Fix bug where you can force non-local triforce pieces on a local triforce hunt.
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a6d53aafb0
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5
Main.py
5
Main.py
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@ -119,6 +119,11 @@ def main(args, seed=None):
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item.strip() in item_table}
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item.strip() in item_table}
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world.non_local_items[player] = {item.strip() for item in args.non_local_items[player].split(',') if
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world.non_local_items[player] = {item.strip() for item in args.non_local_items[player].split(',') if
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item.strip() in item_table}
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item.strip() in item_table}
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# enforce pre-defined local items.
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if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
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world.local_items[player].add('Triforce Piece')
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# items can't be both local and non-local, prefer local
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# items can't be both local and non-local, prefer local
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world.non_local_items[player] -= world.local_items[player]
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world.non_local_items[player] -= world.local_items[player]
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2
Rules.py
2
Rules.py
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@ -173,8 +173,6 @@ def item_name(state, location, player):
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def locality_rules(world, player):
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def locality_rules(world, player):
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if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
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world.local_items[player].add('Triforce Piece')
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if world.local_items[player]:
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if world.local_items[player]:
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for location in world.get_locations():
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for location in world.get_locations():
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if location.player != player:
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if location.player != player:
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