(const Url, FileName: String; const Progress, ProgressMax: Int64): Boolean;
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begin
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if Progress = ProgressMax then
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Log(Format('Successfully downloaded Minecraft additional files to {tmp}: %s', [FileName]));
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Result := True;
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end;
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procedure UnZip(ZipPath, TargetPath: string);
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var
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Shell: Variant;
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ZipFile: Variant;
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TargetFolder: Variant;
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begin
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Shell := CreateOleObject('Shell.Application');
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ZipFile := Shell.NameSpace(ZipPath);
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if VarIsClear(ZipFile) then
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RaiseException(
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Format('ZIP file "%s" does not exist or cannot be opened', [ZipPath]));
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TargetFolder := Shell.NameSpace(TargetPath);
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if VarIsClear(TargetFolder) then
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RaiseException(Format('Target path "%s" does not exist', [TargetPath]));
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TargetFolder.CopyHere(
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ZipFile.Items, SHCONTCH_NOPROGRESSBOX or SHCONTCH_RESPONDYESTOALL);
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end;
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var ROMFilePage: TInputFileWizardPage;
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var R : longint;
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var rom: string;
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var MinecraftDownloadPage: TDownloadWizardPage;
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procedure AddRomPage();
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begin
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'Select the file, then click Next.');
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ROMFilePage.Add(
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'Location of ROM file:',
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'SNES ROM files|*.sfc|All files|*.*',
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'.sfc');
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'Location of ROM file:',
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'SNES ROM files|*.sfc|All files|*.*',
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'.sfc');
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end;
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procedure AddMinecraftDownloads();
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begin
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MinecraftDownloadPage := CreateDownloadPage(SetupMessage(msgWizardPreparing), SetupMessage(msgPreparingDesc), @OnDownloadMinecraftProgress);
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end;
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function NextButtonClick(CurPageID: Integer): Boolean;
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begin
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if (CurPageID = wpReady) and (WizardIsComponentSelected('client/minecraft')) then begin
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MinecraftDownloadPage.Clear;
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if(IsForgeNeeded()) then
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MinecraftDownloadPage.Add('https://maven.minecraftforge.net/net/minecraftforge/forge/'+FORGE_VERSION+'/forge-'+FORGE_VERSION+'-installer.jar','forge-installer.jar','');
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if(IsJavaNeedeD()) then
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MinecraftDownloadPage.Add('https://corretto.aws/downloads/latest/amazon-corretto-8-x64-windows-jre.zip','java.zip','');
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MinecraftDownloadPage.Show;
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try
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try
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MinecraftDownloadPage.Download;
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Result := True;
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except
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if MinecraftDownloadPage.AbortedByUser then
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Log('Aborted by user.')
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else
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SuppressibleMsgBox(AddPeriod(GetExceptionMessage), mbCriticalError, MB_OK, IDOK);
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Result := False;
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end;
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finally
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if( isJavaNeeded() ) then
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UnZip(ExpandConstant('{tmp}')+'\java.zip',ExpandConstant('{app}'));
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MinecraftDownloadPage.Hide;
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end;
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Result := True;
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end else
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Result := True;
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end;
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procedure InitializeWizard();
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begin
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AddRomPage();
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AddRomPage();
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AddMinecraftDownloads();
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end;
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